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#include <cppunit/extensions/HelperMacros.h>
#include <cppunit/TestCaller.h>
#include <cppunit/TestCase.h>
#include <cppunit/TestSuite.h>
#include <assert.h>
#include "Fontdefs.h"
#include "FTGLTextureFont.h"
extern void buildGLContext();
class FTGLPolygonFontTest : public CppUnit::TestCase
{
CPPUNIT_TEST_SUITE( FTGLPolygonFontTest);
CPPUNIT_TEST( testConstructor);
CPPUNIT_TEST_SUITE_END();
public:
FTGLPolygonFontTest() : CppUnit::TestCase( "FTGLPolygonFont Test")
{
}
FTGLPolygonFontTest( const std::string& name) : CppUnit::TestCase(name) {}
~FTGLPolygonFontTest()
{
}
void testConstructor()
{
// buildGLContext();
FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);
CPPUNIT_ASSERT( textureFont->Error() == 0);
}
void setUp()
{}
void tearDown()
{}
private:
};
CPPUNIT_TEST_SUITE_REGISTRATION( FTGLPolygonFontTest);