#include "gl.h"
#include "FTGLOutlineFont.h"
#include "FTGlyphContainer.h"
#include "FTGL.h"
#include "FTVectorGlyph.h"
FTGLOutlineFont::FTGLOutlineFont()
//Insert your own initialization here.
//End of user initialization.
{
//Insert your own code here.
//End of user code.
}
FTGLOutlineFont::~FTGLOutlineFont()
{
//Insert your own code here.
//End of user code.
}
//bool FTGLOutlineFont::render( const char* string)
//{
//
// glBegin( GL_LINE_LOOP);
// FTFont::render( string);
// glEnd();
//}
bool FTGLOutlineFont::MakeGlyphList()
{
int glyphIndex;
numGlyphs = 127;
for( int n = 0; n < numGlyphs; ++n)
{
FT_Face* ftFace = face.Face();
glyphIndex = FT_Get_Char_Index( *ftFace, n);
err = FT_Load_Glyph( *ftFace, glyphIndex, FT_LOAD_DEFAULT);
if( err)
{ }
FT_Glyph ftGlyph;
err = FT_Get_Glyph( (*ftFace)->glyph, &ftGlyph);
if( err)
{}
tempGlyph = new FTVectorGlyph( ftGlyph, glyphIndex);
glyphList->Add( tempGlyph);
}
}