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kc3-lang/ftgl/src/FTFont/FTTextureFontImpl.h

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  • Author : sammy
    Date : 2008-05-01 09:31:27
    Hash : fa7d0739
    Message : * Mass consistency renaming: the fonts' "FTGL" prefix is dropped in favour of "FT" because all other types use only the latter. * Rename "Extrd" types to "Extrude" because the former doesn't really make much sense. * Added appropriate #defines so that legacy applications still build.

  • src/FTFont/FTTextureFontImpl.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef __FTTextureFontImpl__
    #define __FTTextureFontImpl__
    
    #include "FTFontImpl.h"
    
    #include "FTVector.h"
    
    class FTTextureGlyph;
    
    class FTTextureFontImpl : public FTFontImpl
    {
        friend class FTTextureFont;
    
        protected:
            FTTextureFontImpl(const char* fontFilePath);
    
            FTTextureFontImpl(const unsigned char *pBufferBytes,
                              size_t bufferSizeInBytes);
    
            virtual ~FTTextureFontImpl();
    
            /**
             * Set the char size for the current face.
             *
             * @param size      the face size in points (1/72 inch)
             * @param res       the resolution of the target device.
             * @return          <code>true</code> if size was set correctly
             */
            virtual bool FaceSize(const unsigned int size,
                                  const unsigned int res = 72);
    
            /**
             * Renders a string of characters
             *
             * @param string    'C' style string to be output.
             */
            virtual void Render(const char* string);
    
            /**
             * Render a string of characters
             *
             * @param string    'C' style string to be output.
             * @param renderMode    Render mode to display
             */
            virtual void Render(const char* string, int renderMode);
    
            /**
             * Renders a string of characters
             *
             * @param string    wchar_t string to be output.
             */
            virtual void Render(const wchar_t* string);
    
            /**
             * Render a string of characters
             *
             * @param string    wchar_t string to be output.
             * @param renderMode    Render mode to display
             */
            virtual void Render(const wchar_t *string, int renderMode);
    
        private:
            /**
             * Construct a FTTextureGlyph.
             *
             * @param glyphIndex The glyph index NOT the char code.
             * @return  An FTTextureGlyph or <code>null</code> on failure.
             */
            inline virtual FTGlyph* MakeGlyph(unsigned int glyphIndex);
    
            /**
             * Get the size of a block of memory required to layout the glyphs
             *
             * Calculates a width and height based on the glyph sizes and the
             * number of glyphs. It over estimates.
             */
            inline void CalculateTextureSize();
    
            /**
             * Creates a 'blank' OpenGL texture object.
             *
             * The format is GL_ALPHA and the params are
             * GL_TEXTURE_WRAP_S = GL_CLAMP
             * GL_TEXTURE_WRAP_T = GL_CLAMP
             * GL_TEXTURE_MAG_FILTER = GL_LINEAR
             * GL_TEXTURE_MIN_FILTER = GL_LINEAR
             * Note that mipmapping is NOT used
             */
            inline GLuint CreateTexture();
    
            /**
             * The maximum texture dimension on this OpenGL implemetation
             */
            GLsizei maximumGLTextureSize;
    
            /**
             * The minimum texture width required to hold the glyphs
             */
            GLsizei textureWidth;
    
            /**
             * The minimum texture height required to hold the glyphs
             */
            GLsizei textureHeight;
    
            /**
             *An array of texture ids
             */
             FTVector<GLuint> textureIDList;
    
            /**
             * The max height for glyphs in the current font
             */
            int glyphHeight;
    
            /**
             * The max width for glyphs in the current font
             */
            int glyphWidth;
    
            /**
             * A value to be added to the height and width to ensure that
             * glyphs don't overlap in the texture
             */
            unsigned int padding;
    
            /**
             *
             */
             unsigned int numGlyphs;
    
            /**
             */
            unsigned int remGlyphs;
    
            /**
             */
            int xOffset;
    
            /**
             */
            int yOffset;
    
            /* Internal generic Render() implementation */
            template <typename T>
            inline void RenderI(const T* string);
    };
    
    #endif // __FTTextureFontImpl__