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kc3-lang/ftgl/src/FTGlyph/FTPolygonGlyph.cpp

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  • Author : sammy
    Date : 2008-05-01 09:31:27
    Hash : fa7d0739
    Message : * Mass consistency renaming: the fonts' "FTGL" prefix is dropped in favour of "FT" because all other types use only the latter. * Rename "Extrd" types to "Extrude" because the former doesn't really make much sense. * Added appropriate #defines so that legacy applications still build.

  • src/FTGlyph/FTPolygonGlyph.cpp
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     *               2008 Éric Beets <ericbeets@free.fr>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #include "config.h"
    
    #include "FTGL/ftgl.h"
    
    #include "FTInternals.h"
    #include "FTPolygonGlyphImpl.h"
    #include "FTVectoriser.h"
    
    
    //
    //  FTGLPolyGlyph
    //
    
    
    FTPolygonGlyph::FTPolygonGlyph(FT_GlyphSlot glyph, float outset,
                                   bool useDisplayList)
    {
        impl = new FTPolygonGlyphImpl(glyph, outset, useDisplayList);
    }
    
    
    FTPolygonGlyph::~FTPolygonGlyph()
    {
        ;
    }
    
    
    //
    //  FTGLPolyGlyphImpl
    //
    
    
    FTPolygonGlyphImpl::FTPolygonGlyphImpl(FT_GlyphSlot glyph, float _outset,
                                           bool useDisplayList)
    :   FTGlyphImpl(glyph),
        glList(0)
    {
        if(ft_glyph_format_outline != glyph->format)
        {
            err = 0x14; // Invalid_Outline
            return;
        }
    
        vectoriser = new FTVectoriser(glyph);
    
        if((vectoriser->ContourCount() < 1) || (vectoriser->PointCount() < 3))
        {
            delete vectoriser;
            vectoriser = NULL;
            return;
        }
    
    
        hscale = glyph->face->size->metrics.x_ppem * 64;
        vscale = glyph->face->size->metrics.y_ppem * 64;
        outset = _outset;
    
        if(useDisplayList)
        {
            glList = glGenLists(1);
            glNewList(glList, GL_COMPILE);
    
            DoRender();
    
            glEndList();
    
            delete vectoriser;
            vectoriser = NULL;
        }
    }
    
    
    FTPolygonGlyphImpl::~FTPolygonGlyphImpl()
    {
        if(glList)
        {
            glDeleteLists(glList, 1);
        }
        else if(vectoriser)
        {
            delete vectoriser;
        }
    }
    
    
    const FTPoint& FTPolygonGlyphImpl::Render(const FTPoint& pen, int renderMode)
    {
        glTranslatef(pen.X(), pen.Y(), 0.0f);
        if(glList)
        {
            glCallList(glList);
        }
        else if(vectoriser)
        {
            DoRender();
        }
        glTranslatef(-pen.X(), -pen.Y(), 0.0f);
    
        return advance;
    }
    
    
    void FTPolygonGlyphImpl::DoRender()
    {
        vectoriser->MakeMesh(1.0, 1, outset);
    
        const FTMesh *mesh = vectoriser->GetMesh();
    
        for(unsigned int t = 0; t < mesh->TesselationCount(); ++t)
        {
            const FTTesselation* subMesh = mesh->Tesselation(t);
            unsigned int polygonType = subMesh->PolygonType();
    
            glBegin(polygonType);
                for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
                {
                    FTPoint point = subMesh->Point(i);
                    glTexCoord2f(point.X() / hscale, point.Y() / vscale);
                    glVertex3f(point.X() / 64.0f, point.Y() / 64.0f, 0.0f);
                }
            glEnd();
        }
    }