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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2011 Richard Ulrich <richi@paraeasy.ch>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "config.h"
#include "FTGL/ftgl.h"
#include "FTInternals.h"
#include "FTTriangleExtractorGlyphImpl.h"
#include "FTVectoriser.h"
// std lib
#include <cassert>
//
// FTGLTriangleExtractorGlyph
//
FTTriangleExtractorGlyph::FTTriangleExtractorGlyph(FT_GlyphSlot glyph, float outset,
std::vector<float>& triangles) :
FTGlyph(new FTTriangleExtractorGlyphImpl(glyph, outset, triangles))
{}
FTTriangleExtractorGlyph::~FTTriangleExtractorGlyph()
{}
const FTPoint& FTTriangleExtractorGlyph::Render(const FTPoint& pen, int renderMode)
{
FTTriangleExtractorGlyphImpl *myimpl = dynamic_cast<FTTriangleExtractorGlyphImpl *>(impl);
return myimpl->RenderImpl(pen, renderMode);
}
//
// FTGLTriangleExtractorGlyphImpl
//
FTTriangleExtractorGlyphImpl::FTTriangleExtractorGlyphImpl(FT_GlyphSlot glyph, float _outset,
std::vector<float>& triangles)
: FTGlyphImpl(glyph),
triangles_(triangles)
{
if(ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
vectoriser = new FTVectoriser(glyph);
if((vectoriser->ContourCount() < 1) || (vectoriser->PointCount() < 3))
{
delete vectoriser;
vectoriser = NULL;
return;
}
hscale = glyph->face->size->metrics.x_ppem * 64;
vscale = glyph->face->size->metrics.y_ppem * 64;
outset = _outset;
}
FTTriangleExtractorGlyphImpl::~FTTriangleExtractorGlyphImpl()
{
delete vectoriser;
}
const FTPoint& FTTriangleExtractorGlyphImpl::RenderImpl(const FTPoint& pen,
int renderMode)
{
(void)renderMode;
if(NULL == vectoriser)
return advance;
vectoriser->MakeMesh(1.0, 1, outset);
const FTMesh *mesh = vectoriser->GetMesh();
for(unsigned int t = 0; t < mesh->TesselationCount(); ++t)
{
const FTTesselation* subMesh = mesh->Tesselation(t);
const unsigned int polygonType = subMesh->PolygonType();
// convert everything to a single triangle strip.
// In some cases we have to insert invalid triangles to make a valid strip
switch(polygonType)
{
case GL_TRIANGLE_STRIP:
AddVertex(pen, subMesh->Point(0));
for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
AddVertex(pen, subMesh->Point(i));
AddVertex(pen, subMesh->Point(subMesh->PointCount() - 1));
break;
case GL_TRIANGLES:
assert(subMesh->PointCount() % 3 == 0);
for(unsigned int i = 0; i < subMesh->PointCount(); i += 3)
{
AddVertex(pen, subMesh->Point(i));
AddVertex(pen, subMesh->Point(i));
AddVertex(pen, subMesh->Point(i+1));
AddVertex(pen, subMesh->Point(i+2));
AddVertex(pen, subMesh->Point(i+2));
}
break;
case GL_TRIANGLE_FAN:
{
const FTPoint& centerPoint = subMesh->Point(0);
AddVertex(pen, centerPoint);
for(unsigned int i = 1; i < subMesh->PointCount()-1; ++i)
{
AddVertex(pen, centerPoint);
AddVertex(pen, subMesh->Point(i));
AddVertex(pen, subMesh->Point(i+1));
AddVertex(pen, centerPoint);
}
AddVertex(pen, centerPoint);
break;
}
default:
assert(!"please implement...");
;
}
}
return advance;
}
void FTTriangleExtractorGlyphImpl::AddVertex(const FTPoint& pen, const FTPoint& point)
{
triangles_.push_back(pen.Xf() + point.Xf() / 64.0);
triangles_.push_back(pen.Yf() + point.Yf() / 64.0);
triangles_.push_back(pen.Zf());
}