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kc3-lang/ftgl/src/FTFont/FTTextureFontImpl.h

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  • Author : Shlomi Fish
    Date : 2018-05-06 23:42:33
    Hash : 936719bc
    Message : Correct a typo in a comment.

  • src/FTFont/FTTextureFontImpl.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     * Copyright (c) 2008 Sam Hocevar <sam@hocevar.net>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef __FTTextureFontImpl__
    #define __FTTextureFontImpl__
    
    #include "FTFontImpl.h"
    
    #include "FTVector.h"
    
    class FTTextureGlyph;
    
    class FTTextureFontImpl : public FTFontImpl
    {
        friend class FTTextureFont;
    
        protected:
            FTTextureFontImpl(FTFont *ftFont, const char* fontFilePath);
    
            FTTextureFontImpl(FTFont *ftFont, const unsigned char *pBufferBytes,
                              size_t bufferSizeInBytes);
    
            virtual ~FTTextureFontImpl();
    
            /**
             * Set the char size for the current face.
             *
             * @param size      the face size in points (1/72 inch)
             * @param res       the resolution of the target device.
             * @return          <code>true</code> if size was set correctly
             */
            virtual bool FaceSize(const unsigned int size,
                                  const unsigned int res = 72);
    
            virtual FTPoint Render(const char *s, const int len,
                                   FTPoint position, FTPoint spacing,
                                   int renderMode);
    
            virtual FTPoint Render(const wchar_t *s, const int len,
                                   FTPoint position, FTPoint spacing,
                                   int renderMode);
    
        private:
            /**
             * Create an FTTextureGlyph object for the base class.
             */
            FTGlyph* MakeGlyphImpl(FT_GlyphSlot ftGlyph);
    
            /**
             * Get the size of a block of memory required to layout the glyphs
             *
             * Calculates a width and height based on the glyph sizes and the
             * number of glyphs. It over estimates.
             */
            inline void CalculateTextureSize();
    
            /**
             * Creates a 'blank' OpenGL texture object.
             *
             * The format is GL_ALPHA and the params are
             * GL_TEXTURE_WRAP_S = GL_CLAMP
             * GL_TEXTURE_WRAP_T = GL_CLAMP
             * GL_TEXTURE_MAG_FILTER = GL_LINEAR
             * GL_TEXTURE_MIN_FILTER = GL_LINEAR
             * Note that mipmapping is NOT used
             */
            inline GLuint CreateTexture();
    
            /**
             * The maximum texture dimension on this OpenGL implementation
             */
            GLsizei maximumGLTextureSize;
    
            /**
             * The minimum texture width required to hold the glyphs
             */
            GLsizei textureWidth;
    
            /**
             * The minimum texture height required to hold the glyphs
             */
            GLsizei textureHeight;
    
            /**
             *An array of texture ids
             */
            FTVector<GLuint> textureIDList;
    
            /**
             * The max height for glyphs in the current font
             */
            int glyphHeight;
    
            /**
             * The max width for glyphs in the current font
             */
            int glyphWidth;
    
            /**
             * A value to be added to the height and width to ensure that
             * glyphs don't overlap in the texture
             */
            unsigned int padding;
    
            /**
             *
             */
            unsigned int numGlyphs;
    
            /**
             */
            unsigned int remGlyphs;
    
            /**
             */
            int xOffset;
    
            /**
             */
            int yOffset;
    
            /* Internal generic Render() implementation */
            template <typename T>
            inline FTPoint RenderI(const T *s, const int len,
                                   FTPoint position, FTPoint spacing, int mode);
    };
    
    #endif // __FTTextureFontImpl__