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kc3-lang/ftgl/src/FTPoint.cpp

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  • Author : sammy
    Date : 2009-07-19 13:05:50
    Hash : cab1fafd
    Message : Update my e-mail address everywhere.

  • src/FTPoint.cpp
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     * Copyright (c) 2008 Sam Hocevar <sam@hocevar.net>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #include "config.h"
    
    #include <math.h>
    
    #include "FTGL/ftgl.h"
    
    bool operator == (const FTPoint &a, const FTPoint &b)
    {
        return((a.values[0] == b.values[0]) && (a.values[1] == b.values[1]) && (a.values[2] == b.values[2]));
    }
    
    
    bool operator != (const FTPoint &a, const FTPoint &b)
    {
        return((a.values[0] != b.values[0]) || (a.values[1] != b.values[1]) || (a.values[2] != b.values[2]));
    }
    
    
    FTPoint FTPoint::Normalise()
    {
        double norm = sqrt(values[0] * values[0]
                           + values[1] * values[1]
                           + values[2] * values[2]);
        if(norm == 0.0)
        {
            return *this;
        }
    
        FTPoint temp(values[0] / norm, values[1] / norm, values[2] / norm);
        return temp;
    }