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#ifndef __FTVectoriser__
#define __FTVectoriser__
#include <vector>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
#include "FTGlyph.h"
using namespace std;
#ifndef CALLBACK
#define CALLBACK
#endif
/**
* ftPoint class is a basic 3 dimensional point for holding outline font
* point data.
*
* @see FTOutlineGlyph
* @see FTPolyGlyph
*
*/
class FTGL_EXPORT ftPoint
{
public:
/**
* Default constructor. Point is set to zero.
*/
ftPoint()
: x(0), y(0), z(0)
{}
/**
* Constructor.
*
* @param X
* @param Y
* @param Z
*/
ftPoint( const double X, const double Y, const double Z)
: x(X), y(Y), z(Z)
{}
/**
* Operator == Tests for eqaulity
*
* @param a
* @param b
* @return
*/
friend bool operator == ( const ftPoint &a, const ftPoint &b);
/**
* Operator != Tests for non equality
*
* @param a
* @param b
* @return
*/
friend bool operator != ( const ftPoint &a, const ftPoint &b);
/**
* The point data
*/
double x, y, z; // FIXME make private
private:
};
/**
* FTContour class is a container of points that describe an outline
* point data.
*
* @see FTOutlineGlyph
* @see FTPolyGlyph
* @see ftPoint
*
*/
class FTGL_EXPORT FTContour
{
public:
/**
* Default constructor
*/
FTContour()
: kMAXPOINTS( 1000)
{
pointList.reserve( kMAXPOINTS);
}
/**
* Destructor
*/
~FTContour()
{
pointList.clear();
}
/**
* Add a point to the end of this contour.
*
* Doesn't add the point if it's already on the end or the start
* of the contour. The Z component is always 0
*
* @param x The X component of the point
* @param y The Y component of the point
*/
void AddPoint( const double x, const double y)
{
ftPoint point( x, y, 0.0);
// Eliminate duplicate points.
if( pointList.empty() || ( pointList[pointList.size() - 1] != point && pointList[0] != point))
{
pointList.push_back( point);
}
}
/**
* How many points define this contour
*
* @return the number of points in this contour
*/
int size() const { return pointList.size();}
/**
* The list of points in this contour
*/
vector< ftPoint> pointList;
private:
/**
* A 'max' number of points that this contour holds. Note however it
* can hold more than this number. It is just used to reserve space
* in the <vector>
*/
const unsigned int kMAXPOINTS;
};
class FTGL_EXPORT FTTesselation
{
public:
FTTesselation()
{
pointList.reserve( 128);
}
~FTTesselation()
{
pointList.clear();
}
void AddPoint( const double x, const double y, const double z)
{
pointList.push_back( ftPoint( x, y, z));
}
int size() const { return pointList.size();}
GLenum meshType;
vector<ftPoint> pointList;
private:
};
class FTGL_EXPORT FTMesh
{
public:
FTMesh();
~FTMesh();
void AddPoint( const double x, const double y, const double z);
void Begin( GLenum m);
void End();
double* Point();
int size() const;
void Error( GLenum e) { err = e;}
GLenum Error() const { return err;}
/**
* Holds points created by glCombine
*/
vector< ftPoint> tempPool;
vector< FTTesselation*> tess;
protected:
private:
/**
* The list of points in this mesh
*/
FTTesselation* tempTess;
GLenum err;
};
/**
* FTVectoriser class is a helper class that converts font outlines into
* point data. It includes a bezier curve evaluator
*
* @see FTOutlineGlyph
* @see FTPolyGlyph
* @see FTContour
* @see ftPoint
*
*/
class FTGL_EXPORT FTVectoriser
{
public:
/**
* Constructor
*
* @param glyph The freetype glyph to be processed
*/
FTVectoriser( FT_Glyph glyph);
/**
* Destructor
*/
virtual ~FTVectoriser();
/**
* Process the freetype outline data into contours of points
*
* @return <code>true</code> on success
*/
bool Process();
/**
* Copy the outline data into a block of <code>doubles</code>
*
* @param d a pointer to the memory to copy the data into.
*/
void GetOutline( double* d);
/**
* Build a mesh from the outline and copy the vertex data into a
* block of <code>doubles</code>
*
* @param zNormal The direction of the z axis of the normal
* for this mesh
*/
void MakeMesh( int zNormal = 1.0);
/**
* Copy the tesselation data into a block of <code>doubles</code>
*
* @param d a pointer to the memory to copy the data into.
*/
void GetMesh( double* d);
/** Get the number of points in the tesselation
*
* @return the number of points.
*/
int MeshPoints() const { return mesh->size();}
/**
* Get the total count of points in this outline
*
* @return the number of points
*/
int points();
/**
* Get the count of contours in this outline
*
* @return the number of contours
*/
int contours() const { return contourList.size();}
/**
* Get the nuber of points in a contour in this outline
*
* @param c The contour index
* @return the number of points in contour[c]
*/
int contourSize( int c) const { return contourList[c]->size();}
/**
* Get the flag for the tesselation rule for this outline
*
* @return The contour flag
*/
int ContourFlag() const { return contourFlag;}
private:
/**
* Process a conic ( second order bezier curve)
*
* @param index The index of the current point in the point list.
* @param first The index into the pointlist of the first point in
* the contour that the current point is part of.
* @param last The index into the pointlist of the last point in
* the contour that the current point is part of.
* @return the number of control points processed
*/
int Conic( const int index, const int first, const int last);
/**
* Process a cubic ( third order) bezier curve
*
* @param index The index of the current point in the point list.
* @param first The index into the pointlist of the first point in
* the contour that the current point is part of.
* @param last The index into the pointlist of the last point in
* the contour that the current point is part of.
* @return the number of control points processed
*/
int Cubic( const int index, const int first, const int last);
/**
* @param a
* @param b
*/
void deCasteljau( const float t, const int n);
/**
* @param a
*/
void evaluateCurve( const int n);
/**
* The list of contours in this outline
*/
vector< const FTContour*> contourList;
/**
* A Mesh for tesselations
*/
FTContour* contour;
/**
* A Mesh for tesselations
*/
FTMesh* mesh;
/**
* A flag indicating the tesselation rule for this outline
*/
int contourFlag;
/**
* A Freetype outline
*/
FT_Outline ftOutline;
/**
*/
// Magic numbers -- #define MAX_DEG 4
float bValues[4][4][2]; //3D array storing values of de Casteljau algorithm.
float ctrlPtArray[4][2]; // Magic numbers
/**
*/
const float kBSTEPSIZE;
};
#endif // __FTVectoriser__