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#include "FTPixmapGlyph.h"
#include "FTGL.h"
FTPixmapGlyph::FTPixmapGlyph( FT_Glyph glyph)
: FTGlyph(),
destWidth(0),
destHeight(0),
numGreys(0),
data(0)
{
// This function will always fail if the glyph's format isn't scalable????
FT_Error err = FT_Glyph_To_Bitmap( &glyph, ft_render_mode_normal, 0, 1);
if( err || ft_glyph_format_bitmap != glyph->format)
{
return;
}
FT_BitmapGlyph bitmap = (FT_BitmapGlyph)glyph;
FT_Bitmap* source = &bitmap->bitmap;
//check the pixel mode
//ft_pixel_mode_grays
int srcWidth = source->width;
int srcHeight = source->rows;
int srcPitch = source->pitch;
// FIXME What about dest alignment?
destWidth = srcWidth;
destHeight = srcHeight;
data = new unsigned char[destWidth * destHeight * 4];
// Get the current glColor.
float ftglColour[4];
glGetFloatv( GL_CURRENT_COLOR, ftglColour);
for(int y = 0; y < srcHeight; ++y)
{
--destHeight;
for(int x = 0; x < srcWidth; ++x)
{
*( data + ( destHeight * destWidth + x) * 4 + 0) = static_cast<unsigned char>( ftglColour[0] * 255.0f);
*( data + ( destHeight * destWidth + x) * 4 + 1) = static_cast<unsigned char>( ftglColour[1] * 255.0f);
*( data + ( destHeight * destWidth + x) * 4 + 2) = static_cast<unsigned char>( ftglColour[2] * 255.0f);
*( data + ( destHeight * destWidth + x) * 4 + 3) = static_cast<unsigned char>( ftglColour[3] * (*( source->buffer + ( y * srcPitch) + x)));
}
}
destHeight = srcHeight;
bBox = FTBBox( glyph);
numGreys = source->num_grays;
advance = glyph->advance.x >> 16;
pos.x = bitmap->left;
pos.y = srcHeight - bitmap->top;
// discard glyph image (bitmap or not)
// Is this the right place to do this?
FT_Done_Glyph( glyph );
}
FTPixmapGlyph::~FTPixmapGlyph()
{
delete[] data;
}
float FTPixmapGlyph::Render( const FT_Vector& pen)
{
if( data != 0 )
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
// Move the glyph origin
glBitmap( 0, 0, 0.0, 0.0, pen.x + pos.x, pen.y - pos.y, (const GLubyte *)0);
glPixelStorei( GL_UNPACK_ROW_LENGTH, destWidth);
glDrawPixels( destWidth, destHeight, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)data);
// Restore the glyph origin
glBitmap( 0, 0, 0.0, 0.0, -pen.x - pos.x, -pen.y + pos.y, (const GLubyte *)0);
glPopClientAttrib();
}
return advance;
}