Hash :
dedd7ce5
Author :
Date :
2008-04-14T13:22:21
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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Alternatively, you can redistribute and/or modify this software under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include <ctype.h>
#include "FTFont.h"
#include "FTGlyphContainer.h"
#include "FTBBox.h"
#include "FTSimpleLayout.h"
FTSimpleLayout::FTSimpleLayout()
{
currentFont = NULL;
lineLength = 100.0f;
alignment = ALIGN_LEFT;
lineSpacing = 1.0f;
}
void FTSimpleLayout::BBox(const char *string, float& llx, float& lly,
float& llz, float& urx, float& ury, float& urz)
{
FTBBox bounds;
WrapText(string, &bounds);
llx = bounds.lowerX; lly = bounds.lowerY; llz = bounds.lowerZ;
urx = bounds.upperX; ury = bounds.upperY; urz = bounds.upperZ;
}
void FTSimpleLayout::BBox(const wchar_t *string, float& llx, float& lly,
float& llz, float& urx, float& ury, float& urz)
{
FTBBox bounds;
WrapText(string, &bounds);
llx = bounds.lowerX; lly = bounds.lowerY; llz = bounds.lowerZ;
urx = bounds.upperX; ury = bounds.upperY; urz = bounds.upperZ;
}
void FTSimpleLayout::Render(const char *string)
{
pen.X(0.0f);
pen.Y(0.0f);
WrapText(string, NULL);
}
void FTSimpleLayout::Render(const wchar_t* string)
{
pen.X(0.0f);
pen.Y(0.0f);
WrapText(string, NULL);
}
void FTSimpleLayout::WrapText(const char *buf, FTBBox *bounds)
{
int breakIdx = 0; // index of the last break character
int lineStart = 0; // character index of the line start
float nextStart = 0.0; // total width of the current line
float breakWidth = 0.0; // width of the line up to the last word break
float currentWidth = 0.0; // width of all characters on the current line
float prevWidth; // width of all characters but the current glyph
float wordLength = 0.0; // length of the block since the last break char
float glyphWidth, advance;
FTBBox glyphBounds;
// Reset the pen position
pen.Y(0);
// If we have bounds mark them invalid
if(bounds)
{
bounds->Invalidate();
}
// Scan the input for all characters that need output
for(int i = 0; buf[i]; i++)
{
// Find the width of the current glyph
CheckGlyph(currentFont, buf[i]);
glyphBounds = GetGlyphs(currentFont)->BBox(buf[i]);
glyphWidth = glyphBounds.upperX - glyphBounds.lowerX;
advance = GetGlyphs(currentFont)->Advance(buf[i], buf[i + 1]);
prevWidth = currentWidth;
// Compute the width of all glyphs up to the end of buf[i]
currentWidth = nextStart + glyphWidth;
// Compute the position of the next glyph
nextStart += advance;
// See if buf[i] is a space, a break or a regular character
if((currentWidth > lineLength) || (buf[i] == '\n'))
{
// A non whitespace character has exceeded the line length. Or a
// newline character has forced a line break. Output the last
// line and start a new line after the break character.
// If we have not yet found a break, break on the last character
if(!breakIdx || (buf[i] == '\n'))
{
// Break on the previous character
breakIdx = i - 1;
breakWidth = prevWidth;
// None of the previous words will be carried to the next line
wordLength = 0;
// If the current character is a newline discard its advance
if(buf[i] == '\n') advance = 0;
}
float remainingWidth = lineLength - breakWidth;
// Render the current substring
// If the break character is a newline do not render it
if(buf[breakIdx + 1] == '\n')
{
breakIdx++;
OutputWrapped(buf, lineStart, breakIdx - 1,
remainingWidth, bounds);
}
else
{
OutputWrapped(buf, lineStart, breakIdx, remainingWidth, bounds);
}
// Store the start of the next line
lineStart = breakIdx + 1;
// TODO: Is Height() the right value here?
pen.Y(pen.Y() - GetCharSize(currentFont).Height() * lineSpacing);
// The current width is the width since the last break
nextStart = wordLength + advance;
wordLength += advance;
currentWidth = wordLength + advance;
// Reset the safe break for the next line
breakIdx = 0;
}
else if(isspace(buf[i]))
{
// This is the last word break position
wordLength = 0;
breakIdx = i;
// Check to see if this is the first whitespace character in a run
if(!i || !isspace(buf[i - 1]))
{
// Record the width of the start of the block
breakWidth = currentWidth;
}
}
else
{
wordLength += advance;
}
}
float remainingWidth = lineLength - currentWidth;
// Render any remaining text on the last line
// Disable justification for the last row
if(alignment == ALIGN_JUST)
{
alignment = ALIGN_LEFT;
OutputWrapped(buf, lineStart, -1, remainingWidth, bounds);
alignment = ALIGN_JUST;
}
else
{
OutputWrapped(buf, lineStart, -1, remainingWidth, bounds);
}
}
void FTSimpleLayout::WrapText(const wchar_t* buf, FTBBox *bounds)
{
int breakIdx = 0; // index of the last break character
int lineStart = 0; // character index of the line start
float nextStart = 0.0; // total width of the current line
float breakWidth = 0.0; // width of the line up to the last word break
float currentWidth = 0.0; // width of all characters on the current line
float prevWidth; // width of all characters but the current glyph
float wordLength = 0.0; // length of the block since the last break char
float glyphWidth, advance;
FTBBox glyphBounds;
// Reset the pen position
pen.Y(0);
// If we have bounds mark them invalid
if(bounds)
{
bounds->Invalidate();
}
// Scan the input for all characters that need output
for(int i = 0; buf[i]; i++)
{
// Find the width of the current glyph
CheckGlyph(currentFont, buf[i]);
glyphBounds = GetGlyphs(currentFont)->BBox(buf[i]);
glyphWidth = glyphBounds.upperX - glyphBounds.lowerX;
advance = GetGlyphs(currentFont)->Advance(buf[i], buf[i + 1]);
prevWidth = currentWidth;
// Compute the width of all glyphs up to the end of buf[i]
currentWidth = nextStart + glyphWidth;
// Compute the position of the next glyph
nextStart += advance;
// See if buf[i] is a space, a break or a regular character
if((currentWidth > lineLength) || (buf[i] == '\n'))
{
// A non whitespace character has exceeded the line length. Or a
// newline character has forced a line break. Output the last
// line and start a new line after the break character.
// If we have not yet found a break, break on the last character
if(!breakIdx || (buf[i] == '\n'))
{
// Break on the previous character
breakIdx = i - 1;
breakWidth = prevWidth;
// None of the previous words will be carried to the next line
wordLength = 0;
// If the current character is a newline discard its advance
if(buf[i] == '\n') advance = 0;
}
float remainingWidth = lineLength - breakWidth;
// Render the current substring
// If the break character is a newline do not render it
if(buf[breakIdx + 1] == '\n')
{
breakIdx++;
OutputWrapped(buf, lineStart, breakIdx - 1,
remainingWidth, bounds);
}
else
{
OutputWrapped(buf, lineStart, breakIdx, remainingWidth, bounds);
}
// Store the start of the next line
lineStart = breakIdx + 1;
// TODO: Is Height() the right value here?
pen.Y(pen.Y() - GetCharSize(currentFont).Height() * lineSpacing);
// The current width is the width since the last break
nextStart = wordLength + advance;
wordLength += advance;
currentWidth = wordLength + advance;
// Reset the safe break for the next line
breakIdx = 0;
}
else if(isspace(buf[i]))
{
// This is the last word break position
wordLength = 0;
breakIdx = i;
// Check to see if this is the first whitespace character in a run
if(!i || !isspace(buf[i - 1]))
{
// Record the width of the start of the block
breakWidth = currentWidth;
}
}
else
{
wordLength += advance;
}
}
float remainingWidth = lineLength - currentWidth;
// Render any remaining text on the last line
// Disable justification for the last row
if(alignment == ALIGN_JUST)
{
alignment = ALIGN_LEFT;
OutputWrapped(buf, lineStart, -1, remainingWidth, bounds);
alignment = ALIGN_JUST;
}
else
{
OutputWrapped(buf, lineStart, -1, remainingWidth, bounds);
}
}
void FTSimpleLayout::OutputWrapped(const char *buf, const int start,
const int end, const float RemainingWidth,
FTBBox *bounds)
{
float distributeWidth = 0.0;
// Align the text according as specified by Alignment
switch (alignment)
{
case ALIGN_LEFT:
pen.X(0);
break;
case ALIGN_CENTER:
pen.X(RemainingWidth / 2);
break;
case ALIGN_RIGHT:
pen.X(RemainingWidth);
break;
case ALIGN_JUST:
pen.X(0);
distributeWidth = RemainingWidth;
break;
}
// If we have bounds expand them by the line's bounds, otherwise render
// the line.
if(bounds)
{
float llx, lly, llz, urx, ury, urz;
currentFont->BBox(buf, start, end, llx, lly, llz, urx, ury, urz);
// Add the extra space to the upper x dimension
urx += distributeWidth;
// TODO: It's a little silly to convert from a FTBBox to floats and
// back again, but I don't want to implement yet another method for
// finding the bounding box as a BBox.
FTBBox temp(llx, lly, llz, urx, ury, urz);
temp.Move(FTPoint(pen.X(), pen.Y(), 0.0f));
// See if this is the first area to be added to the bounds
if(!bounds->IsValid())
{
*bounds = temp;
}
else
{
*bounds += temp;
}
}
else
{
RenderSpace(buf, start, end, distributeWidth);
}
}
void FTSimpleLayout::OutputWrapped(const wchar_t *buf, const int start,
const int end, const float RemainingWidth,
FTBBox *bounds)
{
float distributeWidth = 0.0;
// Align the text according as specified by Alignment
switch (alignment)
{
case ALIGN_LEFT:
pen.X(0);
break;
case ALIGN_CENTER:
pen.X(RemainingWidth / 2);
break;
case ALIGN_RIGHT:
pen.X(RemainingWidth);
break;
case ALIGN_JUST:
pen.X(0);
distributeWidth = RemainingWidth;
break;
}
// If we have bounds expand them by the line's bounds, otherwise render
// the line.
if(bounds)
{
float llx, lly, llz, urx, ury, urz;
currentFont->BBox(buf, start, end, llx, lly, llz, urx, ury, urz);
// Add the extra space to the upper x dimension
urx += distributeWidth;
// TODO: It's a little silly to convert from a FTBBox to floats and
// back again, but I don't want to implement yet another method for
// finding the bounding box as a BBox.
FTBBox temp(llx, lly, llz, urx, ury, urz);
temp.Move(FTPoint(pen.X(), pen.Y(), 0.0f));
// See if this is the first area to be added to the bounds
if(!bounds->IsValid())
{
*bounds = temp;
}
else
{
*bounds += temp;
}
}
else
{
RenderSpace(buf, start, end, distributeWidth);
}
}
void FTSimpleLayout::RenderSpace(const char *string, const int start,
const int end, const float ExtraSpace)
{
float space = 0.0;
// If there is space to distribute, count the number of spaces
if(ExtraSpace > 0.0)
{
int numSpaces = 0;
// Count the number of space blocks in the input
for(int i = start; ((end < 0) && string[i])
|| ((end >= 0) && (i <= end)); i++)
{
// If this is the end of a space block, increment the counter
if((i > start) && !isspace(string[i]) && isspace(string[i - 1]))
{
numSpaces++;
}
}
space = ExtraSpace/numSpaces;
}
// Output all characters of the string
for(int i = start; ((end < 0) && string[i])
|| ((end >= 0) && (i <= end)); i++)
{
// If this is the end of a space block, distribute the extra space
// inside it
if((i > start) && !isspace(string[i]) && isspace(string[i - 1]))
{
pen.X(pen.X() + space);
}
DoRender(currentFont, string[i], string[i + 1]);
}
}
void FTSimpleLayout::RenderSpace(const wchar_t *string, const int start,
const int end, const float ExtraSpace)
{
float space = 0.0;
// If there is space to distribute, count the number of spaces
if(ExtraSpace > 0.0)
{
int numSpaces = 0;
// Count the number of space blocks in the input
for(int i = start; ((end < 0) && string[i])
|| ((end >= 0) && (i <= end)); i++)
{
// If this is the end of a space block, increment the counter
if((i > start) && !isspace(string[i]) && isspace(string[i - 1]))
{
numSpaces++;
}
}
space = ExtraSpace/numSpaces;
}
// Output all characters of the string
for(int i = start; ((end < 0) && string[i])
|| ((end >= 0) && (i <= end)); i++)
{
// If this is the end of a space block, distribute the extra space
// inside it
if((i > start) && !isspace(string[i]) && isspace(string[i - 1]))
{
pen.X(pen.X() + space);
}
DoRender(currentFont, string[i], string[i + 1]);
}
}