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kc3-lang/ftgl/src/FTGlyph/FTTextureGlyph.cpp

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  • Author : sammy
    Date : 2009-07-19 15:37:10
    Hash : ec01ea3b
    Message : Don't display more than 8 soft assertions, and improve the FTASSERT_FAIL definition.

  • src/FTGlyph/FTTextureGlyph.cpp
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     * Copyright (c) 2008 Sam Hocevar <sam@hocevar.net>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #include "config.h"
    
    #include <math.h>
    
    #include "FTGL/ftgl.h"
    
    #include "FTInternals.h"
    #include "FTTextureGlyphImpl.h"
    
    #define FTGL_ASSERTS_SHOULD_SOFT_FAIL
    
    #ifdef FTGL_ASSERTS_SHOULD_SOFT_FAIL
    #   define FTASSERT_FAIL do {} while(0)
    #else
    #   define FTASSERT_FAIL do { int *a = (int*)0x0; *a = 0xD15EA5ED; } while(0)
    #endif
    
    #define FTASSERT(x) \
        if (!(x)) \
        { \
            static int count = 0; \
            if (count++ < 8) \
                fprintf(stderr, "ASSERTION FAILED (%s:%d): %s\n", \
                        __FILE__, __LINE__, #x); \
            FTASSERT_FAIL; \
            if (count == 8) \
                fprintf(stderr, "\\__ last warning for this assertion\n"); \
        }
    
    
    //
    //  FTGLTextureGlyph
    //
    
    FTTextureGlyph::FTTextureGlyph(FT_GlyphSlot glyph, int id, int xOffset,
                                   int yOffset, int width, int height) :
        FTGlyph(new FTTextureGlyphImpl(glyph, id, xOffset, yOffset, width, height))
    {}
    
    
    FTTextureGlyph::~FTTextureGlyph()
    {}
    
    
    const FTPoint& FTTextureGlyph::Render(const FTPoint& pen, int renderMode)
    {
        FTTextureGlyphImpl *myimpl = dynamic_cast<FTTextureGlyphImpl *>(impl);
        return myimpl->RenderImpl(pen, renderMode);
    }
    
    
    //
    //  FTGLTextureGlyphImpl
    //
    
    GLint FTTextureGlyphImpl::activeTextureID = 0;
    
    FTTextureGlyphImpl::FTTextureGlyphImpl(FT_GlyphSlot glyph, int id, int xOffset,
                                           int yOffset, int width, int height)
    :   FTGlyphImpl(glyph),
        destWidth(0),
        destHeight(0),
        glTextureID(id)
    {
        /* FIXME: need to propagate the render mode all the way down to
         * here in order to get FT_RENDER_MODE_MONO aliased fonts.
         */
    
        err = FT_Render_Glyph(glyph, FT_RENDER_MODE_NORMAL);
        if(err || glyph->format != ft_glyph_format_bitmap)
        {
            return;
        }
    
        FT_Bitmap      bitmap = glyph->bitmap;
    
        destWidth  = bitmap.width;
        destHeight = bitmap.rows;
    
        if(destWidth && destHeight)
        {
            glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
    
            glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
            glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
            glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    
            GLint w,h;
    
            glBindTexture(GL_TEXTURE_2D, glTextureID);
            glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
            glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
    
            FTASSERT(xOffset >= 0);
            FTASSERT(yOffset >= 0);
            FTASSERT(destWidth >= 0);
            FTASSERT(destHeight >= 0);
            FTASSERT(xOffset + destWidth <= w);
            FTASSERT(yOffset + destHeight <= h);
    
            if (yOffset + destHeight > h)
            {
                // We'll only get here if we are soft-failing our asserts. In that
                // case, since the data we're trying to put into our texture is
                // too long, we'll only copy a portion of the image.
                destHeight = h - yOffset;
            }
            if (destHeight >= 0)
            {
                glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, yOffset,
                                destWidth, destHeight, GL_ALPHA, GL_UNSIGNED_BYTE,
                                bitmap.buffer);
            }
    
            glPopClientAttrib();
        }
    
    //      0
    //      +----+
    //      |    |
    //      |    |
    //      |    |
    //      +----+
    //           1
    
        uv[0].X(static_cast<float>(xOffset) / static_cast<float>(width));
        uv[0].Y(static_cast<float>(yOffset) / static_cast<float>(height));
        uv[1].X(static_cast<float>(xOffset + destWidth) / static_cast<float>(width));
        uv[1].Y(static_cast<float>(yOffset + destHeight) / static_cast<float>(height));
    
        corner = FTPoint(glyph->bitmap_left, glyph->bitmap_top);
    }
    
    
    FTTextureGlyphImpl::~FTTextureGlyphImpl()
    {}
    
    
    const FTPoint& FTTextureGlyphImpl::RenderImpl(const FTPoint& pen,
                                                  int renderMode)
    {
        float dx, dy;
    
        if(activeTextureID != glTextureID)
        {
            glBindTexture(GL_TEXTURE_2D, (GLuint)glTextureID);
            activeTextureID = glTextureID;
        }
    
        dx = floor(pen.Xf() + corner.Xf());
        dy = floor(pen.Yf() + corner.Yf());
    
        glBegin(GL_QUADS);
            glTexCoord2f(uv[0].Xf(), uv[0].Yf());
            glVertex2f(dx, dy);
    
            glTexCoord2f(uv[0].Xf(), uv[1].Yf());
            glVertex2f(dx, dy - destHeight);
    
            glTexCoord2f(uv[1].Xf(), uv[1].Yf());
            glVertex2f(dx + destWidth, dy - destHeight);
    
            glTexCoord2f(uv[1].Xf(), uv[0].Yf());
            glVertex2f(dx + destWidth, dy);
        glEnd();
    
        return advance;
    }