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kc3-lang/ftgl/src/FTGlyph/FTTextureGlyphImpl.h

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  • Author : sammy
    Date : 2009-07-19 13:05:50
    Hash : cab1fafd
    Message : Update my e-mail address everywhere.

  • src/FTGlyph/FTTextureGlyphImpl.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     * Copyright (c) 2008 Sam Hocevar <sam@hocevar.net>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef __FTTextureGlyphImpl__
    #define __FTTextureGlyphImpl__
    
    #include "FTGlyphImpl.h"
    
    class FTTextureGlyphImpl : public FTGlyphImpl
    {
        friend class FTTextureGlyph;
        friend class FTTextureFontImpl;
    
        protected:
            FTTextureGlyphImpl(FT_GlyphSlot glyph, int id, int xOffset,
                               int yOffset, int width, int height);
    
            virtual ~FTTextureGlyphImpl();
    
            virtual const FTPoint& RenderImpl(const FTPoint& pen, int renderMode);
    
        private:
            /**
             * Reset the currently active texture to zero to get into a known
             * state before drawing a string. This is to get round possible
             * threading issues.
             */
            static void ResetActiveTexture() { activeTextureID = 0; }
    
            /**
             * The width of the glyph 'image'
             */
            int destWidth;
    
            /**
             * The height of the glyph 'image'
             */
            int destHeight;
    
            /**
             * Vector from the pen position to the topleft corner of the pixmap
             */
            FTPoint corner;
    
            /**
             * The texture co-ords of this glyph within the texture.
             */
            FTPoint uv[2];
    
            /**
             * The texture index that this glyph is contained in.
             */
            int glTextureID;
    
            /**
             * The texture index of the currently active texture
             *
             * We keep track of the currently active texture to try to reduce the
             * number of texture bind operations.
             */
            static GLint activeTextureID;
    };
    
    #endif  //  __FTTextureGlyphImpl__