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#ifndef __FTGLTextureFont__
#define __FTGLTextureFont__
#include "FTFont.h"
#include "FTGL.h"
class FTTextureGlyph;
class FTGLTextureFont : public FTFont
{
public:
// methods
FTGLTextureFont();
~FTGLTextureFont();
bool TextureSize() const { return textureSize;}
void render( const char* string);
private:
// attributes
FTTextureGlyph* tempGlyph;
// long maxTextSize;
int maxTextSize; // For IRIX
int textureSize;
// unsigned long glTextureID;
unsigned int glTextureID; // For IRIX
unsigned char* textMem;
int glyphHeight;
int glyphWidth;
int horizGlyphs;
int vertGlyphs;
int padding;
// methods
bool MakeGlyphList();
bool CreateTexture();
};
#endif // __FTGLTextureFont__