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kc3-lang/ftgl/src/FTGL/FTBBox.h

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  • Author : sammy
    Date : 2008-05-07 15:07:38
    Hash : 1deacbc3
    Message : * Documentation updates.

  • src/FTGL/FTBBox.h
  • /*
     * FTGL - OpenGL font library
     *
     * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
     * Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
     * Copyright (c) 2008 Sean Morrison <learner@brlcad.org>
     *
     * Permission is hereby granted, free of charge, to any person obtaining
     * a copy of this software and associated documentation files (the
     * "Software"), to deal in the Software without restriction, including
     * without limitation the rights to use, copy, modify, merge, publish,
     * distribute, sublicense, and/or sell copies of the Software, and to
     * permit persons to whom the Software is furnished to do so, subject to
     * the following conditions:
     *
     * The above copyright notice and this permission notice shall be
     * included in all copies or substantial portions of the Software.
     *
     * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
     * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
     * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     */
    
    #ifndef __ftgl__
    #   warning This header is deprecated. Please use <FTGL/ftgl.h> from now.
    #   include <FTGL/ftgl.h>
    #endif
    
    #ifndef __FTBBox__
    #define __FTBBox__
    
    #ifdef __cplusplus
    
    
    /**
     * FTBBox is a convenience class for handling bounding boxes.
     */
    class FTGL_EXPORT FTBBox
    {
        public:
            /**
             * Default constructor. Bounding box is set to zero.
             */
            FTBBox()
            :   lower(0.0f, 0.0f, 0.0f),
                upper(0.0f, 0.0f, 0.0f)
            {}
    
            /**
             * Constructor.
             */
            FTBBox(float lx, float ly, float lz, float ux, float uy, float uz)
            :   lower(lx, ly, lz),
                upper(ux, uy, uz)
            {}
    
            /**
             * Constructor.
             */
            FTBBox(FTPoint l, FTPoint u)
            :   lower(l),
                upper(u)
            {}
    
            /**
             * Constructor. Extracts a bounding box from a freetype glyph. Uses
             * the control box for the glyph. <code>FT_Glyph_Get_CBox()</code>
             *
             * @param glyph A freetype glyph
             */
            FTBBox(FT_GlyphSlot glyph)
            :   lower(0.0f, 0.0f, 0.0f),
                upper(0.0f, 0.0f, 0.0f)
            {
                FT_BBox bbox;
                FT_Outline_Get_CBox(&(glyph->outline), &bbox);
    
                lower.X(static_cast<float>(bbox.xMin) / 64.0f);
                lower.Y(static_cast<float>(bbox.yMin) / 64.0f);
                lower.Z(0.0f);
                upper.X(static_cast<float>(bbox.xMax) / 64.0f);
                upper.Y(static_cast<float>(bbox.yMax) / 64.0f);
                upper.Z(0.0f);
            }
    
            /**
             * Destructor
             */
            ~FTBBox()
            {}
    
            /**
             * Mark the bounds invalid by setting all lower dimensions greater
             * than the upper dimensions.
             */
            void Invalidate()
            {
                lower = FTPoint(1.0f, 1.0f, 1.0f);
                upper = FTPoint(-1.0f, -1.0f, -1.0f);
            }
    
            /**
             * Determines if this bounding box is valid.
             *
             * @return True if all lower values are <= the corresponding
             *         upper values.
             */
            bool IsValid()
            {
                return lower.X() <= upper.X()
                    && lower.Y() <= upper.Y()
                    && lower.Z() <= upper.Z();
            }
    
            /**
             * Move the Bounding Box by a vector.
             *
             * @param vector  The vector to move the bbox in 3D space.
             */
            FTBBox& operator += (const FTPoint vector)
            {
                lower += vector;
                upper += vector;
    
                return *this;
            }
    
            /**
             * Combine two bounding boxes. The result is the smallest bounding
             * box containing the two original boxes.
             *
             * @param bbox  The bounding box to merge with the second one.
             */
            FTBBox& operator |= (const FTBBox& bbox)
            {
                if(bbox.lower.X() < lower.X()) lower.X(bbox.lower.X());
                if(bbox.lower.Y() < lower.Y()) lower.Y(bbox.lower.Y());
                if(bbox.lower.Z() < lower.Z()) lower.Z(bbox.lower.Z());
                if(bbox.upper.X() > upper.X()) upper.X(bbox.upper.X());
                if(bbox.upper.Y() > upper.Y()) upper.Y(bbox.upper.Y());
                if(bbox.upper.Z() > upper.Z()) upper.Z(bbox.upper.Z());
    
                return *this;
            }
    
            void SetDepth(float depth)
            {
                if(depth > 0)
                    upper.Z(lower.Z() + depth);
                else
                    lower.Z(upper.Z() + depth);
            }
    
    
            inline FTPoint const Upper() const
            {
                return upper;
            }
    
    
            inline FTPoint const Lower() const
            {
                return lower;
            }
    
        private:
            /**
             * The bounds of the box
             */
            FTPoint lower, upper;
    };
    
    #endif //__cplusplus
    
    #endif  //  __FTBBox__