#include "FTPolyGlyph.h"
#include "FTVectoriser.h"
FTPolyGlyph::FTPolyGlyph( FT_Glyph glyph)
: FTGlyph(),
vectoriser(0),
numPoints(0),
data(0),
glList(0)
{
if( ft_glyph_format_outline != glyph->format)
{
return;
}
vectoriser = new FTVectoriser( glyph);
vectoriser->Process();
vectoriser->MakeMesh();
numPoints = vectoriser->MeshPoints();
if ( numPoints < 3)
{
delete vectoriser;
return;
}
data = new double[ numPoints * 3];
vectoriser->GetMesh( data);
delete vectoriser;
int d = 0;
glList = glGenLists(1);
glNewList( glList, GL_COMPILE);
int BEPairs = data[0];
for( int i = 0; i < BEPairs; ++i)
{
int polyType = (int)data[d + 1];
glBegin( polyType);
int verts = (int)data[d+2];
d += 3;
for( int x = 0; x < verts; ++x)
{
glVertex3dv( data + d);
d += 3;
}
glEnd();
}
glEndList();
delete [] data; // FIXME
data = 0;
bBox = FTBBox( glyph);
advance = glyph->advance.x >> 16;
// discard glyph image (bitmap or not)
FT_Done_Glyph( glyph); // Why does this have to be HERE
}
FTPolyGlyph::~FTPolyGlyph()
{
// if( data)
// delete [] data; // FIXME
}
float FTPolyGlyph::Render( const FT_Vector& pen)
{
if( glList)
{
glTranslatef( pen.x, pen.y, 0);
glCallList( glList);
glTranslatef( -pen.x, -pen.y, 0);
}
return advance;
}