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kc3-lang/ftgl/include/FTPoint.h

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  • Author : henry
    Date : 2004-10-17 00:40:24
    Hash : 55888982
    Message : Changed advance to be an FTPoint rather than a float.

  • include/FTPoint.h
  • #ifndef     __FTPoint__
    #define     __FTPoint__
    
    #include <ft2build.h>
    #include FT_FREETYPE_H
    #include FT_GLYPH_H
    
    #include "FTGL.h"
    
    /**
     * FTPoint class is a basic 3 dimensional point or vector.
     */
    class FTGL_EXPORT FTPoint
    {
        public:
            /**
             * Default constructor. Point is set to zero.
             */
            FTPoint()
            {
                values[0] = 0;
                values[1] = 0;
                values[2] = 0;
            }
            
            /**
             * Constructor.
             *
             * @param x First component
             * @param y Second component
             * @param z Third component
             */
            FTPoint( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z)
            {
                values[0] = x;
                values[1] = y;
                values[2] = z;
            }
            
            /**
             * Constructor. This converts an FT_Vector to an FT_Point
             *
             * @param ft_vector A freetype vector
             */
            FTPoint( const FT_Vector& ft_vector)
            {
                values[0] = ft_vector.x;
                values[1] = ft_vector.y;
                values[2] = 0;
            }
            
            /**
             * Operator += In Place Addition.
             *
             * @param point
             * @return this plus point.
             */
            FTPoint& operator += ( const FTPoint& point)
            {
                values[0] += point.values[0];
                values[1] += point.values[1];
                values[2] += point.values[2];
    
                return *this;
            }
    
            /**
             * Operator +
             *
             * @param point
             * @return this plus point.
             */
            FTPoint operator + ( const FTPoint& point)
            {
                FTPoint temp;
                temp.values[0] = values[0] + point.values[0];
                temp.values[1] = values[1] + point.values[1];
                temp.values[2] = values[2] + point.values[2];
    
                return temp;
            }
            
            
            /**
             * Operator *
             *
             * @param multiplier
             * @return <code>this</code> multiplied by <code>multiplier</code>.
             */
            FTPoint operator * ( double multiplier)
            {
                FTPoint temp;
                temp.values[0] = values[0] * multiplier;
                temp.values[1] = values[1] * multiplier;
                temp.values[2] = values[2] * multiplier;
    
                return temp;
            }
            
            
            /**
             * Operator *
             *
             * @param point
             * @param multiplier
             * @return <code>multiplier</code> multiplied by <code>point</code>.
             */
            friend FTPoint operator*( double multiplier, FTPoint& point);
    
    
            /**
             * Operator == Tests for eqaulity
             *
             * @param a
             * @param b
             * @return true if a & b are equal
             */
            friend bool operator == ( const FTPoint &a, const FTPoint &b);
    
            /**
             * Operator != Tests for non equality
             *
             * @param a
             * @param b
             * @return true if a & b are not equal
             */
            friend bool operator != ( const FTPoint &a, const FTPoint &b);
            
            
            /**
             * Cast to FTGL_DOUBLE*
             */
            operator FTGL_DOUBLE*()
            {
                return values;
            }
            
    
            /**
             * Setters
             */
            void X( FTGL_DOUBLE x) { values[0] = x;};
            void Y( FTGL_DOUBLE y) { values[1] = y;};
            void Z( FTGL_DOUBLE z) { values[2] = z;};
    
    
            /**
             * Getters
             */
            FTGL_DOUBLE X() const { return values[0];};
            FTGL_DOUBLE Y() const { return values[1];};
            FTGL_DOUBLE Z() const { return values[2];};
            
        private:
            /**
             * The point data
             */
            FTGL_DOUBLE values[3];
    };
    
    #endif  //  __FTPoint__