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#include "FTGLBitmapFont.h"
#include "FTBitmapGlyph.h"
#ifdef FTGL_DEBUG
#include "mmgr.h"
#endif
FTGLBitmapFont::FTGLBitmapFont()
{}
FTGLBitmapFont::~FTGLBitmapFont()
{}
FTGlyph* FTGLBitmapFont::MakeGlyph( unsigned int g)
{
FT_Glyph* ftGlyph = face.Glyph( g, FT_LOAD_DEFAULT);
if( ftGlyph)
{
FTBitmapGlyph* tempGlyph = new FTBitmapGlyph( *ftGlyph);
return tempGlyph;
}
err = face.Error();
return NULL;
}
void FTGLBitmapFont::render( const char* string)
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
FTFont::render( string);
glPopClientAttrib();
}
void FTGLBitmapFont::render( const wchar_t* string)
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
FTFont::render( string);
glPopClientAttrib();
}