#include "GL/gl.h"
#include "FTGLBitmapFont.h"
#include "FTGlyphContainer.h"
#include "FTBitmapGlyph.h"
FTGLBitmapFont::FTGLBitmapFont()
: tempGlyph(0)
{}
FTGLBitmapFont::~FTGLBitmapFont()
{}
// OPSignature: bool FTGlyphContainer:MakeGlyphList()
bool FTGLBitmapFont::MakeGlyphList()
{
// if( preCache)
for( unsigned int c = 0; c < numGlyphs; ++c)
{
FT_Glyph ftGlyph = face.Glyph( c, FT_LOAD_DEFAULT);
// FT_HAS_VERTICAL(face)
tempGlyph = new FTBitmapGlyph( ftGlyph, c);
glyphList->Add( tempGlyph);
}
return !err;
}
void FTGLBitmapFont::render( const char* string)
{
glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT);
// doing this every frame is a bad?
glPixelStorei( GL_UNPACK_LSB_FIRST, GL_FALSE);
glPixelStorei( GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei( GL_UNPACK_ALIGNMENT, 1);
FTFont::render( string);
glPopClientAttrib();
}