Hash :
281b825e
Author :
Date :
2018-01-01T00:57:25
maint: Run 'make update-copyright'
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/* Abstract ordered set data type.
Copyright (C) 2006-2007, 2009-2018 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2006.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#ifndef _GL_OSET_H
#define _GL_OSET_H
#include <stdbool.h>
#include <stddef.h>
#ifndef _GL_INLINE_HEADER_BEGIN
#error "Please include config.h first."
#endif
_GL_INLINE_HEADER_BEGIN
#ifndef GL_OSET_INLINE
# define GL_OSET_INLINE _GL_INLINE
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* gl_oset is an abstract ordered set data type. It can contain any number
of objects ('void *' or 'const void *' pointers) in the order of a given
comparator function. Duplicates (in the sense of the comparator) are
forbidden.
There are several implementations of this ordered set datatype, optimized
for different operations or for memory. You can start using the simplest
ordered set implementation, GL_ARRAY_OSET, and switch to a different
implementation later, when you realize which operations are performed
the most frequently. The API of the different implementations is exactly
the same; when switching to a different implementation, you only have to
change the gl_oset_create call.
The implementations are:
GL_ARRAY_OSET a growable array
GL_AVLTREE_OSET a binary tree (AVL tree)
GL_RBTREE_OSET a binary tree (red-black tree)
The memory consumption is asymptotically the same: O(1) for every object
in the set. When looking more closely at the average memory consumed
for an object, GL_ARRAY_OSET is the most compact representation, and
GL_AVLTREE_OSET, GL_RBTREE_OSET need more memory.
The guaranteed average performance of the operations is, for a set of
n elements:
Operation ARRAY TREE
gl_oset_size O(1) O(1)
gl_oset_add O(n) O(log n)
gl_oset_remove O(n) O(log n)
gl_oset_search O(log n) O(log n)
gl_oset_search_atleast O(log n) O(log n)
gl_oset_iterator O(1) O(log n)
gl_oset_iterator_next O(1) O(log n)
*/
/* -------------------------- gl_oset_t Data Type -------------------------- */
/* Type of function used to compare two elements. Same as for qsort().
NULL denotes pointer comparison. */
typedef int (*gl_setelement_compar_fn) (const void *elt1, const void *elt2);
/* Type of function used to dispose an element once it's removed from a set.
NULL denotes a no-op. */
typedef void (*gl_setelement_dispose_fn) (const void *elt);
/* Type of function used to compare an element with a threshold.
Return true if the element is greater or equal than the threshold. */
typedef bool (*gl_setelement_threshold_fn) (const void *elt, const void *threshold);
struct gl_oset_impl;
/* Type representing an entire ordered set. */
typedef struct gl_oset_impl * gl_oset_t;
struct gl_oset_implementation;
/* Type representing a ordered set datatype implementation. */
typedef const struct gl_oset_implementation * gl_oset_implementation_t;
#if 0 /* Unless otherwise specified, these are defined inline below. */
/* Create an empty set.
IMPLEMENTATION is one of GL_ARRAY_OSET, GL_AVLTREE_OSET, GL_RBTREE_OSET.
COMPAR_FN is an element comparison function or NULL.
DISPOSE_FN is an element disposal function or NULL. */
/* declared in gl_xoset.h */
extern gl_oset_t gl_oset_create_empty (gl_oset_implementation_t implementation,
gl_setelement_compar_fn compar_fn,
gl_setelement_dispose_fn dispose_fn);
/* Likewise. Return NULL upon out-of-memory. */
extern gl_oset_t gl_oset_nx_create_empty (gl_oset_implementation_t implementation,
gl_setelement_compar_fn compar_fn,
gl_setelement_dispose_fn dispose_fn);
/* Return the current number of elements in an ordered set. */
extern size_t gl_oset_size (gl_oset_t set);
/* Search whether an element is already in the ordered set.
Return true if found, or false if not present in the set. */
extern bool gl_oset_search (gl_oset_t set, const void *elt);
/* Search the least element in the ordered set that compares greater or equal
to the given THRESHOLD. The representation of the THRESHOLD is defined
by the THRESHOLD_FN.
Return true and store the found element in *ELTP if found, otherwise return
false. */
extern bool gl_oset_search_atleast (gl_oset_t set,
gl_setelement_threshold_fn threshold_fn,
const void *threshold,
const void **eltp);
/* Add an element to an ordered set.
Return true if it was not already in the set and added, false otherwise. */
/* declared in gl_xoset.h */
extern bool gl_oset_add (gl_oset_t set, const void *elt);
/* Likewise. Return -1 upon out-of-memory. */
extern int gl_oset_nx_add (gl_oset_t set, const void *elt)
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
;
/* Remove an element from an ordered set.
Return true if it was found and removed. */
extern bool gl_oset_remove (gl_oset_t set, const void *elt);
/* Free an entire ordered set.
(But this call does not free the elements of the set.) */
extern void gl_oset_free (gl_oset_t set);
#endif /* End of inline and gl_xlist.h-defined functions. */
/* --------------------- gl_oset_iterator_t Data Type --------------------- */
/* Functions for iterating through an ordered set. */
/* Type of an iterator that traverses an ordered set.
This is a fixed-size struct, so that creation of an iterator doesn't need
memory allocation on the heap. */
typedef struct
{
/* For fast dispatch of gl_oset_iterator_next. */
const struct gl_oset_implementation *vtable;
/* For detecting whether the last returned element was removed. */
gl_oset_t set;
size_t count;
/* Other, implementation-private fields. */
void *p; void *q;
size_t i; size_t j;
} gl_oset_iterator_t;
#if 0 /* These are defined inline below. */
/* Create an iterator traversing an ordered set.
The set's contents must not be modified while the iterator is in use,
except for removing the last returned element. */
extern gl_oset_iterator_t gl_oset_iterator (gl_oset_t set);
/* If there is a next element, store the next element in *ELTP, advance the
iterator and return true. Otherwise, return false. */
extern bool gl_oset_iterator_next (gl_oset_iterator_t *iterator,
const void **eltp);
/* Free an iterator. */
extern void gl_oset_iterator_free (gl_oset_iterator_t *iterator);
#endif /* End of inline functions. */
/* ------------------------ Implementation Details ------------------------ */
struct gl_oset_implementation
{
/* gl_oset_t functions. */
gl_oset_t (*nx_create_empty) (gl_oset_implementation_t implementation,
gl_setelement_compar_fn compar_fn,
gl_setelement_dispose_fn dispose_fn);
size_t (*size) (gl_oset_t set);
bool (*search) (gl_oset_t set, const void *elt);
bool (*search_atleast) (gl_oset_t set,
gl_setelement_threshold_fn threshold_fn,
const void *threshold, const void **eltp);
int (*nx_add) (gl_oset_t set, const void *elt);
bool (*remove_elt) (gl_oset_t set, const void *elt);
void (*oset_free) (gl_oset_t set);
/* gl_oset_iterator_t functions. */
gl_oset_iterator_t (*iterator) (gl_oset_t set);
bool (*iterator_next) (gl_oset_iterator_t *iterator, const void **eltp);
void (*iterator_free) (gl_oset_iterator_t *iterator);
};
struct gl_oset_impl_base
{
const struct gl_oset_implementation *vtable;
gl_setelement_compar_fn compar_fn;
gl_setelement_dispose_fn dispose_fn;
};
/* Define all functions of this file as accesses to the
struct gl_oset_implementation. */
GL_OSET_INLINE gl_oset_t
gl_oset_nx_create_empty (gl_oset_implementation_t implementation,
gl_setelement_compar_fn compar_fn,
gl_setelement_dispose_fn dispose_fn)
{
return implementation->nx_create_empty (implementation, compar_fn,
dispose_fn);
}
GL_OSET_INLINE size_t
gl_oset_size (gl_oset_t set)
{
return ((const struct gl_oset_impl_base *) set)->vtable->size (set);
}
GL_OSET_INLINE bool
gl_oset_search (gl_oset_t set, const void *elt)
{
return ((const struct gl_oset_impl_base *) set)->vtable->search (set, elt);
}
GL_OSET_INLINE bool
gl_oset_search_atleast (gl_oset_t set,
gl_setelement_threshold_fn threshold_fn,
const void *threshold, const void **eltp)
{
return ((const struct gl_oset_impl_base *) set)->vtable
->search_atleast (set, threshold_fn, threshold, eltp);
}
GL_OSET_INLINE int
#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)
__attribute__ ((__warn_unused_result__))
#endif
gl_oset_nx_add (gl_oset_t set, const void *elt)
{
return ((const struct gl_oset_impl_base *) set)->vtable->nx_add (set, elt);
}
GL_OSET_INLINE bool
gl_oset_remove (gl_oset_t set, const void *elt)
{
return ((const struct gl_oset_impl_base *) set)->vtable
->remove_elt (set, elt);
}
GL_OSET_INLINE void
gl_oset_free (gl_oset_t set)
{
((const struct gl_oset_impl_base *) set)->vtable->oset_free (set);
}
GL_OSET_INLINE gl_oset_iterator_t
gl_oset_iterator (gl_oset_t set)
{
return ((const struct gl_oset_impl_base *) set)->vtable->iterator (set);
}
GL_OSET_INLINE bool
gl_oset_iterator_next (gl_oset_iterator_t *iterator, const void **eltp)
{
return iterator->vtable->iterator_next (iterator, eltp);
}
GL_OSET_INLINE void
gl_oset_iterator_free (gl_oset_iterator_t *iterator)
{
iterator->vtable->iterator_free (iterator);
}
#ifdef __cplusplus
}
#endif
_GL_INLINE_HEADER_END
#endif /* _GL_OSET_H */