Hash :
281b825e
Author :
Date :
2018-01-01T00:57:25
maint: Run 'make update-copyright'
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
/* Language code of current locale.
Copyright (C) 2009-2018 Free Software Foundation, Inc.
Written by Bruno Haible <bruno@clisp.org>, 2009.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>. */
#include <config.h>
/* Specification. */
#include "unicase.h"
#include <locale.h>
#include <string.h>
#include "localename.h"
#include "unicase/locale-languages.h"
const char *
uc_locale_language (void)
{
const char *locale_name = gl_locale_name (LC_CTYPE, "LC_CTYPE");
const char *p;
/* Find the end of the language portion. */
p = locale_name;
while (*p != '\0' && *p != '_' && *p != '.' && *p != '@')
p++;
/* Return a statically allocated pointer to the language portion, so that the
caller of this function does not need to free() the result.
We could use a dynamically built unification table. But given that the
set of possible languages is small, it is easier (and excludes ENOMEM
error conditions) to allocate the unification table statically. */
if (p != locale_name)
{
const char *language =
uc_locale_languages_lookup (locale_name, p - locale_name);
if (language != NULL)
return language;
}
return "";
}