Edit

kc3-lang/gnulib/tests/test-linked_list.c

Branch :

  • Show log

    Commit

  • Author : Bruno Haible
    Date : 2021-04-03 18:25:56
    Hash : 0cdb81c9
    Message : *-list tests: Add more tests. * tests/test-array_list.c (check_equals_by_forward_iteration, check_equals_by_backward_iteration): New functions. (main): Invoke them. * tests/test-carray_list.c: Likewise. * tests/test-linked_list.c: Likewise. * tests/test-linkedhash_list.c: Likewise. * tests/test-avltree_list.c: Likewise. * tests/test-avltreehash_list.c: Likewise. * tests/test-rbtree_list.c: Likewise. * tests/test-rbtreehash_list.c: Likewise.

  • tests/test-linked_list.c
  • /* Test of sequential list data type implementation.
       Copyright (C) 2006-2021 Free Software Foundation, Inc.
       Written by Bruno Haible <bruno@clisp.org>, 2006.
    
       This program is free software: you can redistribute it and/or modify
       it under the terms of the GNU General Public License as published by
       the Free Software Foundation; either version 3 of the License, or
       (at your option) any later version.
    
       This program is distributed in the hope that it will be useful,
       but WITHOUT ANY WARRANTY; without even the implied warranty of
       MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       GNU General Public License for more details.
    
       You should have received a copy of the GNU General Public License
       along with this program.  If not, see <https://www.gnu.org/licenses/>.  */
    
    #include <config.h>
    
    #include "gl_linked_list.h"
    
    #include <stdlib.h>
    
    #include "gl_array_list.h"
    #include "macros.h"
    
    static const char *objects[15] =
      {
        "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o"
      };
    
    #define RANDOM(n) (rand () % (n))
    #define RANDOM_OBJECT() objects[RANDOM (SIZEOF (objects))]
    
    static void
    check_equals (gl_list_t list1, gl_list_t list2)
    {
      size_t n, i;
    
      n = gl_list_size (list1);
      ASSERT (n == gl_list_size (list2));
      for (i = 0; i < n; i++)
        {
          ASSERT (gl_list_get_at (list1, i) == gl_list_get_at (list2, i));
        }
    }
    
    static void
    check_equals_by_forward_iteration (gl_list_t list1, gl_list_t list2)
    {
      gl_list_node_t node1 = gl_list_first_node (list1);
      gl_list_node_t node2 = gl_list_first_node (list2);
      while (node1 != NULL && node2 != NULL)
        {
          ASSERT (gl_list_node_value (list1, node1)
                  == gl_list_node_value (list2, node2));
          node1 = gl_list_next_node (list1, node1);
          node2 = gl_list_next_node (list2, node2);
        }
      ASSERT ((node1 == NULL) == (node2 == NULL));
    }
    
    static void
    check_equals_by_backward_iteration (gl_list_t list1, gl_list_t list2)
    {
      gl_list_node_t node1 = gl_list_last_node (list1);
      gl_list_node_t node2 = gl_list_last_node (list2);
      while (node1 != NULL && node2 != NULL)
        {
          ASSERT (gl_list_node_value (list1, node1)
                  == gl_list_node_value (list2, node2));
          node1 = gl_list_previous_node (list1, node1);
          node2 = gl_list_previous_node (list2, node2);
        }
      ASSERT ((node1 == NULL) == (node2 == NULL));
    }
    
    static void
    check_all (gl_list_t list1, gl_list_t list2, gl_list_t list3)
    {
      check_equals (list1, list2);
      check_equals (list1, list3);
    }
    
    int
    main (int argc, char *argv[])
    {
      gl_list_t list1, list2, list3;
    
      /* Allow the user to provide a non-default random seed on the command line.  */
      if (argc > 1)
        srand (atoi (argv[1]));
    
      {
        size_t initial_size = RANDOM (50);
        const void **contents =
          (const void **) malloc (initial_size * sizeof (const void *));
        size_t i;
        unsigned int repeat;
    
        for (i = 0; i < initial_size; i++)
          contents[i] = RANDOM_OBJECT ();
    
        /* Create list1.  */
        list1 = gl_list_nx_create (GL_ARRAY_LIST, NULL, NULL, NULL, true,
                                   initial_size, contents);
        ASSERT (list1 != NULL);
        /* Create list2.  */
        list2 = gl_list_nx_create_empty (GL_LINKED_LIST, NULL, NULL, NULL, true);
        ASSERT (list2 != NULL);
        for (i = 0; i < initial_size; i++)
          ASSERT (gl_list_nx_add_last (list2, contents[i]) != NULL);
    
        /* Create list3.  */
        list3 = gl_list_nx_create (GL_LINKED_LIST, NULL, NULL, NULL, true,
                                   initial_size, contents);
        ASSERT (list3 != NULL);
    
        check_all (list1, list2, list3);
    
        check_equals_by_forward_iteration (list1, list2);
        check_equals_by_backward_iteration (list1, list2);
    
        for (repeat = 0; repeat < 10000; repeat++)
          {
            unsigned int operation = RANDOM (18);
            switch (operation)
              {
              case 0:
                if (gl_list_size (list1) > 0)
                  {
                    size_t index = RANDOM (gl_list_size (list1));
                    const char *obj = RANDOM_OBJECT ();
                    gl_list_node_t node1, node2, node3;
    
                    node1 = gl_list_nx_set_at (list1, index, obj);
                    ASSERT (node1 != NULL);
                    ASSERT (gl_list_get_at (list1, index) == obj);
                    ASSERT (gl_list_node_value (list1, node1) == obj);
    
                    node2 = gl_list_nx_set_at (list2, index, obj);
                    ASSERT (node2 != NULL);
                    ASSERT (gl_list_get_at (list2, index) == obj);
                    ASSERT (gl_list_node_value (list2, node2) == obj);
    
                    node3 = gl_list_nx_set_at (list3, index, obj);
                    ASSERT (node3 != NULL);
                    ASSERT (gl_list_get_at (list3, index) == obj);
                    ASSERT (gl_list_node_value (list3, node3) == obj);
    
                    if (index > 0)
                      {
                        ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
                                == gl_list_get_at (list1, index - 1));
                        ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
                                == gl_list_get_at (list2, index - 1));
                        ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
                                == gl_list_get_at (list2, index - 1));
                      }
                    if (index + 1 < gl_list_size (list1))
                      {
                        ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
                                == gl_list_get_at (list1, index + 1));
                        ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
                                == gl_list_get_at (list2, index + 1));
                        ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
                                == gl_list_get_at (list2, index + 1));
                      }
                  }
                break;
              case 1:
                {
                  const char *obj = RANDOM_OBJECT ();
                  gl_list_node_t node1, node2, node3;
                  node1 = gl_list_search (list1, obj);
                  node2 = gl_list_search (list2, obj);
                  node3 = gl_list_search (list3, obj);
                  if (node1 == NULL)
                    {
                      ASSERT (node2 == NULL);
                      ASSERT (node3 == NULL);
                    }
                  else
                    {
                      ASSERT (node2 != NULL);
                      ASSERT (node3 != NULL);
                      ASSERT (gl_list_node_value (list1, node1) == obj);
                      ASSERT (gl_list_node_value (list2, node2) == obj);
                      ASSERT (gl_list_node_value (list3, node3) == obj);
                    }
                }
                break;
              case 2:
                {
                  const char *obj = RANDOM_OBJECT ();
                  size_t index1, index2, index3;
                  index1 = gl_list_indexof (list1, obj);
                  index2 = gl_list_indexof (list2, obj);
                  index3 = gl_list_indexof (list3, obj);
                  if (index1 == (size_t)(-1))
                    {
                      ASSERT (index2 == (size_t)(-1));
                      ASSERT (index3 == (size_t)(-1));
                    }
                  else
                    {
                      ASSERT (index2 != (size_t)(-1));
                      ASSERT (index3 != (size_t)(-1));
                      ASSERT (gl_list_get_at (list1, index1) == obj);
                      ASSERT (gl_list_get_at (list2, index2) == obj);
                      ASSERT (gl_list_get_at (list3, index3) == obj);
                      ASSERT (index2 == index1);
                      ASSERT (index3 == index1);
                    }
                }
                break;
              case 3: /* add 1 element */
                {
                  const char *obj = RANDOM_OBJECT ();
                  gl_list_node_t node1, node2, node3;
                  node1 = gl_list_nx_add_first (list1, obj);
                  ASSERT (node1 != NULL);
                  node2 = gl_list_nx_add_first (list2, obj);
                  ASSERT (node2 != NULL);
                  node3 = gl_list_nx_add_first (list3, obj);
                  ASSERT (node3 != NULL);
                  ASSERT (gl_list_node_value (list1, node1) == obj);
                  ASSERT (gl_list_node_value (list2, node2) == obj);
                  ASSERT (gl_list_node_value (list3, node3) == obj);
                  ASSERT (gl_list_get_at (list1, 0) == obj);
                  ASSERT (gl_list_get_at (list2, 0) == obj);
                  ASSERT (gl_list_get_at (list3, 0) == obj);
                }
                break;
              case 4: /* add 1 element */
                {
                  const char *obj = RANDOM_OBJECT ();
                  gl_list_node_t node1, node2, node3;
                  node1 = gl_list_nx_add_last (list1, obj);
                  ASSERT (node1 != NULL);
                  node2 = gl_list_nx_add_last (list2, obj);
                  ASSERT (node2 != NULL);
                  node3 = gl_list_nx_add_last (list3, obj);
                  ASSERT (node3 != NULL);
                  ASSERT (gl_list_node_value (list1, node1) == obj);
                  ASSERT (gl_list_node_value (list2, node2) == obj);
                  ASSERT (gl_list_node_value (list3, node3) == obj);
                  ASSERT (gl_list_get_at (list1, gl_list_size (list1) - 1) == obj);
                  ASSERT (gl_list_get_at (list2, gl_list_size (list2) - 1) == obj);
                  ASSERT (gl_list_get_at (list3, gl_list_size (list3) - 1) == obj);
                }
                break;
              case 5: /* add 3 elements */
                {
                  const char *obj0 = RANDOM_OBJECT ();
                  const char *obj1 = RANDOM_OBJECT ();
                  const char *obj2 = RANDOM_OBJECT ();
                  gl_list_node_t node1, node2, node3;
                  node1 = gl_list_nx_add_first (list1, obj2);
                  ASSERT (node1 != NULL);
                  node1 = gl_list_nx_add_before (list1, node1, obj0);
                  ASSERT (node1 != NULL);
                  node1 = gl_list_nx_add_after (list1, node1, obj1);
                  ASSERT (node1 != NULL);
                  node2 = gl_list_nx_add_first (list2, obj2);
                  ASSERT (node2 != NULL);
                  node2 = gl_list_nx_add_before (list2, node2, obj0);
                  ASSERT (node2 != NULL);
                  node2 = gl_list_nx_add_after (list2, node2, obj1);
                  ASSERT (node2 != NULL);
                  node3 = gl_list_nx_add_first (list3, obj2);
                  ASSERT (node3 != NULL);
                  node3 = gl_list_nx_add_before (list3, node3, obj0);
                  ASSERT (node3 != NULL);
                  node3 = gl_list_nx_add_after (list3, node3, obj1);
                  ASSERT (node3 != NULL);
                  ASSERT (gl_list_node_value (list1, node1) == obj1);
                  ASSERT (gl_list_node_value (list2, node2) == obj1);
                  ASSERT (gl_list_node_value (list3, node3) == obj1);
                  ASSERT (gl_list_get_at (list1, 0) == obj0);
                  ASSERT (gl_list_get_at (list1, 1) == obj1);
                  ASSERT (gl_list_get_at (list1, 2) == obj2);
                  ASSERT (gl_list_get_at (list2, 0) == obj0);
                  ASSERT (gl_list_get_at (list2, 1) == obj1);
                  ASSERT (gl_list_get_at (list2, 2) == obj2);
                  ASSERT (gl_list_get_at (list3, 0) == obj0);
                  ASSERT (gl_list_get_at (list3, 1) == obj1);
                  ASSERT (gl_list_get_at (list3, 2) == obj2);
                }
                break;
              case 6: /* add 1 element */
                {
                  size_t index = RANDOM (gl_list_size (list1) + 1);
                  const char *obj = RANDOM_OBJECT ();
                  gl_list_node_t node1, node2, node3;
                  node1 = gl_list_nx_add_at (list1, index, obj);
                  ASSERT (node1 != NULL);
                  node2 = gl_list_nx_add_at (list2, index, obj);
                  ASSERT (node2 != NULL);
                  node3 = gl_list_nx_add_at (list3, index, obj);
                  ASSERT (node3 != NULL);
                  ASSERT (gl_list_get_at (list1, index) == obj);
                  ASSERT (gl_list_node_value (list1, node1) == obj);
                  ASSERT (gl_list_get_at (list2, index) == obj);
                  ASSERT (gl_list_node_value (list2, node2) == obj);
                  ASSERT (gl_list_get_at (list3, index) == obj);
                  ASSERT (gl_list_node_value (list3, node3) == obj);
                  if (index > 0)
                    {
                      ASSERT (gl_list_node_value (list1, gl_list_previous_node (list1, node1))
                              == gl_list_get_at (list1, index - 1));
                      ASSERT (gl_list_node_value (list2, gl_list_previous_node (list3, node3))
                              == gl_list_get_at (list2, index - 1));
                      ASSERT (gl_list_node_value (list3, gl_list_previous_node (list3, node3))
                              == gl_list_get_at (list2, index - 1));
                    }
                  if (index + 1 < gl_list_size (list1))
                    {
                      ASSERT (gl_list_node_value (list1, gl_list_next_node (list1, node1))
                              == gl_list_get_at (list1, index + 1));
                      ASSERT (gl_list_node_value (list2, gl_list_next_node (list3, node3))
                              == gl_list_get_at (list2, index + 1));
                      ASSERT (gl_list_node_value (list3, gl_list_next_node (list3, node3))
                              == gl_list_get_at (list2, index + 1));
                    }
                }
                break;
              case 7: case 8: /* remove 1 element */
                if (gl_list_size (list1) > 0)
                  {
                    size_t n = gl_list_size (list1);
                    const char *obj = gl_list_get_at (list1, RANDOM (n));
                    gl_list_node_t node1, node2, node3;
                    node1 = gl_list_search (list1, obj);
                    node2 = gl_list_search (list2, obj);
                    node3 = gl_list_search (list3, obj);
                    ASSERT (node1 != NULL);
                    ASSERT (node2 != NULL);
                    ASSERT (node3 != NULL);
                    ASSERT (gl_list_remove_node (list1, node1));
                    ASSERT (gl_list_remove_node (list2, node2));
                    ASSERT (gl_list_remove_node (list3, node3));
                    ASSERT (gl_list_size (list1) == n - 1);
                  }
                break;
              case 9: case 10: /* remove 1 element */
                if (gl_list_size (list1) > 0)
                  {
                    size_t n = gl_list_size (list1);
                    size_t index = RANDOM (n);
                    ASSERT (gl_list_remove_at (list1, index));
                    ASSERT (gl_list_remove_at (list2, index));
                    ASSERT (gl_list_remove_at (list3, index));
                    ASSERT (gl_list_size (list1) == n - 1);
                  }
                break;
              case 11: /* remove first element */
                {
                  size_t n = gl_list_size (list1);
                  bool removed1 = gl_list_remove_first (list1);
                  ASSERT (gl_list_remove_first (list2) == removed1);
                  ASSERT (gl_list_remove_first (list3) == removed1);
                  ASSERT (gl_list_size (list1) == n - (int) removed1);
                }
                break;
              case 12: /* remove last element */
                {
                  size_t n = gl_list_size (list1);
                  bool removed1 = gl_list_remove_last (list1);
                  ASSERT (gl_list_remove_last (list2) == removed1);
                  ASSERT (gl_list_remove_last (list3) == removed1);
                  ASSERT (gl_list_size (list1) == n - (int) removed1);
                }
                break;
              case 13: case 14: /* remove 1 element */
                if (gl_list_size (list1) > 0)
                  {
                    size_t n = gl_list_size (list1);
                    const char *obj = gl_list_get_at (list1, RANDOM (n));
                    ASSERT (gl_list_remove (list1, obj));
                    ASSERT (gl_list_remove (list2, obj));
                    ASSERT (gl_list_remove (list3, obj));
                    ASSERT (gl_list_size (list1) == n - 1);
                  }
                break;
              case 15:
                if (gl_list_size (list1) > 0)
                  {
                    size_t n = gl_list_size (list1);
                    const char *obj = "xyzzy";
                    ASSERT (!gl_list_remove (list1, obj));
                    ASSERT (!gl_list_remove (list2, obj));
                    ASSERT (!gl_list_remove (list3, obj));
                    ASSERT (gl_list_size (list1) == n);
                  }
                break;
              case 16:
                {
                  size_t n = gl_list_size (list1);
                  gl_list_iterator_t iter1, iter2, iter3;
                  const void *elt;
                  iter1 = gl_list_iterator (list1);
                  iter2 = gl_list_iterator (list2);
                  iter3 = gl_list_iterator (list3);
                  for (i = 0; i < n; i++)
                    {
                      ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
                      ASSERT (gl_list_get_at (list1, i) == elt);
                      ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
                      ASSERT (gl_list_get_at (list2, i) == elt);
                      ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
                      ASSERT (gl_list_get_at (list3, i) == elt);
                    }
                  ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
                  ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
                  ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
                  gl_list_iterator_free (&iter1);
                  gl_list_iterator_free (&iter2);
                  gl_list_iterator_free (&iter3);
                }
                break;
              case 17:
                {
                  size_t end = RANDOM (gl_list_size (list1) + 1);
                  size_t start = RANDOM (end + 1);
                  gl_list_iterator_t iter1, iter2, iter3;
                  const void *elt;
                  iter1 = gl_list_iterator_from_to (list1, start, end);
                  iter2 = gl_list_iterator_from_to (list2, start, end);
                  iter3 = gl_list_iterator_from_to (list3, start, end);
                  for (i = start; i < end; i++)
                    {
                      ASSERT (gl_list_iterator_next (&iter1, &elt, NULL));
                      ASSERT (gl_list_get_at (list1, i) == elt);
                      ASSERT (gl_list_iterator_next (&iter2, &elt, NULL));
                      ASSERT (gl_list_get_at (list2, i) == elt);
                      ASSERT (gl_list_iterator_next (&iter3, &elt, NULL));
                      ASSERT (gl_list_get_at (list3, i) == elt);
                    }
                  ASSERT (!gl_list_iterator_next (&iter1, &elt, NULL));
                  ASSERT (!gl_list_iterator_next (&iter2, &elt, NULL));
                  ASSERT (!gl_list_iterator_next (&iter3, &elt, NULL));
                  gl_list_iterator_free (&iter1);
                  gl_list_iterator_free (&iter2);
                  gl_list_iterator_free (&iter3);
                }
                break;
              }
            check_all (list1, list2, list3);
          }
    
        gl_list_free (list1);
        gl_list_free (list2);
        gl_list_free (list3);
        free (contents);
      }
    
      return 0;
    }