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kc3-lang/harfbuzz/src/hb-ot-shape-normalize.cc

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  • Author : Behdad Esfahbod
    Date : 2024-09-25 19:42:40
    Hash : c7ef6a2e
    Message : Remove the hack re variation-selectors Instead of abusing an unused Gen_Cat value, use existing facilities to remember variation selectors. Addresses https://github.com/RazrFalcon/rustybuzz/pull/134#issuecomment-2374894164

  • src/hb-ot-shape-normalize.cc
  • /*
     * Copyright © 2011,2012  Google, Inc.
     *
     *  This is part of HarfBuzz, a text shaping library.
     *
     * Permission is hereby granted, without written agreement and without
     * license or royalty fees, to use, copy, modify, and distribute this
     * software and its documentation for any purpose, provided that the
     * above copyright notice and the following two paragraphs appear in
     * all copies of this software.
     *
     * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
     * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
     * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
     * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
     * DAMAGE.
     *
     * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
     * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
     * FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS
     * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
     * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
     *
     * Google Author(s): Behdad Esfahbod
     */
    
    #include "hb.hh"
    
    #ifndef HB_NO_OT_SHAPE
    
    #include "hb-ot-shape-normalize.hh"
    #include "hb-ot-shaper.hh"
    #include "hb-ot-shape.hh"
    
    
    /*
     * HIGHLEVEL DESIGN:
     *
     * This file exports one main function: _hb_ot_shape_normalize().
     *
     * This function closely reflects the Unicode Normalization Algorithm,
     * yet it's different.
     *
     * Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
     * The logic however tries to use whatever the font can support.
     *
     * In general what happens is that: each grapheme is decomposed in a chain
     * of 1:2 decompositions, marks reordered, and then recomposed if desired,
     * so far it's like Unicode Normalization.  However, the decomposition and
     * recomposition only happens if the font supports the resulting characters.
     *
     * The goals are:
     *
     *   - Try to render all canonically equivalent strings similarly.  To really
     *     achieve this we have to always do the full decomposition and then
     *     selectively recompose from there.  It's kinda too expensive though, so
     *     we skip some cases.  For example, if composed is desired, we simply
     *     don't touch 1-character clusters that are supported by the font, even
     *     though their NFC may be different.
     *
     *   - When a font has a precomposed character for a sequence but the 'ccmp'
     *     feature in the font is not adequate, use the precomposed character
     *     which typically has better mark positioning.
     *
     *   - When a font does not support a combining mark, but supports it precomposed
     *     with previous base, use that.  This needs the itemizer to have this
     *     knowledge too.  We need to provide assistance to the itemizer.
     *
     *   - When a font does not support a character but supports its canonical
     *     decomposition, well, use the decomposition.
     *
     *   - The shapers can customize the compose and decompose functions to
     *     offload some of their requirements to the normalizer.  For example, the
     *     Indic shaper may want to disallow recomposing of two matras.
     */
    
    
    static inline void
    set_glyph (hb_glyph_info_t &info, hb_font_t *font)
    {
      (void) font->get_nominal_glyph (info.codepoint, &info.glyph_index());
    }
    
    static inline void
    output_char (hb_buffer_t *buffer, hb_codepoint_t unichar, hb_codepoint_t glyph)
    {
      /* This is very confusing indeed. */
      buffer->cur().glyph_index() = glyph;
      (void) buffer->output_glyph (unichar);
      _hb_glyph_info_set_unicode_props (&buffer->prev(), buffer);
    }
    
    static inline void
    next_char (hb_buffer_t *buffer, hb_codepoint_t glyph)
    {
      buffer->cur().glyph_index() = glyph;
      (void) buffer->next_glyph ();
    }
    
    static inline void
    skip_char (hb_buffer_t *buffer)
    {
      buffer->skip_glyph ();
    }
    
    /* Returns 0 if didn't decompose, number of resulting characters otherwise. */
    static inline unsigned int
    decompose (const hb_ot_shape_normalize_context_t *c, bool shortest, hb_codepoint_t ab)
    {
      hb_codepoint_t a = 0, b = 0, a_glyph = 0, b_glyph = 0;
      hb_buffer_t * const buffer = c->buffer;
      hb_font_t * const font = c->font;
    
      if (!c->decompose (c, ab, &a, &b) ||
          (b && !font->get_nominal_glyph (b, &b_glyph)))
        return 0;
    
      bool has_a = (bool) font->get_nominal_glyph (a, &a_glyph);
      if (shortest && has_a) {
        /* Output a and b */
        output_char (buffer, a, a_glyph);
        if (likely (b)) {
          output_char (buffer, b, b_glyph);
          return 2;
        }
        return 1;
      }
    
      if (unsigned ret = decompose (c, shortest, a)) {
        if (b) {
          output_char (buffer, b, b_glyph);
          return ret + 1;
        }
        return ret;
      }
    
      if (has_a) {
        output_char (buffer, a, a_glyph);
        if (likely (b)) {
          output_char (buffer, b, b_glyph);
          return 2;
        }
        return 1;
      }
    
      return 0;
    }
    
    static inline void
    decompose_current_character (const hb_ot_shape_normalize_context_t *c, bool shortest)
    {
      hb_buffer_t * const buffer = c->buffer;
      hb_codepoint_t u = buffer->cur().codepoint;
      hb_codepoint_t glyph = 0;
    
      if (shortest && c->font->get_nominal_glyph (u, &glyph, buffer->not_found))
      {
        next_char (buffer, glyph);
        return;
      }
    
      if (decompose (c, shortest, u))
      {
        skip_char (buffer);
        return;
      }
    
      if (!shortest && c->font->get_nominal_glyph (u, &glyph, buffer->not_found))
      {
        next_char (buffer, glyph);
        return;
      }
    
      if (_hb_glyph_info_is_unicode_space (&buffer->cur()))
      {
        hb_codepoint_t space_glyph;
        hb_unicode_funcs_t::space_t space_type = buffer->unicode->space_fallback_type (u);
        if (space_type != hb_unicode_funcs_t::NOT_SPACE &&
    	(c->font->get_nominal_glyph (0x0020, &space_glyph) || (space_glyph = buffer->invisible)))
        {
          _hb_glyph_info_set_unicode_space_fallback_type (&buffer->cur(), space_type);
          next_char (buffer, space_glyph);
          buffer->scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_SPACE_FALLBACK;
          return;
        }
      }
    
      if (u == 0x2011u)
      {
        /* U+2011 is the only sensible character that is a no-break version of another character
         * and not a space.  The space ones are handled already.  Handle this lone one. */
        hb_codepoint_t other_glyph;
        if (c->font->get_nominal_glyph (0x2010u, &other_glyph))
        {
          next_char (buffer, other_glyph);
          return;
        }
      }
    
      next_char (buffer, glyph); /* glyph is initialized in earlier branches. */
    }
    
    static inline void
    handle_variation_selector_cluster (const hb_ot_shape_normalize_context_t *c,
    				   unsigned int end,
    				   bool short_circuit HB_UNUSED)
    {
      /* Currently if there's a variation-selector we give-up on normalization, it's just too hard. */
      hb_buffer_t * const buffer = c->buffer;
      hb_font_t * const font = c->font;
      for (; buffer->idx < end - 1 && buffer->successful;) {
        if (unlikely (buffer->unicode->is_variation_selector (buffer->cur(+1).codepoint))) {
          if (font->get_variation_glyph (buffer->cur().codepoint, buffer->cur(+1).codepoint, &buffer->cur().glyph_index()))
          {
    	hb_codepoint_t unicode = buffer->cur().codepoint;
    	(void) buffer->replace_glyphs (2, 1, &unicode);
          }
          else
          {
    	/* Just pass on the two characters separately, let GSUB do its magic. */
    	set_glyph (buffer->cur(), font);
    	(void) buffer->next_glyph ();
    
            buffer->scratch_flags |= HB_BUFFER_SCRATCH_FLAG_HAS_VARIATION_SELECTOR_FALLBACK;
    	_hb_glyph_info_set_variation_selector (&buffer->cur(), true);
    	if (buffer->not_found_variation_selector != HB_CODEPOINT_INVALID)
    	  _hb_glyph_info_clear_default_ignorable (&buffer->cur());
    
    	set_glyph (buffer->cur(), font);
    	(void) buffer->next_glyph ();
          }
          /* Skip any further variation selectors. */
          while (buffer->idx < end &&
    	     buffer->successful &&
    	     unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint)))
          {
    	set_glyph (buffer->cur(), font);
    	(void) buffer->next_glyph ();
          }
        }
        else
        {
          set_glyph (buffer->cur(), font);
          (void) buffer->next_glyph ();
        }
      }
      if (likely (buffer->idx < end))
      {
        set_glyph (buffer->cur(), font);
        (void) buffer->next_glyph ();
      }
    }
    
    static inline void
    decompose_multi_char_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool short_circuit)
    {
      hb_buffer_t * const buffer = c->buffer;
      for (unsigned int i = buffer->idx; i < end && buffer->successful; i++)
        if (unlikely (buffer->unicode->is_variation_selector (buffer->info[i].codepoint))) {
          handle_variation_selector_cluster (c, end, short_circuit);
          return;
        }
    
      while (buffer->idx < end && buffer->successful)
        decompose_current_character (c, short_circuit);
    }
    
    
    static int
    compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
    {
      unsigned int a = _hb_glyph_info_get_modified_combining_class (pa);
      unsigned int b = _hb_glyph_info_get_modified_combining_class (pb);
    
      return a < b ? -1 : a == b ? 0 : +1;
    }
    
    
    void
    _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
    			hb_buffer_t *buffer,
    			hb_font_t *font)
    {
      if (unlikely (!buffer->len)) return;
    
      _hb_buffer_assert_unicode_vars (buffer);
    
      hb_ot_shape_normalization_mode_t mode = plan->shaper->normalization_preference;
      if (mode == HB_OT_SHAPE_NORMALIZATION_MODE_AUTO)
      {
        if (plan->has_gpos_mark)
          // https://github.com/harfbuzz/harfbuzz/issues/653#issuecomment-423905920
          //mode = HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED;
          mode = HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS;
        else
          mode = HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS;
      }
    
      hb_ot_shape_normalize_context_t c = {
        plan,
        buffer,
        font,
        buffer->unicode,
        plan->shaper->decompose ? plan->shaper->decompose : hb_ot_shape_normalize_context_t::decompose_unicode,
        plan->shaper->compose   ? plan->shaper->compose   : hb_ot_shape_normalize_context_t::compose_unicode
      };
      c.override_decompose_and_compose (plan->shaper->decompose, plan->shaper->compose);
    
      bool always_short_circuit = mode == HB_OT_SHAPE_NORMALIZATION_MODE_NONE;
      bool might_short_circuit = always_short_circuit ||
    			     (mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED &&
    			      mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT);
      unsigned int count;
    
      /* We do a fairly straightforward yet custom normalization process in three
       * separate rounds: decompose, reorder, recompose (if desired).  Currently
       * this makes two buffer swaps.  We can make it faster by moving the last
       * two rounds into the inner loop for the first round, but it's more readable
       * this way. */
    
    
      /* First round, decompose */
    
      bool all_simple = true;
      {
        buffer->clear_output ();
        count = buffer->len;
        buffer->idx = 0;
        do
        {
          unsigned int end;
          for (end = buffer->idx + 1; end < count; end++)
    	if (_hb_glyph_info_is_unicode_mark (&buffer->info[end]))
    	  break;
    
          if (end < count)
    	end--; /* Leave one base for the marks to cluster with. */
    
          /* From idx to end are simple clusters. */
          if (might_short_circuit)
          {
    	unsigned int done = font->get_nominal_glyphs (end - buffer->idx,
    						      &buffer->cur().codepoint,
    						      sizeof (buffer->info[0]),
    						      &buffer->cur().glyph_index(),
    						      sizeof (buffer->info[0]));
    	if (unlikely (!buffer->next_glyphs (done))) break;
          }
          while (buffer->idx < end && buffer->successful)
    	decompose_current_character (&c, might_short_circuit);
    
          if (buffer->idx == count || !buffer->successful)
    	break;
    
          all_simple = false;
    
          /* Find all the marks now. */
          for (end = buffer->idx + 1; end < count; end++)
    	if (!_hb_glyph_info_is_unicode_mark(&buffer->info[end]))
    	  break;
    
          /* idx to end is one non-simple cluster. */
          decompose_multi_char_cluster (&c, end, always_short_circuit);
        }
        while (buffer->idx < count && buffer->successful);
        buffer->sync ();
      }
    
    
      /* Second round, reorder (inplace) */
    
      if (!all_simple && buffer->message(font, "start reorder"))
      {
        count = buffer->len;
        hb_glyph_info_t *info = buffer->info;
        for (unsigned int i = 0; i < count; i++)
        {
          if (_hb_glyph_info_get_modified_combining_class (&info[i]) == 0)
    	continue;
    
          unsigned int end;
          for (end = i + 1; end < count; end++)
    	if (_hb_glyph_info_get_modified_combining_class (&info[end]) == 0)
    	  break;
    
          /* We are going to do a O(n^2).  Only do this if the sequence is short. */
          if (end - i > HB_OT_SHAPE_MAX_COMBINING_MARKS) {
    	i = end;
    	continue;
          }
    
          buffer->sort (i, end, compare_combining_class);
    
          if (plan->shaper->reorder_marks)
    	plan->shaper->reorder_marks (plan, buffer, i, end);
    
          i = end;
        }
        (void) buffer->message(font, "end reorder");
      }
      if (buffer->scratch_flags & HB_BUFFER_SCRATCH_FLAG_HAS_CGJ)
      {
        /* For all CGJ, check if it prevented any reordering at all.
         * If it did NOT, then make it skippable.
         * https://github.com/harfbuzz/harfbuzz/issues/554
         */
        unsigned count = buffer->len;
        hb_glyph_info_t *info = buffer->info;
        for (unsigned int i = 1; i + 1 < count; i++)
          if (info[i].codepoint == 0x034Fu/*CGJ*/ &&
    	  (info_cc(info[i+1]) == 0 || info_cc(info[i-1]) <= info_cc(info[i+1])))
          {
    	_hb_glyph_info_unhide (&info[i]);
          }
      }
    
    
      /* Third round, recompose */
    
      if (!all_simple &&
          buffer->successful &&
          (mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS ||
           mode == HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT))
      {
        /* As noted in the comment earlier, we don't try to combine
         * ccc=0 chars with their previous Starter. */
    
        buffer->clear_output ();
        count = buffer->len;
        unsigned int starter = 0;
        (void) buffer->next_glyph ();
        while (buffer->idx < count /* No need for: && buffer->successful */)
        {
          hb_codepoint_t composed, glyph;
          if (/* We don't try to compose a non-mark character with it's preceding starter.
    	   * This is both an optimization to avoid trying to compose every two neighboring
    	   * glyphs in most scripts AND a desired feature for Hangul.  Apparently Hangul
    	   * fonts are not designed to mix-and-match pre-composed syllables and Jamo. */
    	  _hb_glyph_info_is_unicode_mark(&buffer->cur()))
          {
    	if (/* If there's anything between the starter and this char, they should have CCC
    	     * smaller than this character's. */
    	    (starter == buffer->out_len - 1 ||
    	     info_cc (buffer->prev()) < info_cc (buffer->cur())) &&
    	    /* And compose. */
    	    c.compose (&c,
    		       buffer->out_info[starter].codepoint,
    		       buffer->cur().codepoint,
    		       &composed) &&
    	    /* And the font has glyph for the composite. */
    	    font->get_nominal_glyph (composed, &glyph))
    	{
    	  /* Composes. */
    	  if (unlikely (!buffer->next_glyph ())) break; /* Copy to out-buffer. */
    	  buffer->merge_out_clusters (starter, buffer->out_len);
    	  buffer->out_len--; /* Remove the second composable. */
    	  /* Modify starter and carry on. */
    	  buffer->out_info[starter].codepoint = composed;
    	  buffer->out_info[starter].glyph_index() = glyph;
    	  _hb_glyph_info_set_unicode_props (&buffer->out_info[starter], buffer);
    
    	  continue;
    	}
          }
    
          /* Blocked, or doesn't compose. */
          if (unlikely (!buffer->next_glyph ())) break;
    
          if (info_cc (buffer->prev()) == 0)
    	starter = buffer->out_len - 1;
        }
        buffer->sync ();
      }
    }
    
    
    #endif