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kc3-lang/kc3/window/sdl2/gl_sprite.h

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  • window/sdl2/gl_sprite.h
  • /* kc3
     * Copyright from 2022 to 2025 kmx.io <contact@kmx.io>
     *
     * Permission is hereby granted to use this software granted the above
     * copyright notice and this permission paragraph are included in all
     * copies and substantial portions of this software.
     *
     * THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
     * PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
     * AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
     * THIS SOFTWARE.
     */
    #ifndef GL_SPRITE_H
    #define GL_SPRITE_H
    
    #include "types.h"
    
    /* Stack-allocation compatible functions, call gl_sprite_clean
       after use. */
    void          gl_sprite_clean (s_gl_sprite *sprite);
    s_gl_sprite * gl_sprite_init (s_gl_sprite *sprite, const char *path,
                                  uw dim_x, uw dim_y, uw frame_count,
                                  f32 point_per_pixel);
    
    /* Observers. */
    GLuint gl_sprite_texture (const s_gl_sprite *sprite, uw frame);
    
    #endif /* GL_SPRITE_H */