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kc3-lang/kc3/window/types.h

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  • window/types.h
  • /* kc3
     * Copyright from 2022 to 2025 kmx.io <contact@kmx.io>
     *
     * Permission is hereby granted to use this software granted the above
     * copyright notice and this permission paragraph are included in all
     * copies and substantial portions of this software.
     *
     * THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
     * PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
     * AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
     * THIS SOFTWARE.
     */
    /** @file types.h
     *  @brief Module C3.Window
     *
     *  Base struct for all GUI window operations.
     */
    #ifndef LIBKC3_WINDOW_TYPES_H
    #define LIBKC3_WINDOW_TYPES_H
    
    #include <libkc3/types.h>
    
    typedef struct window s_window;
    
    /* return false to break event loop */
    typedef bool (*f_window_button) (s_window *window, u8 button, s64 x,
                                     s64 y);
    
    /* return false to break event loop */
    typedef bool (*f_window_key) (s_window *window, u32 keysym);
    
    /* return false to break event loop */
    typedef bool (*f_window_load) (s_window *window);
    
    /* return false to break event loop */
    typedef bool (*f_window_motion) (s_window *window, s64 x, s64 y);
    
    /* return false to break event loop */
    typedef bool (*f_window_render) (s_window *window);
    
    /* return false to break event loop */
    typedef bool (*f_window_resize) (s_window *window, u64 w, u64 h);
    
    typedef void (*f_window_unload) (s_window *window);
    
    /* To subtype make a copy of this struct while replacing
     * pointer types (including pointer to function types).
     * E.g. see libkc3/window/cairo/types.h */
    struct window {
      s64             x;
      s64             y;
      u64             w;
      u64             h;
      bool            fullscreen;
      f_window_button button;
      f_window_key    key;
      f_window_load   load;
      f_window_motion motion;
      f_window_render render;
      void           *context;
      f_window_resize resize;
      s_sequence     *seq;
      s_sequence     *sequence;
      u32             sequence_count;
      u32             sequence_pos;
      s_tag           tag; // TODO: move sequence to tag
      const char     *title;
      f_window_unload unload;
    };
    
    #endif /* LIBKC3_WINDOW_TYPES_H */