Hash :
f23d563b
Author :
Thomas de Grivel
Date :
2024-03-24T14:53:08
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/* c3
* Copyright 2022-2024 kmx.io <contact@kmx.io>
*
* Permission is hereby granted to use this software granted the above
* copyright notice and this permission paragraph are included in all
* copies and substantial portions of this software.
*
* THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
* PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
* AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
* THIS SOFTWARE.
*/
#include <libc3/c3.h>
#include "mat4.h"
#include "vec3.h"
#include "gl_vertex.h"
void gl_vertex_attrib (void)
{
assert(glGetError() == GL_NO_ERROR);
glEnableVertexAttribArray(0);
assert(glGetError() == GL_NO_ERROR);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
(void *) 0);
assert(glGetError() == GL_NO_ERROR);
glEnableVertexAttribArray(1);
assert(glGetError() == GL_NO_ERROR);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
(void *) (3 * sizeof(float)));
assert(glGetError() == GL_NO_ERROR);
glEnableVertexAttribArray(2);
assert(glGetError() == GL_NO_ERROR);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
(void *) (6 * sizeof(float)));
assert(glGetError() == GL_NO_ERROR);
}
void gl_vertex_transform (s_gl_vertex *vertex, const s_mat4 *matrix)
{
assert(vertex);
assert(matrix);
mat4_mult_vec3(matrix, (s_vec3 *) &vertex->pos_x,
(s_vec3 *) &vertex->pos_x);
mat4_mult_vec3(matrix, (s_vec3 *) &vertex->normal_x,
(s_vec3 *) &vertex->normal_x);
vec3_normalize((s_vec3 *) &vertex->normal_x);
}