Branch :
a = (U8) { 1, 2, 3 }
1
a = (U8) { 1, 2, 3 }
quote %GL.Sphere{}
quote %GL.Sphere{segments_u: 100}
%GL.Sphere{segments_u: 100}
%GL.Sphere{segments_u: 100 + 1}
%GL.Sphere{segments_u: (Uw) (100 + 1)}
a = (U8) { 1, 2 }
quote a[0]
a[0]
a = (U8) { 1, 2 }
a[0]
a = (U8) { 1, 2 }
a[0]
quote (GL.Vertex) {}
(GL.Vertex) {}
(void) 0
type(void)
type((void) 0)
quote (void) 0
quote (Void) 0
type((Void) 0)
quote (Void) 0
%GL.Point2D{}
dlopen("/home/dx/c/thodg/c3-lang/c3/libc3/window/.libs/libc3_window.so.0.0")
dlopen("/home/dx/c/thodg/c3-lang/c3/libc3/window/sdl2/.libs/libc3_window_sdl2.so.0.0")
dlopen("/home/dx/c/thodg/c3-lang/c3/libc3/window/.libs/libc3_window.so.0.0")
dlopen("/home/dx/c/thodg/c3-lang/c3/libc3/window/sdl2/.libs/libc3_window_sdl2.so.0.0")
dlopen("/home/dx/c/thodg/c3-lang/c3/libc3/window/.libs/libc3_window.so.0.0")
dlopen("/home/dx/c/thodg/c3-lang/c3/libc3/window/sdl2/.libs/libc3_window_sdl2.so.0.0")
(Ptr) 0x193a838c800
type((Ptr) 0x193a838c800)
type(0x193a838c800)