Hash :
1b03fd70
Author :
Thomas de Grivel
Date :
2023-12-11T19:54:18
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/* c3
* Copyright 2022,2023 kmx.io <contact@kmx.io>
*
* Permission is hereby granted to use this software granted the above
* copyright notice and this permission paragraph are included in all
* copies and substantial portions of this software.
*
* THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
* PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
* AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
* THIS SOFTWARE.
*/
#include <math.h>
#include <libc3/c3.h>
#include "../types.h"
#include "bg_rect.h"
bool bg_rect_load (s_sequence *seq, s_window_sdl2 *window)
{
(void) seq;
(void) window;
return true;
}
bool bg_rect_render (s_sequence *seq, s_window_sdl2 *window,
SDL_GLContext context)
{
(void) context;
(void) window;
#define BG_RECT_COLOR_MAX 8
const s_rgb color[BG_RECT_COLOR_MAX] = {
{0, 0, 0},
{1, 0, 0},
{1, 1, 0},
{0, 1, 0},
{0, 1, 1},
{0, 0, 1},
{1, 0, 1},
{1, 1, 1}
};
u8 c1;
u8 c2;
double p;
double q;
s_rgb rgb;
c1 = (u8) trunc(seq->t) % BG_RECT_COLOR_MAX;
c2 = (u8) trunc(seq->t + 1.0) % BG_RECT_COLOR_MAX;
p = fmod(seq->t, 1.0);
q = 1.0 - p;
rgb.r = color[c1].r * q + color[c2].r * p;
rgb.g = color[c1].g * q + color[c2].g * p;
rgb.b = color[c1].b * q + color[c2].b * p;
glClearColor(rgb.r, rgb.g, rgb.b, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
return true;
}