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kc3-lang/kc3/libc3/sym.h

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  • libc3/sym.h
  • /* c3
     * Copyright 2022 kmx.io <contact@kmx.io>
     *
     * Permission is hereby granted to use this software excepted
     * on Apple computers granted the above copyright notice and
     * this permission paragraph are included in all copies and
     * substantial portions of this software.
     *
     * THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
     * PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
     * AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
     * THIS SOFTWARE.
     */
    /**
     * @file sym.h
     * @brief Symbol data structure.
     *
     * Structure to manipulate symbols.
     * Symbols are strings that are deduplicated.
     * They are allocated once and only free'd at the end of the program.
     * Comparing symbols is fast : it's a pointer comparison.
     */
    #ifndef SYM_H
    #define SYM_H
    
    #include "types.h"
    
    #define SYM_MAX 1024
    
    /** @brief Make symbol from C string.
     *  @sa str_to_sym
     */
    const s_sym * sym_1 (const s8 *p);
    
    e_bool sym_character_is_reserved (character c);
    
    /** @brief Call when exiting program. */
    void sym_delete_all ();
    
    /** @brief Find an existing symbol. */
    const s_sym * sym_find (const s_str *src);
    
    e_bool sym_has_reserved_characters (const s_sym *sym);
    
    s_str * sym_inspect (const s_sym *sym, s_str *dest);
    
    /** @brief True iff sym is a module name (starts with a capital). */
    e_bool sym_is_module (const s_sym *sym);
    
    const s_sym * sym_new (const s_str *src);
    
    #endif /* SYM_H */