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kc3-lang/kc3/libkc3_window/sdl2/gl_object.h

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  • libkc3_window/sdl2/gl_object.h
  • /* kc3
     * Copyright 2022,2023,2024 kmx.io <contact@kmx.io>
     *
     * Permission is hereby granted to use this software granted the above
     * copyright notice and this permission paragraph are included in all
     * copies and substantial portions of this software.
     *
     * THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
     * PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
     * AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
     * THIS SOFTWARE.
     */
    #ifndef GL_OBJECT_H
    #define GL_OBJECT_H
    
    #include "types.h"
    
    /* Stack-allocation compatible functions, call gl_object_clean
       after use. */
    void          gl_object_clean (s_gl_object *object);
    s_gl_object * gl_object_init (s_gl_object *object);
    
    /* Heap-allocation functions, call gl_object_delete after use. */
    void          gl_object_delete (s_gl_object *object);
    s_gl_object * gl_object_new (void);
    
    /* Operators. */
    s_gl_object * gl_object_allocate (s_gl_object *object, uw vertex_count,
                                      uw index_count);
    void          gl_object_transform (s_gl_object *object,
                                       const s_mat4 *matrix);
    bool          gl_object_update (s_gl_object *object);
    
    /* Observers. */
    void          gl_object_render (const s_gl_object *object);
    void          gl_object_render_wireframe (const s_gl_object *object);
    
    #endif /* GL_OBJECT_H */