Branch :
# sources.mk generated by update_sources HEADERS = \ "dmat3.h" \ "dmat4.h" \ "dvec2.h" \ "dvec3.h" \ "gl_box.h" \ "gl_camera.h" \ "gl_cylinder.h" \ "gl_deprecated.h" \ "gl_font.h" \ "gl_lines.h" \ "gl_object.h" \ "gl_ortho.h" \ "gl_sphere.h" \ "gl_sprite.h" \ "gl_square.h" \ "gl_text.h" \ "gl_triangle.h" \ "gl_vertex.h" \ "gl_vtext.h" \ "mat3.h" \ "mat4.h" \ "types.h" \ "vec2.h" \ "vec3.h" \ "window_sdl2.h" \ SOURCES = \ "dmat4.c" \ "dvec2.c" \ "dvec3.c" \ "gl_box.c" \ "gl_camera.c" \ "gl_cylinder.c" \ "gl_deprecated.c" \ "gl_font.c" \ "gl_lines.c" \ "gl_object.c" \ "gl_ortho.c" \ "gl_sphere.c" \ "gl_sprite.c" \ "gl_square.c" \ "gl_text.c" \ "gl_triangle.c" \ "gl_vertex.c" \ "gl_vtext.c" \ "mat4.c" \ "vec2.c" \ "vec3.c" \ "window_sdl2.c" \