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kc3-lang/kc3/libc3_window/sdl2/demo/lightspeed.c

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  • Author : thodg Thomas de Grivel
    Date : 2024-03-24 14:53:08
    Hash : 75270fe7
    Message : move libc3/window to libc3_window, shorter build messages and build log for libc3 (see configure)

  • libc3_window/sdl2/demo/lightspeed.c
  • /* c3
     * Copyright 2022-2024 kmx.io <contact@kmx.io>
     *
     * Permission is hereby granted to use this software granted the above
     * copyright notice and this permission paragraph are included in all
     * copies and substantial portions of this software.
     *
     * THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
     * PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
     * AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
     * THIS SOFTWARE.
     */
    #include <libc3/c3.h>
    #include "../gl_lines.h"
    #include "../mat4.h"
    #include "../gl_ortho.h"
    #include "../vec3.h"
    #include "window_sdl2_demo.h"
    #include "lightspeed.h"
    
    s_gl_lines g_lines_stars = {0};
    s_gl_ortho g_ortho_lightspeed = {0};
    
    static void star_init (s_tag *star)
    {
      f64 x;
      f64 y;
      f64_random(&x);
      f64_random(&y);
      if (star->type != TAG_MAP || star->data.map.count != 3) {
        tag_map(star, 3);
        tag_init_sym(star->data.map.key + 0, sym_1("speed"));
        tag_init_sym(star->data.map.key + 1, sym_1("x"));
        tag_init_sym(star->data.map.key + 2, sym_1("y"));
      }
      tag_init_f64(star->data.map.value + 0, 0.0);
      tag_init_f64(star->data.map.value + 1, 2.0 * x - 1.0);
      tag_init_f64(star->data.map.value + 2, 2.0 * y - 1.0);
    }
    
    static void star_render (s_tag *star, s_sequence *seq, s_gl_vertex *v)
    {
      f64 q;
      f64 *speed;
      f64 *x;
      f64 *y;
      if (star->type != TAG_MAP || star->data.map.count < 3)
        star_init(star);
      speed = &star->data.map.value[0].data.f64;
      x = &star->data.map.value[1].data.f64;
      y = &star->data.map.value[2].data.f64;
      v[0].pos_x = *x;
      v[0].pos_y = *y;
      v[0].pos_z = 0.0;
      q = (1 + *speed / 20);
      v[1].pos_x = *x * q;
      v[1].pos_y = *y * q;
      v[1].pos_z = 0.0;
      q = (1 + *speed / 100);
      *x = *x * q;
      *y = *y * q;
      *speed += seq->dt;
      if ((*x == 0.0 && *y == 0.0) ||
          *x < -1.0 || *x > 1.0 ||
          *y < -1.0 || *y > 1.0)
        star_init(star);
    }
    
    bool lightspeed_load (s_sequence *seq)
    {
      uw i;
      uw star_count;
      s_window_sdl2 *window;
      assert(seq);
      window = seq->window;
      assert(window);
      tag_tuple(&seq->tag, LIGHTSPEED_STAR_MAX);
      star_count = window->w * window->h * LIGHTSPEED_STAR_PROBABILITY;
      if (star_count > LIGHTSPEED_STAR_MAX)
        star_count = LIGHTSPEED_STAR_MAX;
      i = 0;
      while (i < star_count) {
        star_init(seq->tag.data.tuple.tag + i);
        i++;
      }
      return true;
    }
    
    bool lightspeed_render (s_sequence *seq)
    {
      uw i;
      uw star_count;
      s_gl_vertex *v;
      s_window_sdl2 *window;
      assert(seq);
      window = seq->window;
      assert(window);
      mat4_init_identity(&g_ortho.model_matrix);
      mat4_scale(&g_ortho.model_matrix, (f32) window->w / 2.0f,
                         (f32) window->h / 2.0f, 1.0f);
      mat4_translate(&g_ortho.model_matrix, 1, 1, 0);
      gl_ortho_update_model_matrix(&g_ortho);
      star_count = window->w * window->h * LIGHTSPEED_STAR_PROBABILITY;
      if (star_count > LIGHTSPEED_STAR_MAX)
        star_count = LIGHTSPEED_STAR_MAX;
      v = g_lines_stars.vertex.data;
      i = 0;
      while (i < star_count) {
        star_render(seq->tag.data.tuple.tag + i, seq, v);
        v += 2;
        i++;
      }
      assert(glGetError() == GL_NO_ERROR);
      gl_lines_update(&g_lines_stars, star_count);
      assert(glGetError() == GL_NO_ERROR);
      glDisable(GL_DEPTH_TEST);
      assert(glGetError() == GL_NO_ERROR);
      glClearColor(0, 0, 0, 1);
      assert(glGetError() == GL_NO_ERROR);
      glClear(GL_COLOR_BUFFER_BIT);
      assert(glGetError() == GL_NO_ERROR);
      glBlendColor(1, 1, 1, 0.7f);
      assert(glGetError() == GL_NO_ERROR);
      glEnable(GL_BLEND);
      assert(glGetError() == GL_NO_ERROR);
      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
      assert(glGetError() == GL_NO_ERROR);
      glEnable(GL_LINE_SMOOTH);
      assert(glGetError() == GL_NO_ERROR);
      gl_lines_render(&g_lines_stars, star_count);
      assert(glGetError() == GL_NO_ERROR);
      return true;
    }
    
    bool lightspeed_unload (s_sequence *seq)
    {
      (void) seq;
      return true;
    }