Hash :
db40523c
Author :
Thomas de Grivel
Date :
2025-03-02T16:14:12
Change copyright wording and extend to 2025
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/* kc3
* Copyright from 2022 to 2025 kmx.io <contact@kmx.io>
*
* Permission is hereby granted to use this software granted the above
* copyright notice and this permission paragraph are included in all
* copies and substantial portions of this software.
*
* THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
* PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
* AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
* THIS SOFTWARE.
*/
#include <libkc3/kc3.h>
#include "mat4.h"
#include "vec3.h"
#include "gl_vertex.h"
sw buf_inspect_gl_vertex (s_buf *buf, const s_gl_vertex *v)
{
sw r;
sw result = 0;
assert(buf);
assert(v);
if ((r = buf_write_1(buf, "%GL.Vertex{pos_x: ")) < 0)
return r;
result += r;
if ((r = buf_inspect_f32(buf, &v->pos_x)) < 0)
return r;
result += r;
if ((r = buf_write_1(buf, ", pos_y: ")) < 0)
return r;
result += r;
if ((r = buf_inspect_f32(buf, &v->pos_y)) < 0)
return r;
result += r;
if ((r = buf_write_1(buf, ", pos_z: ")) < 0)
return r;
result += r;
if ((r = buf_inspect_f32(buf, &v->pos_z)) < 0)
return r;
result += r;
if ((r = buf_write_1(buf, "}")) < 0)
return r;
result += r;
buf_flush(buf);
return result;
}
sw err_inspect_gl_vertex (const s_gl_vertex *v)
{
return buf_inspect_gl_vertex(env_global()->err, v);
}
void gl_vertex_attrib (void)
{
assert(glGetError() == GL_NO_ERROR);
glEnableVertexAttribArray(0);
assert(glGetError() == GL_NO_ERROR);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
(void *) 0);
assert(glGetError() == GL_NO_ERROR);
glEnableVertexAttribArray(1);
assert(glGetError() == GL_NO_ERROR);
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
(void *) (3 * sizeof(float)));
assert(glGetError() == GL_NO_ERROR);
glEnableVertexAttribArray(2);
assert(glGetError() == GL_NO_ERROR);
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(s_gl_vertex),
(void *) (6 * sizeof(float)));
assert(glGetError() == GL_NO_ERROR);
}
void gl_vertex_transform (s_gl_vertex *vertex, const s_mat4 *matrix)
{
assert(vertex);
assert(matrix);
mat4_mult_vec3(matrix, (s_vec3 *) &vertex->pos_x,
(s_vec3 *) &vertex->pos_x);
mat4_mult_vec3(matrix, (s_vec3 *) &vertex->normal_x,
(s_vec3 *) &vertex->normal_x);
vec3_normalize((s_vec3 *) &vertex->normal_x);
}