Edit

kc3-lang/kc3/libkc3_window/types.h

Branch :

  • libkc3_window/types.h
  • /* kc3
     * Copyright 2022,2023,2024 kmx.io <contact@kmx.io>
     *
     * Permission is hereby granted to use this software granted the above
     * copyright notice and this permission paragraph are included in all
     * copies and substantial portions of this software.
     *
     * THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
     * PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
     * AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
     * THIS SOFTWARE.
     */
    /** @file types.h
     *  @brief Module C3.Window
     *
     *  Base struct for all GUI window operations.
     */
    #ifndef LIBKC3_WINDOW_TYPES_H
    #define LIBKC3_WINDOW_TYPES_H
    
    #include <libkc3/types.h>
    
    typedef struct window s_window;
    
    /* return false to break event loop */
    typedef bool (*f_window_button) (s_window *window, u8 button,
                                     uw x, uw y);
    
    /* return false to break event loop */
    typedef bool (*f_window_key) (s_window *window, uw sym);
    
    /* return false to break event loop */
    typedef bool (*f_window_load) (s_window *window);
    
    /* return false to break event loop */
    typedef bool (*f_window_motion) (s_window *window, sw x, sw y);
    
    /* return false to break event loop */
    typedef bool (*f_window_render) (s_window *window);
    
    /* return false to break event loop */
    typedef bool (*f_window_resize) (s_window *window,
                                     uw w, uw h);
    
    typedef void (*f_window_unload) (s_window *window);
    
    /* To subtype make a copy of this struct while replacing
     * pointer types (including pointer to function types).
     * E.g. see libkc3/window/cairo/types.h */
    struct window {
      sw              x;
      sw              y;
      uw              w;
      uw              h;
      bool            fullscreen;
      f_window_button button;
      f_window_key    key;
      f_window_load   load;
      f_window_motion motion;
      f_window_render render;
      void           *context;
      f_window_resize resize;
      s_sequence     *seq;
      s_sequence     *sequence;
      uw              sequence_count;
      uw              sequence_pos;
      s_tag           tag; // TODO: move sequence to tag
      const char     *title;
      f_window_unload unload;
    };
    
    #endif /* LIBKC3_WINDOW_TYPES_H */