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kc3-lang/libevent/whatsnew-2.0.txt

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  • Author : Patrick Pelletier
    Date : 2013-01-30 16:07:30
    Hash : a452811e
    Message : "buffer" spelling

  • whatsnew-2.0.txt
  • What's New In Libevent 2.0 so far:
    
    1. Meta-issues
    
    1.1. About this document
    
      This document describes the key differences between Libevent 1.4 and
      Libevent 2.0, from a user's point of view.  It was most recently
      updated based on features in git master as of August 2010.
    
      NOTE: I am very sure that I missed some thing on this list.  Caveat
      haxxor.
    
    1.2. Better documentation
    
      There is now a book-in-progress that explains how to use Libevent and its
      growing pile of APIs.  As of this writing, it covers everything except the
      http and rpc code.  Check out the latest draft at
      http://www.wangafu.net/~nickm/libevent-book/ .
    
    2. New and Improved Event APIs
    
      Many APIs are improved, refactored, or deprecated in Libevent 2.0.
    
      COMPATIBILITY:
    
      Nearly all existing code that worked with Libevent 1.4 should still
      work correctly with Libevent 2.0.  However, if you are writing new code,
      or if you want to port old code, we strongly recommend using the new APIs
      and avoiding deprecated APIs as much as possible.
    
      Binaries linked against Libevent 1.4 will need to be recompiled to link
      against Libevent 2.0.  This is nothing new; we have never been good at
      preserving binary compatibility between releases.  We'll try harder in the
      future, though: see 2.1 below.
    
    2.1. New header layout for improved forward-compatibility
    
      Libevent 2.0 has a new header layout to make it easier for programmers to
      write good, well-supported libevent code.  The new headers are divided
      into three types.
    
      There are *regular headers*, like event2/event.h.  These headers contain
      the functions that most programmers will want to use.
    
      There are *backward compatibility headers*, like event2/event_compat.h.
      These headers contain declarations for deprecated functions from older
      versions of Libevent.  Documentation in these headers should suggest what's
      wrong with the old functions, and what functions you want to start using
      instead of the old ones.  Some of these functions might be removed in a
      future release.  New programs should generally not include these headers.
    
      Finally, there are *structure headers*, like event2/event_struct.h.
      These headers contain definitions of some structures that Libevent has
      historically exposed.  Exposing them caused problems in the past,
      since programs that were compiled to work with one version of Libevent
      would often stop working with another version that changed the size or
      layout of some object.  We've moving them into separate headers so
      that programmers can know that their code is not depending on any
      unstable aspect of the Libvent ABI.  New programs should generally not
      include these headers unless they really know what they are doing, are
      willing to rebuild their software whenever they want to link it
      against a new version of Libevent, and are willing to risk their code
      breaking if and when data structures change.
    
      Functionality that once was located in event.h is now more subdivided.
      The core event logic is now in event2/event.h.  The "evbuffer" functions
      for low-level buffer manipulation are in event2/buffer.h.  The
      "bufferevent" functions for higher-level buffered IO are in
      event2/bufferevent.h.
    
      COMPATIBILITY:
    
      All of the old headers (event.h, evdns.h, evhttp.h, evrpc.h, and
      evutil.h) will continue to work by including the corresponding new
      headers.  Old code should not be broken by this change.
    
    2.2. New thread-safe, binary-compatible, harder-to-mess-up APIs
    
      Some aspects of the historical Libevent API have encouraged
      non-threadsafe code, or forced code built against one version of Libevent
      to no longer build with another.  The problems with now-deprecated APIs
      fell into two categories:
    
         1) Dependence on the "current" event_base.  In an application with
            multiple event_bases, Libevent previously had a notion of the
            "current" event_base.  New events were linked to this base, and
            the caller needed to explicitly reattach them to another base.
            This was horribly error-prone.
    
            Functions like "event_set" that worked with the "current" event_base
            are now deprecated but still available (see 2.1).  There are new
            functions like "event_assign" that take an explicit event_base
            argument when setting up a structure.  Using these functions will help
            prevent errors in your applications, and to be more threadsafe.
    
         2) Structure dependence.  Applications needed to allocate 'struct
            event' themselves, since there was no function in Libevent to do it
            for them.  But since the size and contents of struct event can
            change between libevent versions, this created binary-compatibility
            nightmares.  All structures of this kind are now isolated in
            _struct.h header (see 2.1), and there are new allocate-and-
            initialize functions you can use instead of the old initialize-only
            functions.  For example, instead of malloc and event_set, you
            can use event_new().
    
            (For people who do really want to allocate a struct event on the
            stack, or put one inside another structure, you can still use
            event2/event_compat.h.)
    
       So in the case where old code would look like this:
    
          #include <event.h>
          ...
          struct event *ev = malloc(sizeof(struct event));
          /* This call will cause a buffer overrun if you compile with one version
             of Libevent and link dynamically against another. */
          event_set(ev, fd, EV_READ, cb, NULL);
          /* If you forget this call, your code will break in hard-to-diagnose
             ways in the presence of multiple event bases. */
          event_set_base(ev, base);
    
       New code will look more like this:
    
         #include <event2/event.h>
         ...
         struct event *ev;
         ev = event_new(base, fd, EV_READ, cb, NULL);
    
    2.3. Overrideable allocation functions
    
      If you want to override the allocation functions used by libevent
      (for example, to use a specialized allocator, or debug memory
      issues, or so on), you can replace them by calling
      event_set_mem_functions.  It takes replacements for malloc(),
      free(), and realloc().
    
      If you're going to use this facility, you need to call it _before_
      Libevent does any memory allocation; otherwise, Libevent may allocate some
      memory with malloc(), and free it with the free() function you provide.
    
      You can disable this feature when you are building Libevent by passing
      the --disable-malloc-replacement argument to configure.
    
    2.4. Configurable event_base creation
    
      Older versions of Libevent would always got the fastest backend
      available, unless you reconfigured their behavior with the environment
      variables EVENT_NOSELECT, EVENT_NOPOLL, and so forth.  This was annoying
      to programmers who wanted to pick a backend explicitly without messing
      with the environment.
    
      Also, despite our best efforts, not every backend supports every
      operation we might like.  Some features (like edge-triggered events, or
      working with non-socket file descriptors) only work with some operating
      systems' fast backends.  Previously, programmers who cared about this
      needed to know which backends supported what.  This tended to get quite
      ungainly.
    
      There is now an API to choose backends, either by name or by feature.
      Here is an example:
    
          struct event_config_t *config;
          struct event_base *base;
    
          /* Create a new configuration object. */
          config = event_config_new();
          /* We don't want to use the "select" method. */
          event_config_avoid_method(config, "select");
          /* We want a method that can work with non-socket file descriptors */
          event_config_require_features(config, EV_FEATURE_FDS);
    
          base = event_base_new_with_config(config);
          if (!base) {
             /* There is no backend method that does what we want. */
             exit(1);
          }
          event_config_free(config);
    
      Supported features are documented in event2/event.h
    
    2.5. Socket is now an abstract type
    
      All APIs that formerly accepted int as a socket type now accept
      "evutil_socket_t".  On Unix, this is just an alias for "int" as
      before.  On Windows, however, it's an alias for SOCKET, which can
      be wider than int on 64-bit platforms.
    
    2.6. Timeouts and persistent events work together.
    
      Previously, it wasn't useful to set a timeout on a persistent event:
      the timeout would trigger once, and never again.  This is not what
      applications tend to want.  Instead, applications tend to want every
      triggering of the event to re-set the timeout.  So now, if you set
      up an event like this:
           struct event *ev;
           struct timeval tv;
           ev = event_new(base, fd, EV_READ|EV_PERSIST, cb, NULL);
           tv.tv_sec = 1;
           tv.tv_usec = 0;
           event_add(ev, &tv);
    
      The callback 'cb' will be invoked whenever fd is ready to read, OR whenever
      a second has passed since the last invocation of cb.
    
    2.7. Multiple events allowed per fd
    
      Older versions of Libevent allowed at most one EV_READ event and at most
      one EV_WRITE event per socket, per event base.  This restriction is no
      longer present.
    
    2.8. evthread_* functions for thread-safe structures.
    
      Libevent structures can now be built with locking support.  This code
      makes it safe to add, remove, and activate events on an event base from a
      different thread.  (Previously, if you wanted to write multithreaded code
      with Libevent, you could only an event_base or its events in one thread at
      a time.)
    
      If you want threading support and you're using pthreads, you can just
      call evthread_use_pthreads().  (You'll need to link against the
      libevent_pthreads library in addition to libevent_core.  These functions are
      not in libevent_core.)
    
      If you want threading support and you're using Windows, you can just
      call evthread_use_windows_threads().
    
      If you are using some locking system besides Windows and pthreads, You
      can enable this on a per-event-base level by writing functions to
      implement mutexes, conditions, and thread IDs, and passing them to
      evthread_set_lock_callbacks and related functions in event2/thread.h.
    
      Once locking functions are enabled, every new event_base is created with a
      lock.  You can prevent a single event_base from being built with a lock
      disabled by using the EVENT_BASE_FLAG_NOLOCK flag in its
      event_config.  If an event_base is created with a lock, it is safe to call
      event_del, event_add, and event_active on its events from any thread.  The
      event callbacks themselves are still all executed from the thread running
      the event loop.
    
      To make an evbuffer or a bufferevent object threadsafe, call its
      *_enable_locking() function.
    
      The HTTP api is not currently threadsafe.
    
      To build Libevent with threading support disabled, pass
      --disable-thread-support to the configure script.
    
    2.9. Edge-triggered events on some backends.
    
      With some backends, it's now possible to add the EV_ET flag to an event
      in order to request that the event's semantics be edge-triggered.  Right
      now, epoll and kqueue support this.
    
      The corresponding event_config feature is EV_FEATURE_ET; see 2.4 for more
      information.
    
    2.10. Better support for huge numbers of timeouts
    
      The heap-based priority queue timer implementation for Libevent 1.4 is good
      for randomly distributed timeouts, but suboptimal if you have huge numbers
      of timeouts that all expire in the same amount of time after their
      creation.  The new event_base_init_common_timeout() logic lets you signal
      that a given timeout interval will be very common, and should use a linked
      list implementation instead of a priority queue.
    
    2.11. Improved debugging support
    
      It's been pretty easy to forget to delete all your events before you
      re-initialize them, or otherwise put Libevent in an internally inconsistent
      state.  You can tell libevent to catch these and other common errors with
      the new event_enable_debug_mode() call.  Just invoke it before you do
      any calls to other libevent functions, and it'll catch many common
      event-level errors in your code.
    
    2.12. Functions to access all event fields
    
      So that you don't have to access the struct event fields directly, Libevent
      now provides accessor functions to retrieve everything from an event that
      you set during event_new() or event_assign().
    
    3. Backend-specific and performance improvements.
    
    3.1. Change-minimization on O(1) backends
    
      With previous versions of Libevent, if you called event_del() and
      event_add() repeatedly on a single event between trips to the backend's
      dispatch function, the backend might wind up making unnecessary calls or
      passing unnecessary data to the kernel.  The new backend logic batches up
      redundant adds and deletes, and performs no more operations than necessary
      at the kernel level.
    
      This logic is on for the kqueue backend, and available (but off by
      default) for the epoll backend.  To turn it on for the epoll backend,
      set the EVENT_BASE_FLAG_EPOLL_USE_CHANGELIST flag in the
      event_base_cofig, or set the EVENT_EPOLL_USE_CHANGELIST environment
      variable.  Doing this with epoll may result in weird bugs if you give
      any fds closed by dup() or its variants.
    
    3.2. Improved notification on Linux
    
      When we need to wake the event loop up from another thread, we use
      an epollfd to do so, instead of a socketpair.  This is supposed to be
      faster.
    
    3.3. Windows: better support for everything
    
      Bufferevents on Windows can use a new mechanism (off-by-default; see below)
      to send their data via Windows overlapped IO and get their notifications
      via the IOCP API.  This should be much faster than using event-based
      notification.
    
      Other functions throughout the code have been fixed to work more
      consistently with Windows.  Libevent now builds on Windows using either
      mingw, or using MSVC (with nmake).  Libevent works fine with UNICODE
      defined, or not.
    
      Data structures are a little smarter: our lookups from socket to pending
      event are now done with O(1) hash tables rather than O(lg n) red-black
      trees.
    
      Unfortunately, the main Windows backend is still select()-based: from
      testing the IOCP backends on the mailing list, it seems that there isn't
      actually a way to tell for certain whether a socket is writable with IOCP.
      Libevent 2.1 may add a multithreaded WaitForMultipleEvents-based
      backend for better performance with many inactive sockets and better
      integration with Windows events.
    
    4. Improvements to evbuffers
    
      Libevent has long had an "evbuffer" implementation to wrap access to an
      input or output memory buffer.  In previous versions, the implementation
      was very inefficient and lacked some desirable features.  We've made many
      improvements in Libevent 2.0.
    
    4.1. Chunked-memory internal representation
    
      Previously, each evbuffer was a huge chunk of memory.  When we ran out of
      space in an evbuffer, we used realloc() to grow the chunk of memory.  When
      data was misaligned, we used memmove to move the data back to the front
      of the buffer.
    
      Needless to say, this is a terrible interface for networked IO.
    
      Now, evbuffers are implemented as a linked list of memory chunks, like
      most Unix kernels use for network IO.  (See Linux's skbuf interfaces,
      or *BSD's mbufs).  Data is added at the end of the linked list and
      removed from the front, so that we don't ever need realloc huge chunks
      or memmove the whole buffer contents.
    
      To avoid excessive calls to read and write, we use the readv/writev
      interfaces (or WSASend/WSARecv on Windows) to do IO on multiple chunks at
      once with a single system call.
    
      COMPATIBILITY NOTE:
      The evbuffer struct is no longer exposed in a header.  The code here is
      too volatile to expose an official evbuffer structure, and there was never
      any means provided to create an evbuffer except via evbuffer_new which
      heap-allocated the buffer.
    
      If you need access to the whole buffer as a linear chunk of memory, the
      EVBUFFER_DATA() function still works.  Watch out, though: it needs to copy
      the buffer's contents in a linear chunk before you can use it.
    
    4.2. More flexible readline support
    
      The old evbuffer_readline() function (which accepted any sequence of
      CR and LF characters as a newline, and which couldn't handle lines
      containing NUL characters), is now deprecated.  The preferred
      function is evbuffer_readln(), which supports a variety of
      line-ending styles, and which can return the number of characters in
      the line returned.
    
      You can also call evbuffer_search_eol() to find the end of a line
      in an evbuffer without ever extracting the line.
    
    4.3. Support for file-based IO in evbuffers.
    
      You can now add chunks of a file into a evbuffer, and Libevent will have
      your OS use mapped-memory functionality, sendfile, or splice to transfer
      the data without ever copying it to userspace.  On OSs where this is not
      supported, Libevent just loads the data.
    
      There are probably some bugs remaining in this code.  On some platforms
      (like Windows), it just reads the relevant parts of the file into RAM.
    
    4.4. Support for zero-copy ("scatter/gather") writes in evbuffers.
    
      You can add a piece of memory to an evbuffer without copying it.
      Instead, Libevent adds a new element to the evbuffer's linked list of
      chunks with a pointer to the memory you supplied.  You can do this
      either with a reference-counted chunk (via evbuffer_add_reference), or
      by asking Libevent for a pointer to its internal vectors (via
      evbuffer_reserve_space or evbuffer_peek()).
    
    4.5. Multiple callbacks per evbuffer
    
      Previously, you could only have one callback active on an evbuffer at a
      time.  In practice, this meant that if one part of Libevent was using an
      evbuffer callback to notice when an internal evbuffer was reading or
      writing data, you couldn't have your own callback on that evbuffer.
    
      Now, you can now use the evbuffer_add_cb() function to add a callback that
      does not interfere with any other callbacks.
    
      The evbuffer_setcb() function is now deprecated.
    
    4.6. New callback interface
    
      Previously, evbuffer callbacks were invoked with the old size of the
      buffer and the new size of the buffer.  This interface could not capture
      operations that simultaneously filled _and_ drained a buffer, or handle
      cases where we needed to postpone callbacks until multiple operations were
      complete.
    
      Callbacks that are set with evbuffer_setcb still use the old API.
      Callbacks added with evbuffer_add_cb() use a new interface that takes a
      pointer to a struct holding the total number of bytes drained read and the
      total number of bytes written.  See event2/buffer.h for full details.
    
    4.7. Misc new evbuffer features
    
       You can use evbuffer_remove() to move a given number of bytes from one
       buffer to another.
    
       The evbuffer_search() function lets you search for repeated instances of
       a pattern inside an evbuffer.
    
       You can use evbuffer_freeze() to temporarily suspend drains from or adds
       to a given evbuffer.  This is useful for code that exposes an evbuffer as
       part of its public API, but wants users to treat it as a pure source or
       sink.
    
       There's an evbuffer_copyout() that looks at the data at the start of an
       evbuffer without doing a drain.
    
       You can have an evbuffer defer all of its callbacks, so that rather than
       being invoked immediately when the evbuffer's length changes, they are
       invoked from within the event_loop.  This is useful when you have a
       complex set of callbacks that can change the length of other evbuffers,
       and you want to avoid having them recurse and overflow your stack.
    
    5. Bufferevents improvements
    
       Libevent has long included a "bufferevents" structure and related
       functions that were useful for generic buffered IO on a TCP connection.
       This is what Libevent uses for its HTTP implementation.  In addition to
       the improvements that they get for free from the underlying evbuffer
       implementation above, there are many new features in Libevent 2.0's
       evbuffers.
    
    5.1. New OO implementations
    
       The "bufferevent" structure is now an abstract base type with multiple
       implementations.  This should not break existing code, which always
       allocated bufferevents with bufferevent_new().
    
       Current implementations of the bufferevent interface are described below.
    
    5.2. bufferevent_socket_new() replaces bufferevent_new()
    
       Since bufferevents that use a socket are not the only kind,
       bufferevent_new() is now deprecated.  Use bufferevent_socket_new()
       instead.
    
    5.3. Filtered bufferevent IO
    
       You can use bufferevent_filter_new() to create a bufferevent that wraps
       around another bufferevent and transforms data it is sending and
       receiving.  See test/regress_zlib.c for a toy example that uses zlib to
       compress data before sending it over a bufferevent.
    
    5.3. Linked pairs of bufferevents
    
       You can use bufferevent_pair_new() to produce two linked
       bufferevents.  This is like using socketpair, but doesn't require
       system-calls.
    
    5.4. SSL support for bufferevents with OpenSSL
    
       There is now a bufferevent type that supports SSL/TLS using the
       OpenSSL library.  The code for this is build in a separate
       library, libevent_openssl, so that your programs don't need to
       link against OpenSSL unless they actually want SSL support.
    
       There are two ways to construct one of these bufferevents, both
       declared in <event2/bufferevent_ssl.h>.  If you want to wrap an
       SSL layer around an existing bufferevent, you would call the
       bufferevent_openssl_filter_new() function.  If you want to do SSL
       on a socket directly, call bufferevent_openssl_socket_new().
    
    5.5. IOCP support for bufferevents on Windows
    
       There is now a bufferevents backend that supports IOCP on Windows.
       Supposedly, this will eventually make Windows IO much faster for
       programs using bufferevents.  We'll have to see; the code is not
       currently optimized at all.  To try it out, call the
       event_base_start_iocp() method on an event_base before contructing
       bufferevents.
    
       This is tricky code; there are probably some bugs hiding here.
    
    5.6. Improved connect support for bufferevents.
    
       You can now create a bufferevent that is not yet connected to any
       host, and tell it to connect, either by address or by hostname.
    
       The functions to do this are bufferevent_socket_connect and
       bufferevent_socket_connect_hostname.
    
    5.7. Rate-limiting for bufferevents
    
       If you need to limit the number of bytes read/written by a single
       bufferevent, or by a group of them, you can do this with a new set of
       bufferevent rate-limiting calls.
    
    6. Other improvements
    
    6.1. DNS improvements
    
    6.1.1. DNS: IPv6 nameservers
    
       The evdns code now lets you have nameservers whose addresses are IPv6.
    
    6.1.2. DNS: Better security
    
       Libevent 2.0 tries harder to resist DNS answer-sniping attacks than
       earlier versions of evdns.  See comments in the code for full details.
    
       Notably, evdns now supports the "0x20 hack" to make it harder to
       impersonate a DNS server.  Additionally, Libevent now uses a strong
       internal RNG to generate DNS transaction IDs, so you don't need to supply
       your own.
    
    6.1.3. DNS: Getaddrinfo support
    
       There's now an asynchronous getaddrinfo clone, evdns_getaddrinfo(),
       to make the results of the evdns functions more usable.  It doesn't
       support every feature of a typical platform getaddrinfo() yet, but it
       is quite close.
    
       There is also a blocking evutil_getaddrinfo() declared in
       event2/util.h, to provide a getaddrinfo() implementation for
       platforms that don't have one, and smooth over the differences in
       various platforms implementations of RFC3493.
    
       Bufferevents provide bufferevent_connect_hostname(), which combines
       the name lookup and connect operations.
    
    6.1.4. DNS: No more evdns globals
    
       Like an event base, evdns operations are now supposed to use an evdns_base
       argument.  This makes them easier to wrap for other (more OO) languages,
       and easier to control the lifetime of.  The old evdns functions will
       still, of course, continue working.
    
    6.2. Listener support
    
       You can now more easily automate setting up a bound socket to listen for
       TCP connections.  Just use the evconnlistener_*() functions in the
       event2/listener.h header.
    
       The listener code supports IOCP on Windows if available.
    
    6.3. Secure RNG support
    
       Network code very frequently needs a secure, hard-to-predict random number
       generator.  Some operating systems provide a good C implementation of one;
       others do not.  Libevent 2.0 now provides a consistent implementation
       based on the arc4random code originally from OpenBSD.  Libevent (and you)
       can use the evutil_secure_rng_*() functions to access a fairly secure
       random stream of bytes.
    
    6.4. HTTP
    
       The evhttp uriencoding and uridecoding APIs have updated versions
       that behave more correctly, and can handle strings with internal NULs.
    
       The evhttp query parsing and URI parsing logic can now detect errors
       more usefully.  Moreover, we include an actual URI parsing function
       (evhttp_uri_parse()) to correctly parse URIs, so as to discourage
       people from rolling their own ad-hoc parsing functions.
    
       There are now accessor functions for the useful fields of struct http
       and friends; it shouldn't be necessary to access them directly any
       more.
    
       Libevent now lets you declare support for all specified HTTP methods,
       including OPTIONS, PATCH, and so on.  The default list is unchanged.
    
       Numerous evhttp bugs also got fixed.
    
    7. Infrastructure improvements
    
    7.1. Better unit test framework
    
       We now use a unit test framework that Nick wrote called "tinytest".
       The main benefit from Libevent's point of view is that tests which
       might mess with global state can all run each in their own
       subprocess.  This way, when there's a bug that makes one unit test
       crash or mess up global state, it doesn't affect any others.
    
    7.2. Better unit tests
    
       Despite all the code we've added, our unit tests are much better than
       before.  Right now, iterating over the different backends on various
       platforms, I'm getting between 78% and 81% test coverage, compared
       with less than 45% test coverage in Libevent 1.4.