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kc3-lang/libevent/event.c

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  • Author : Nick Mathewson
    Date : 2011-04-21 18:16:26
    Hash : 2d8cf0b7
    Message : Defensive programming to prevent (hopefully impossible) stack-stomping

  • event.c
  • /*
     * Copyright (c) 2000-2004 Niels Provos <provos@citi.umich.edu>
     * All rights reserved.
     *
     * Redistribution and use in source and binary forms, with or without
     * modification, are permitted provided that the following conditions
     * are met:
     * 1. Redistributions of source code must retain the above copyright
     *    notice, this list of conditions and the following disclaimer.
     * 2. Redistributions in binary form must reproduce the above copyright
     *    notice, this list of conditions and the following disclaimer in the
     *    documentation and/or other materials provided with the distribution.
     * 3. The name of the author may not be used to endorse or promote products
     *    derived from this software without specific prior written permission.
     *
     * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     */
    #ifdef HAVE_CONFIG_H
    #include "config.h"
    #endif
    
    #ifdef WIN32
    #define WIN32_LEAN_AND_MEAN
    #include <windows.h>
    #undef WIN32_LEAN_AND_MEAN
    #endif
    #include <sys/types.h>
    #ifdef HAVE_SYS_TIME_H
    #include <sys/time.h>
    #else 
    #include <sys/_libevent_time.h>
    #endif
    #include <sys/queue.h>
    #include <stdio.h>
    #include <stdlib.h>
    #ifndef WIN32
    #include <unistd.h>
    #endif
    #include <errno.h>
    #include <signal.h>
    #include <string.h>
    #include <assert.h>
    #include <time.h>
    
    #include "event.h"
    #include "event-internal.h"
    #include "evutil.h"
    #include "log.h"
    
    #ifdef HAVE_EVENT_PORTS
    extern const struct eventop evportops;
    #endif
    #ifdef HAVE_SELECT
    extern const struct eventop selectops;
    #endif
    #ifdef HAVE_POLL
    extern const struct eventop pollops;
    #endif
    #ifdef HAVE_EPOLL
    extern const struct eventop epollops;
    #endif
    #ifdef HAVE_WORKING_KQUEUE
    extern const struct eventop kqops;
    #endif
    #ifdef HAVE_DEVPOLL
    extern const struct eventop devpollops;
    #endif
    #ifdef WIN32
    extern const struct eventop win32ops;
    #endif
    
    /* In order of preference */
    static const struct eventop *eventops[] = {
    #ifdef HAVE_EVENT_PORTS
    	&evportops,
    #endif
    #ifdef HAVE_WORKING_KQUEUE
    	&kqops,
    #endif
    #ifdef HAVE_EPOLL
    	&epollops,
    #endif
    #ifdef HAVE_DEVPOLL
    	&devpollops,
    #endif
    #ifdef HAVE_POLL
    	&pollops,
    #endif
    #ifdef HAVE_SELECT
    	&selectops,
    #endif
    #ifdef WIN32
    	&win32ops,
    #endif
    	NULL
    };
    
    /* Global state */
    struct event_base *current_base = NULL;
    extern struct event_base *evsignal_base;
    static int use_monotonic;
    
    /* Handle signals - This is a deprecated interface */
    int (*event_sigcb)(void);		/* Signal callback when gotsig is set */
    volatile sig_atomic_t event_gotsig;	/* Set in signal handler */
    
    /* Prototypes */
    static void	event_queue_insert(struct event_base *, struct event *, int);
    static void	event_queue_remove(struct event_base *, struct event *, int);
    static int	event_haveevents(struct event_base *);
    
    static void	event_process_active(struct event_base *);
    
    static int	timeout_next(struct event_base *, struct timeval **);
    static void	timeout_process(struct event_base *);
    static void	timeout_correct(struct event_base *, struct timeval *);
    
    static void
    detect_monotonic(void)
    {
    #if defined(HAVE_CLOCK_GETTIME) && defined(CLOCK_MONOTONIC)
    	struct timespec	ts;
    
    	if (clock_gettime(CLOCK_MONOTONIC, &ts) == 0)
    		use_monotonic = 1;
    #endif
    }
    
    static int
    gettime(struct event_base *base, struct timeval *tp)
    {
    	if (base->tv_cache.tv_sec) {
    		*tp = base->tv_cache;
    		return (0);
    	}
    
    #if defined(HAVE_CLOCK_GETTIME) && defined(CLOCK_MONOTONIC)
    	if (use_monotonic) {
    		struct timespec	ts;
    
    		if (clock_gettime(CLOCK_MONOTONIC, &ts) == -1)
    			return (-1);
    
    		tp->tv_sec = ts.tv_sec;
    		tp->tv_usec = ts.tv_nsec / 1000;
    		return (0);
    	}
    #endif
    
    	return (evutil_gettimeofday(tp, NULL));
    }
    
    struct event_base *
    event_init(void)
    {
    	struct event_base *base = event_base_new();
    
    	if (base != NULL)
    		current_base = base;
    
    	return (base);
    }
    
    struct event_base *
    event_base_new(void)
    {
    	int i;
    	struct event_base *base;
    
    	if ((base = calloc(1, sizeof(struct event_base))) == NULL)
    		event_err(1, "%s: calloc", __func__);
    
    	event_sigcb = NULL;
    	event_gotsig = 0;
    
    	detect_monotonic();
    	gettime(base, &base->event_tv);
    	
    	min_heap_ctor(&base->timeheap);
    	TAILQ_INIT(&base->eventqueue);
    	base->sig.ev_signal_pair[0] = -1;
    	base->sig.ev_signal_pair[1] = -1;
    	
    	base->evbase = NULL;
    	for (i = 0; eventops[i] && !base->evbase; i++) {
    		base->evsel = eventops[i];
    
    		base->evbase = base->evsel->init(base);
    	}
    
    	if (base->evbase == NULL)
    		event_errx(1, "%s: no event mechanism available", __func__);
    
    	if (evutil_getenv("EVENT_SHOW_METHOD")) 
    		event_msgx("libevent using: %s\n",
    			   base->evsel->name);
    
    	/* allocate a single active event queue */
    	event_base_priority_init(base, 1);
    
    	return (base);
    }
    
    void
    event_base_free(struct event_base *base)
    {
    	int i, n_deleted=0;
    	struct event *ev;
    
    	if (base == NULL && current_base)
    		base = current_base;
    	if (base == current_base)
    		current_base = NULL;
    
    	/* XXX(niels) - check for internal events first */
    	assert(base);
    	/* Delete all non-internal events. */
    	for (ev = TAILQ_FIRST(&base->eventqueue); ev; ) {
    		struct event *next = TAILQ_NEXT(ev, ev_next);
    		if (!(ev->ev_flags & EVLIST_INTERNAL)) {
    			event_del(ev);
    			++n_deleted;
    		}
    		ev = next;
    	}
    	while ((ev = min_heap_top(&base->timeheap)) != NULL) {
    		event_del(ev);
    		++n_deleted;
    	}
    
    	for (i = 0; i < base->nactivequeues; ++i) {
    		for (ev = TAILQ_FIRST(base->activequeues[i]); ev; ) {
    			struct event *next = TAILQ_NEXT(ev, ev_active_next);
    			if (!(ev->ev_flags & EVLIST_INTERNAL)) {
    				event_del(ev);
    				++n_deleted;
    			}
    			ev = next;
    		}
    	}
    
    	if (n_deleted)
    		event_debug(("%s: %d events were still set in base",
    			__func__, n_deleted));
    
    	if (base->evsel->dealloc != NULL)
    		base->evsel->dealloc(base, base->evbase);
    
    	for (i = 0; i < base->nactivequeues; ++i)
    		assert(TAILQ_EMPTY(base->activequeues[i]));
    
    	assert(min_heap_empty(&base->timeheap));
    	min_heap_dtor(&base->timeheap);
    
    	for (i = 0; i < base->nactivequeues; ++i)
    		free(base->activequeues[i]);
    	free(base->activequeues);
    
    	assert(TAILQ_EMPTY(&base->eventqueue));
    
    	free(base);
    }
    
    /* reinitialized the event base after a fork */
    int
    event_reinit(struct event_base *base)
    {
    	const struct eventop *evsel = base->evsel;
    	void *evbase = base->evbase;
    	int res = 0;
    	struct event *ev;
    
    #if 0
    	/* Right now, reinit always takes effect, since even if the
    	   backend doesn't require it, the signal socketpair code does.
    	 */
    	/* check if this event mechanism requires reinit */
    	if (!evsel->need_reinit)
    		return (0);
    #endif
    
    	/* prevent internal delete */
    	if (base->sig.ev_signal_added) {
    		/* we cannot call event_del here because the base has
    		 * not been reinitialized yet. */
    		event_queue_remove(base, &base->sig.ev_signal,
    		    EVLIST_INSERTED);
    		if (base->sig.ev_signal.ev_flags & EVLIST_ACTIVE)
    			event_queue_remove(base, &base->sig.ev_signal,
    			    EVLIST_ACTIVE);
    		base->sig.ev_signal_added = 0;
    	}
    
    	if (base->evsel->dealloc != NULL)
    		base->evsel->dealloc(base, base->evbase);
    	evbase = base->evbase = evsel->init(base);
    	if (base->evbase == NULL)
    		event_errx(1, "%s: could not reinitialize event mechanism",
    		    __func__);
    
    	TAILQ_FOREACH(ev, &base->eventqueue, ev_next) {
    		if (evsel->add(evbase, ev) == -1)
    			res = -1;
    	}
    
    	return (res);
    }
    
    int
    event_priority_init(int npriorities)
    {
      return event_base_priority_init(current_base, npriorities);
    }
    
    int
    event_base_priority_init(struct event_base *base, int npriorities)
    {
    	int i;
    
    	if (base->event_count_active)
    		return (-1);
    
    	if (npriorities == base->nactivequeues)
    		return (0);
    
    	if (base->nactivequeues) {
    		for (i = 0; i < base->nactivequeues; ++i) {
    			free(base->activequeues[i]);
    		}
    		free(base->activequeues);
    	}
    
    	/* Allocate our priority queues */
    	base->nactivequeues = npriorities;
    	base->activequeues = (struct event_list **)
    	    calloc(base->nactivequeues, sizeof(struct event_list *));
    	if (base->activequeues == NULL)
    		event_err(1, "%s: calloc", __func__);
    
    	for (i = 0; i < base->nactivequeues; ++i) {
    		base->activequeues[i] = malloc(sizeof(struct event_list));
    		if (base->activequeues[i] == NULL)
    			event_err(1, "%s: malloc", __func__);
    		TAILQ_INIT(base->activequeues[i]);
    	}
    
    	return (0);
    }
    
    int
    event_haveevents(struct event_base *base)
    {
    	return (base->event_count > 0);
    }
    
    /*
     * Active events are stored in priority queues.  Lower priorities are always
     * process before higher priorities.  Low priority events can starve high
     * priority ones.
     */
    
    static void
    event_process_active(struct event_base *base)
    {
    	struct event *ev;
    	struct event_list *activeq = NULL;
    	int i;
    	short ncalls;
    
    	for (i = 0; i < base->nactivequeues; ++i) {
    		if (TAILQ_FIRST(base->activequeues[i]) != NULL) {
    			activeq = base->activequeues[i];
    			break;
    		}
    	}
    
    	assert(activeq != NULL);
    
    	for (ev = TAILQ_FIRST(activeq); ev; ev = TAILQ_FIRST(activeq)) {
    		if (ev->ev_events & EV_PERSIST)
    			event_queue_remove(base, ev, EVLIST_ACTIVE);
    		else
    			event_del(ev);
    		
    		/* Allows deletes to work */
    		ncalls = ev->ev_ncalls;
    		ev->ev_pncalls = &ncalls;
    		while (ncalls) {
    			ncalls--;
    			ev->ev_ncalls = ncalls;
    			(*ev->ev_callback)((int)ev->ev_fd, ev->ev_res, ev->ev_arg);
    			if (event_gotsig || base->event_break) {
    			  	ev->ev_pncalls = NULL;
    				return;
    			}
    		}
    		ev->ev_pncalls = NULL;
    	}
    }
    
    /*
     * Wait continously for events.  We exit only if no events are left.
     */
    
    int
    event_dispatch(void)
    {
    	return (event_loop(0));
    }
    
    int
    event_base_dispatch(struct event_base *event_base)
    {
      return (event_base_loop(event_base, 0));
    }
    
    const char *
    event_base_get_method(struct event_base *base)
    {
    	assert(base);
    	return (base->evsel->name);
    }
    
    static void
    event_loopexit_cb(int fd, short what, void *arg)
    {
    	struct event_base *base = arg;
    	base->event_gotterm = 1;
    }
    
    /* not thread safe */
    int
    event_loopexit(const struct timeval *tv)
    {
    	return (event_once(-1, EV_TIMEOUT, event_loopexit_cb,
    		    current_base, tv));
    }
    
    int
    event_base_loopexit(struct event_base *event_base, const struct timeval *tv)
    {
    	return (event_base_once(event_base, -1, EV_TIMEOUT, event_loopexit_cb,
    		    event_base, tv));
    }
    
    /* not thread safe */
    int
    event_loopbreak(void)
    {
    	return (event_base_loopbreak(current_base));
    }
    
    int
    event_base_loopbreak(struct event_base *event_base)
    {
    	if (event_base == NULL)
    		return (-1);
    
    	event_base->event_break = 1;
    	return (0);
    }
    
    
    
    /* not thread safe */
    
    int
    event_loop(int flags)
    {
    	return event_base_loop(current_base, flags);
    }
    
    int
    event_base_loop(struct event_base *base, int flags)
    {
    	const struct eventop *evsel = base->evsel;
    	void *evbase = base->evbase;
    	struct timeval tv;
    	struct timeval *tv_p;
    	int res, done;
    
    	/* clear time cache */
    	base->tv_cache.tv_sec = 0;
    
    	if (base->sig.ev_signal_added)
    		evsignal_base = base;
    	done = 0;
    	while (!done) {
    		/* Terminate the loop if we have been asked to */
    		if (base->event_gotterm) {
    			base->event_gotterm = 0;
    			break;
    		}
    
    		if (base->event_break) {
    			base->event_break = 0;
    			break;
    		}
    
    		/* You cannot use this interface for multi-threaded apps */
    		while (event_gotsig) {
    			event_gotsig = 0;
    			if (event_sigcb) {
    				res = (*event_sigcb)();
    				if (res == -1) {
    					errno = EINTR;
    					return (-1);
    				}
    			}
    		}
    
    		timeout_correct(base, &tv);
    
    		tv_p = &tv;
    		if (!base->event_count_active && !(flags & EVLOOP_NONBLOCK)) {
    			timeout_next(base, &tv_p);
    		} else {
    			/* 
    			 * if we have active events, we just poll new events
    			 * without waiting.
    			 */
    			evutil_timerclear(&tv);
    		}
    		
    		/* If we have no events, we just exit */
    		if (!event_haveevents(base)) {
    			event_debug(("%s: no events registered.", __func__));
    			return (1);
    		}
    
    		/* update last old time */
    		gettime(base, &base->event_tv);
    
    		/* clear time cache */
    		base->tv_cache.tv_sec = 0;
    
    		res = evsel->dispatch(base, evbase, tv_p);
    
    		if (res == -1)
    			return (-1);
    		gettime(base, &base->tv_cache);
    
    		timeout_process(base);
    
    		if (base->event_count_active) {
    			event_process_active(base);
    			if (!base->event_count_active && (flags & EVLOOP_ONCE))
    				done = 1;
    		} else if (flags & EVLOOP_NONBLOCK)
    			done = 1;
    	}
    
    	/* clear time cache */
    	base->tv_cache.tv_sec = 0;
    
    	event_debug(("%s: asked to terminate loop.", __func__));
    	return (0);
    }
    
    /* Sets up an event for processing once */
    
    struct event_once {
    	struct event ev;
    
    	void (*cb)(int, short, void *);
    	void *arg;
    };
    
    /* One-time callback, it deletes itself */
    
    static void
    event_once_cb(int fd, short events, void *arg)
    {
    	struct event_once *eonce = arg;
    
    	(*eonce->cb)(fd, events, eonce->arg);
    	free(eonce);
    }
    
    /* not threadsafe, event scheduled once. */
    int
    event_once(int fd, short events,
        void (*callback)(int, short, void *), void *arg, const struct timeval *tv)
    {
    	return event_base_once(current_base, fd, events, callback, arg, tv);
    }
    
    /* Schedules an event once */
    int
    event_base_once(struct event_base *base, int fd, short events,
        void (*callback)(int, short, void *), void *arg, const struct timeval *tv)
    {
    	struct event_once *eonce;
    	struct timeval etv;
    	int res;
    
    	/* We cannot support signals that just fire once */
    	if (events & EV_SIGNAL)
    		return (-1);
    
    	if ((eonce = calloc(1, sizeof(struct event_once))) == NULL)
    		return (-1);
    
    	eonce->cb = callback;
    	eonce->arg = arg;
    
    	if (events == EV_TIMEOUT) {
    		if (tv == NULL) {
    			evutil_timerclear(&etv);
    			tv = &etv;
    		}
    
    		evtimer_set(&eonce->ev, event_once_cb, eonce);
    	} else if (events & (EV_READ|EV_WRITE)) {
    		events &= EV_READ|EV_WRITE;
    
    		event_set(&eonce->ev, fd, events, event_once_cb, eonce);
    	} else {
    		/* Bad event combination */
    		free(eonce);
    		return (-1);
    	}
    
    	res = event_base_set(base, &eonce->ev);
    	if (res == 0)
    		res = event_add(&eonce->ev, tv);
    	if (res != 0) {
    		free(eonce);
    		return (res);
    	}
    
    	return (0);
    }
    
    void
    event_set(struct event *ev, int fd, short events,
    	  void (*callback)(int, short, void *), void *arg)
    {
    	/* Take the current base - caller needs to set the real base later */
    	ev->ev_base = current_base;
    
    	ev->ev_callback = callback;
    	ev->ev_arg = arg;
    	ev->ev_fd = fd;
    	ev->ev_events = events;
    	ev->ev_res = 0;
    	ev->ev_flags = EVLIST_INIT;
    	ev->ev_ncalls = 0;
    	ev->ev_pncalls = NULL;
    
    	min_heap_elem_init(ev);
    
    	/* by default, we put new events into the middle priority */
    	if(current_base)
    		ev->ev_pri = current_base->nactivequeues/2;
    }
    
    int
    event_base_set(struct event_base *base, struct event *ev)
    {
    	/* Only innocent events may be assigned to a different base */
    	if (ev->ev_flags != EVLIST_INIT)
    		return (-1);
    
    	ev->ev_base = base;
    	ev->ev_pri = base->nactivequeues/2;
    
    	return (0);
    }
    
    /*
     * Set's the priority of an event - if an event is already scheduled
     * changing the priority is going to fail.
     */
    
    int
    event_priority_set(struct event *ev, int pri)
    {
    	if (ev->ev_flags & EVLIST_ACTIVE)
    		return (-1);
    	if (pri < 0 || pri >= ev->ev_base->nactivequeues)
    		return (-1);
    
    	ev->ev_pri = pri;
    
    	return (0);
    }
    
    /*
     * Checks if a specific event is pending or scheduled.
     */
    
    int
    event_pending(struct event *ev, short event, struct timeval *tv)
    {
    	struct timeval	now, res;
    	int flags = 0;
    
    	if (ev->ev_flags & EVLIST_INSERTED)
    		flags |= (ev->ev_events & (EV_READ|EV_WRITE|EV_SIGNAL));
    	if (ev->ev_flags & EVLIST_ACTIVE)
    		flags |= ev->ev_res;
    	if (ev->ev_flags & EVLIST_TIMEOUT)
    		flags |= EV_TIMEOUT;
    
    	event &= (EV_TIMEOUT|EV_READ|EV_WRITE|EV_SIGNAL);
    
    	/* See if there is a timeout that we should report */
    	if (tv != NULL && (flags & event & EV_TIMEOUT)) {
    		gettime(ev->ev_base, &now);
    		evutil_timersub(&ev->ev_timeout, &now, &res);
    		/* correctly remap to real time */
    		evutil_gettimeofday(&now, NULL);
    		evutil_timeradd(&now, &res, tv);
    	}
    
    	return (flags & event);
    }
    
    int
    event_add(struct event *ev, const struct timeval *tv)
    {
    	struct event_base *base = ev->ev_base;
    	const struct eventop *evsel = base->evsel;
    	void *evbase = base->evbase;
    	int res = 0;
    
    	event_debug((
    		 "event_add: event: %p, %s%s%scall %p",
    		 ev,
    		 ev->ev_events & EV_READ ? "EV_READ " : " ",
    		 ev->ev_events & EV_WRITE ? "EV_WRITE " : " ",
    		 tv ? "EV_TIMEOUT " : " ",
    		 ev->ev_callback));
    
    	assert(!(ev->ev_flags & ~EVLIST_ALL));
    
    	/*
    	 * prepare for timeout insertion further below, if we get a
    	 * failure on any step, we should not change any state.
    	 */
    	if (tv != NULL && !(ev->ev_flags & EVLIST_TIMEOUT)) {
    		if (min_heap_reserve(&base->timeheap,
    			1 + min_heap_size(&base->timeheap)) == -1)
    			return (-1);  /* ENOMEM == errno */
    	}
    
    	if ((ev->ev_events & (EV_READ|EV_WRITE|EV_SIGNAL)) &&
    	    !(ev->ev_flags & (EVLIST_INSERTED|EVLIST_ACTIVE))) {
    		res = evsel->add(evbase, ev);
    		if (res != -1)
    			event_queue_insert(base, ev, EVLIST_INSERTED);
    	}
    
    	/* 
    	 * we should change the timout state only if the previous event
    	 * addition succeeded.
    	 */
    	if (res != -1 && tv != NULL) {
    		struct timeval now;
    
    		/* 
    		 * we already reserved memory above for the case where we
    		 * are not replacing an exisiting timeout.
    		 */
    		if (ev->ev_flags & EVLIST_TIMEOUT)
    			event_queue_remove(base, ev, EVLIST_TIMEOUT);
    
    		/* Check if it is active due to a timeout.  Rescheduling
    		 * this timeout before the callback can be executed
    		 * removes it from the active list. */
    		if ((ev->ev_flags & EVLIST_ACTIVE) &&
    		    (ev->ev_res & EV_TIMEOUT)) {
    			/* See if we are just active executing this
    			 * event in a loop
    			 */
    			if (ev->ev_ncalls && ev->ev_pncalls) {
    				/* Abort loop */
    				*ev->ev_pncalls = 0;
    			}
    			
    			event_queue_remove(base, ev, EVLIST_ACTIVE);
    		}
    
    		gettime(base, &now);
    		evutil_timeradd(&now, tv, &ev->ev_timeout);
    
    		event_debug((
    			 "event_add: timeout in %ld seconds, call %p",
    			 tv->tv_sec, ev->ev_callback));
    
    		event_queue_insert(base, ev, EVLIST_TIMEOUT);
    	}
    
    	return (res);
    }
    
    int
    event_del(struct event *ev)
    {
    	struct event_base *base;
    	const struct eventop *evsel;
    	void *evbase;
    
    	event_debug(("event_del: %p, callback %p",
    		 ev, ev->ev_callback));
    
    	/* An event without a base has not been added */
    	if (ev->ev_base == NULL)
    		return (-1);
    
    	base = ev->ev_base;
    	evsel = base->evsel;
    	evbase = base->evbase;
    
    	assert(!(ev->ev_flags & ~EVLIST_ALL));
    
    	/* See if we are just active executing this event in a loop */
    	if (ev->ev_ncalls && ev->ev_pncalls) {
    		/* Abort loop */
    		*ev->ev_pncalls = 0;
    	}
    
    	if (ev->ev_flags & EVLIST_TIMEOUT)
    		event_queue_remove(base, ev, EVLIST_TIMEOUT);
    
    	if (ev->ev_flags & EVLIST_ACTIVE)
    		event_queue_remove(base, ev, EVLIST_ACTIVE);
    
    	if (ev->ev_flags & EVLIST_INSERTED) {
    		event_queue_remove(base, ev, EVLIST_INSERTED);
    		return (evsel->del(evbase, ev));
    	}
    
    	return (0);
    }
    
    void
    event_active(struct event *ev, int res, short ncalls)
    {
    	/* We get different kinds of events, add them together */
    	if (ev->ev_flags & EVLIST_ACTIVE) {
    		ev->ev_res |= res;
    		return;
    	}
    
    	ev->ev_res = res;
    	ev->ev_ncalls = ncalls;
    	ev->ev_pncalls = NULL;
    	event_queue_insert(ev->ev_base, ev, EVLIST_ACTIVE);
    }
    
    static int
    timeout_next(struct event_base *base, struct timeval **tv_p)
    {
    	struct timeval now;
    	struct event *ev;
    	struct timeval *tv = *tv_p;
    
    	if ((ev = min_heap_top(&base->timeheap)) == NULL) {
    		/* if no time-based events are active wait for I/O */
    		*tv_p = NULL;
    		return (0);
    	}
    
    	if (gettime(base, &now) == -1)
    		return (-1);
    
    	if (evutil_timercmp(&ev->ev_timeout, &now, <=)) {
    		evutil_timerclear(tv);
    		return (0);
    	}
    
    	evutil_timersub(&ev->ev_timeout, &now, tv);
    
    	assert(tv->tv_sec >= 0);
    	assert(tv->tv_usec >= 0);
    
    	event_debug(("timeout_next: in %ld seconds", tv->tv_sec));
    	return (0);
    }
    
    /*
     * Determines if the time is running backwards by comparing the current
     * time against the last time we checked.  Not needed when using clock
     * monotonic.
     */
    
    static void
    timeout_correct(struct event_base *base, struct timeval *tv)
    {
    	struct event **pev;
    	unsigned int size;
    	struct timeval off;
    
    	if (use_monotonic)
    		return;
    
    	/* Check if time is running backwards */
    	gettime(base, tv);
    	if (evutil_timercmp(tv, &base->event_tv, >=)) {
    		base->event_tv = *tv;
    		return;
    	}
    
    	event_debug(("%s: time is running backwards, corrected",
    		    __func__));
    	evutil_timersub(&base->event_tv, tv, &off);
    
    	/*
    	 * We can modify the key element of the node without destroying
    	 * the key, beause we apply it to all in the right order.
    	 */
    	pev = base->timeheap.p;
    	size = base->timeheap.n;
    	for (; size-- > 0; ++pev) {
    		struct timeval *ev_tv = &(**pev).ev_timeout;
    		evutil_timersub(ev_tv, &off, ev_tv);
    	}
    	/* Now remember what the new time turned out to be. */
    	base->event_tv = *tv;
    }
    
    void
    timeout_process(struct event_base *base)
    {
    	struct timeval now;
    	struct event *ev;
    
    	if (min_heap_empty(&base->timeheap))
    		return;
    
    	gettime(base, &now);
    
    	while ((ev = min_heap_top(&base->timeheap))) {
    		if (evutil_timercmp(&ev->ev_timeout, &now, >))
    			break;
    
    		/* delete this event from the I/O queues */
    		event_del(ev);
    
    		event_debug(("timeout_process: call %p",
    			 ev->ev_callback));
    		event_active(ev, EV_TIMEOUT, 1);
    	}
    }
    
    void
    event_queue_remove(struct event_base *base, struct event *ev, int queue)
    {
    	if (!(ev->ev_flags & queue))
    		event_errx(1, "%s: %p(fd %d) not on queue %x", __func__,
    			   ev, ev->ev_fd, queue);
    
    	if (~ev->ev_flags & EVLIST_INTERNAL)
    		base->event_count--;
    
    	ev->ev_flags &= ~queue;
    	switch (queue) {
    	case EVLIST_INSERTED:
    		TAILQ_REMOVE(&base->eventqueue, ev, ev_next);
    		break;
    	case EVLIST_ACTIVE:
    		base->event_count_active--;
    		TAILQ_REMOVE(base->activequeues[ev->ev_pri],
    		    ev, ev_active_next);
    		break;
    	case EVLIST_TIMEOUT:
    		min_heap_erase(&base->timeheap, ev);
    		break;
    	default:
    		event_errx(1, "%s: unknown queue %x", __func__, queue);
    	}
    }
    
    void
    event_queue_insert(struct event_base *base, struct event *ev, int queue)
    {
    	if (ev->ev_flags & queue) {
    		/* Double insertion is possible for active events */
    		if (queue & EVLIST_ACTIVE)
    			return;
    
    		event_errx(1, "%s: %p(fd %d) already on queue %x", __func__,
    			   ev, ev->ev_fd, queue);
    	}
    
    	if (~ev->ev_flags & EVLIST_INTERNAL)
    		base->event_count++;
    
    	ev->ev_flags |= queue;
    	switch (queue) {
    	case EVLIST_INSERTED:
    		TAILQ_INSERT_TAIL(&base->eventqueue, ev, ev_next);
    		break;
    	case EVLIST_ACTIVE:
    		base->event_count_active++;
    		TAILQ_INSERT_TAIL(base->activequeues[ev->ev_pri],
    		    ev,ev_active_next);
    		break;
    	case EVLIST_TIMEOUT: {
    		min_heap_push(&base->timeheap, ev);
    		break;
    	}
    	default:
    		event_errx(1, "%s: unknown queue %x", __func__, queue);
    	}
    }
    
    /* Functions for debugging */
    
    const char *
    event_get_version(void)
    {
    	return (VERSION);
    }
    
    /* 
     * No thread-safe interface needed - the information should be the same
     * for all threads.
     */
    
    const char *
    event_get_method(void)
    {
    	return (current_base->evsel->name);
    }