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  • Hash : 0c2388cd
    Author : Cosmin Truta
    Date : 2022-09-14T08:54:57

    projects: Delete the definition of _WINDOWS from the VStudio project
    
    The _WINDOWS macro should not be defined on a modern Windows platform.
    This macro was predefined by 16-bit Windows compilers only.
    

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  • Git HTTP https://git.kmx.io/kc3-lang/libpng.git
    Git SSH git@git.kmx.io:kc3-lang/libpng.git
    Public access ? public
    Description

    LIBPNG: Portable Network Graphics support

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
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  • README.txt

  • Instructions for building libpng using Microsoft Visual Studio
    ==============================================================
    
    Copyright (c) 2018,2022 Cosmin Truta
    Copyright (c) 2010,2013,2015 Glenn Randers-Pehrson
    
    This code is released under the libpng license.
    For conditions of distribution and use, see the disclaimer and license
    in png.h
    
    This directory contains a solution for building libpng under Microsoft
    Visual Studio 2019.  It may also work under earlier or later versions
    of Visual Studio.  You should be familiar with Visual Studio before
    using this solution.
    
    Initial preparations
    --------------------
    You must enter some information in zlib.props before attempting to
    build with this 'solution'.  Please read and edit zlib.props first.
    You will probably not be familiar with the contents of zlib.props -
    do not worry, it is mostly harmless.
    
    This is all you need to do to build the 'release' and 'release library'
    configurations.
    
    Debugging
    ---------
    The release configurations default to /Ox optimization.  Full debugging
    information is produced (in the .pdb), but if you encounter a problem
    the optimization may make it difficult to debug.  Simply rebuild with a
    lower optimization level (e.g. /Od.)
    
    Linking your application
    ------------------------
    Normally you should link against the 'release' configuration.  This
    builds a DLL for libpng with the default runtime options used by Visual
    Studio.  In particular the runtime library is the "MultiThreaded DLL"
    version.  If you use Visual Studio defaults to build your application,
    you should have no problems.
    
    If you don't use the Visual Studio defaults your application must still
    be built with the default runtime option (/MD).  If, for some reason,
    it is not then your application will crash inside libpng16.dll as soon
    as libpng tries to read from a file handle you pass in.
    
    If you do not want to use the DLL, and prefer static linking instead,
    you may choose the 'release library' configuration.  This is built with
    a non-standard runtime library - the "MultiThreaded" version.  When you
    build your application, it must be compiled with this option (/MT),
    otherwise it will not build (if you are lucky) or it will crash (if you
    are not.) See the WARNING file that is distributed with this README.
    
    Stop reading here
    -----------------
    You have enough information to build a working application.
    
    Debug versions have limited support
    -----------------------------------
    This solution includes limited support for debug versions of libpng.
    You do not need these unless your own solution itself uses debug builds
    (it is far more effective to debug on the release builds, there is no
    point building a special debug build unless you have heap corruption
    problems that you can't track down.)
    
    The debug build of libpng is minimally supported.  Support for debug
    builds of zlib is also minimal.  Please keep this in mind, if you want
    to use it.
    
    WARNING
    -------
    Libpng 1.6.x does not use the default run-time library when building
    static library builds of libpng; instead of the shared DLL runtime, it
    uses a static runtime.  If you need to change this, make sure to change
    the setting on all the relevant projects:
    
        libpng
        zlib
        all the test programs
    
    The runtime library settings for each build are as follows:
    
                   Release        Debug
        DLL         /MD            /MDd
        Library     /MT            /MTd
    
    Also, be sure to build libpng, zlib, and your project, all for the same
    platform (e.g., 32-bit or 64-bit).