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  • Hash : eb5cdf0c
    Author : Glenn Randers-Pehrson
    Date : 2016-08-31T22:26:45

    [master] Imported from libpng-1.6.25.tar
    

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  • Git HTTP https://git.kmx.io/kc3-lang/libpng.git
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    Description

    LIBPNG: Portable Network Graphics support

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    kc3_lang_org www_kmx_io thodg_w thodg_l thodg thodg_m
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  • README.txt

  • VisualStudio instructions
    
    libpng version 1.6.25 - September 1, 2016
    
    Copyright (c) 2010,2013,2015 Glenn Randers-Pehrson
    
    This code is released under the libpng license.
    For conditions of distribution and use, see the disclaimer
    and license in png.h
    
    This directory  contains support for building libpng under MicroSoft
    VisualStudio 2010.  It may also work under later versions of VisualStudio.
    You should be familiar with VisualStudio before using this directory.
    
    Initial preparations
    ====================
    You must enter some information in zlib.props before attempting to build
    with this 'solution'.  Please read and edit zlib.props first.  You will
    probably not be familiar with the contents of zlib.props - do not worry,
    it is mostly harmless.
    
    This is all you need to do to build the 'release' and 'release library'
    configurations.
    
    Debugging
    =========
    The release configurations default to /Ox optimization.  Full debugging
    information is produced (in the .pdb), but if you encounter a problem the
    optimization may make it difficult to debug.  Simply rebuild with a lower
    optimization level (e.g. /Od.)
    
    Linking your application
    ========================
    Normally you should link against the 'release' configuration.  This builds a
    DLL for libpng with the default runtime options used by Visual Studio 2010.
    In particular the runtime library is the "MultiThreaded DLL" version.
    If you use Visual Studio defaults to build your application you will have no
    problems.
    
    If you don't use the Visual Studio defaults your application must still be
    built with the default runtime option (/MD).  If, for some reason, it is not
    then your application will crash inside libpng16.dll as soon as libpng
    tries to read from a file handle you pass in.
    
    If you do not want to use the DLL, for example for a very small application,
    the 'release library' configuration may be more appropriate.  This is built
    with a non-standard runtime library - the "MultiThreaded" version.  When you
    build your application it must be compiled with this option (/MT), otherwise
    it will not build (if you are lucky) or crash (if you are not.) See the
    WARNING file that is distributed along with this readme.txt.
    
    Stop reading here
    =================
    You have enough information to build a working application.
    
    Debug versions have limited support
    ===================================
    This solution includes limited support for debug versions of libpng.  You
    do not need these unless your own solution itself uses debug builds (it is
    far more effective to debug on the release builds, there is no point building
    a special debug build unless you have heap corruption problems that you can't
    track down.)
    
    The debug build of libpng is minimally supported.  Support for debug builds of
    zlib is also minimal.  You really don't want to do this.
    
    WARNING
    =======
    Libpng 1.6.x does not use the default run-time library when building static
    library builds of libpng; instead of the shared DLL runtime it uses a static
    runtime.  If you need to change this make sure to change the setting on all the
    relevant projects:
    
        libpng
        zlib
        all the test programs
    
    The runtime library settings for each build are as follows:
    
                   Release        Debug
        DLL         /MD            /MDd
        Library     /MT            /MTd
    
    NOTICE that libpng 1.5.x erroneously used /MD for Debug DLL builds; if you used
    the debug builds in your app and you changed your app to use /MD you will need
    to change it back to /MDd for libpng 1.6.0 and later.
    
    The Visual Studio 2010 defaults for a Win32 DLL or Static Library project are
    as follows:
    
                         Release     Debug
        DLL               /MD         /MDd
        Static Library    /MD         /MDd
    
    Also, be sure to build libpng, zlib, and your project all for the same
    platform (e.g., 32-bit or 64-bit).