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Hash :
3bca02e2
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Date :
2025-06-01T22:40:38
examples: Refactor and reformat using clang-format Add contrib/examples/.clang-format, tailored to fit the existing code as closely as possible. The end goal is to set up automatic formatting for the entire libpng source tree. We're doing this experiment in this subdirectory, for now. Also make refactoring changes, as follows: * Rewrite the preprocessor checks `#if PNG_FOO_SUPPORTED` to stop compilation immediately, with a descriptive `#error` about what needs to be supported. * Rewrite and reflow comments, add braces and brackets, and make other minor modifications that are suited for the clang-format'ed code.
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/*- simpleover
*
* COPYRIGHT: Written by John Cunningham Bowler, 2015.
* To the extent possible under law, the author has waived all copyright and
* related or neighboring rights to this work. This work is published from:
* United States.
*
* Read several PNG files, which should have an alpha channel or transparency
* information, and composite them together to produce one or more 16-bit
* linear RGBA intermediates. This involves doing the 'over' compositing
* operation to combine the alpha channels and corresponding data.
*
* Finally read an output (background) PNG using the 24-bit RGB format (the
* PNG will be composited on green (#00ff00) by default if it has an alpha
* channel), and apply the intermediate image generated above to specified
* locations in the image.
*
* The command line has the general format:
*
* simpleover <background.png> [output.png]
* {--sprite=width,height,name {[--at=x,y] {sprite.png}}}
* {--add=name {x,y}}
*
* The --sprite and --add options may occur multiple times. They are executed
* in order. --add may refer to any sprite already read.
*
* This code is intended to show how to composite multiple images together
* correctly. Apart from the libpng Simplified API the only work done in here
* is to combine multiple input PNG images into a single sprite; this involves
* a Porter-Duff 'over' operation and the input PNG images may, as a result,
* be regarded as being layered one on top of the other with the first
* (leftmost on the command line) being at the bottom and the last on the top.
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <errno.h>
/* Normally use <png.h> here to get the installed libpng, but this is done to
* ensure the code picks up the local libpng implementation, so long as this
* file is linked against a sufficiently recent libpng (1.6+) it is ok to
* change this to <png.h>:
*/
#include "../../png.h"
#if !defined(PNG_SIMPLIFIED_READ_SUPPORTED)
#error This program requires libpng supporting the simplified read API
#endif
#define sprite_name_chars 15
struct sprite
{
FILE *file;
png_uint_16p buffer;
unsigned int width;
unsigned int height;
char name[sprite_name_chars + 1];
};
#if 0 /* div by 65535 test program */
#include <math.h>
#include <stdio.h>
int
main(void)
{
double err = 0;
unsigned int xerr = 0;
unsigned int r = 32769;
unsigned int x = 0;
do
{
unsigned int t = x + (x >> 16) /*+ (x >> 31)*/ + r;
double v = x, errtest;
if (t < x)
{
fprintf(stderr, "overflow: %u+%u -> %u\n", x, r, t);
return 1;
}
v /= 65535;
errtest = v;
t >>= 16;
errtest -= t;
if (errtest > err)
{
err = errtest;
xerr = x;
if (errtest >= .5)
{
fprintf(stderr, "error: %u/65535 = %f, not %u, error %f\n",
x, v, t, errtest);
return 0;
}
}
} while (++x <= 65535U * 65535U);
printf("error %f @ %u\n", err, xerr);
return 0;
}
#endif /* div by 65535 test program */
static void
sprite_op(const struct sprite *sprite, int x_offset, int y_offset,
png_imagep image, const png_uint_16 *buffer)
{
/* This is where the Porter-Duff 'Over' operator is evaluated; change this
* code to change the operator (this could be parameterized). Any other
* image processing operation could be used here.
*/
/* Check for an x or y offset that pushes any part of the image beyond the
* right or bottom of the sprite:
*/
if ((y_offset < 0 || /*SAFE*/ (unsigned)y_offset < sprite->height) &&
(x_offset < 0 || /*SAFE*/ (unsigned)x_offset < sprite->width))
{
unsigned int y = 0;
if (y_offset < 0)
y = -y_offset; /* Skip to first visible row */
do
{
unsigned int x = 0;
if (x_offset < 0)
x = -x_offset;
do
{
/* In and out are RGBA values, so: */
const png_uint_16 *in_pixel = buffer + (y * image->width + x) * 4;
png_uint_32 in_alpha = in_pixel[3];
/* This is the optimized Porter-Duff 'Over' operation, when the
* input alpha is 0 the output is not changed.
*/
if (in_alpha > 0)
{
png_uint_16 *out_pixel = sprite->buffer +
((y + y_offset) * sprite->width + (x + x_offset)) * 4;
/* This is the weight to apply to the output: */
in_alpha = 65535 - in_alpha;
if (in_alpha > 0)
{
/* The input must be composed onto the output. This means
* multiplying the current output pixel value by the inverse
* of the input alpha (1-alpha). A division is required but
* it is by the constant 65535. Approximate this as:
*
* (x + (x >> 16) + 32769) >> 16;
*
* This is exact (and does not overflow) for all values of
* x in the range 0..65535*65535. (Note that the calculation
* produces the closest integer; the maximum error is <0.5).
*/
png_uint_32 tmp;
# define compose(c) \
tmp = out_pixel[c] * in_alpha; \
tmp = (tmp + (tmp >> 16) + 32769) >> 16; \
out_pixel[c] = tmp + in_pixel[c]
/* The following is very vectorizable... */
compose(0);
compose(1);
compose(2);
compose(3);
}
else
{
out_pixel[0] = in_pixel[0];
out_pixel[1] = in_pixel[1];
out_pixel[2] = in_pixel[2];
out_pixel[3] = in_pixel[3];
}
}
} while (++x < image->width);
} while (++y < image->height);
}
}
static int
create_sprite(struct sprite *sprite, int *argc, const char ***argv)
{
/* Read the arguments and create this sprite. The sprite buffer has already
* been allocated. This reads the input PNGs one by one in linear format,
* composes them onto the sprite buffer (the code in the function above)
* then saves the result, converting it on the fly to PNG RGBA 8-bit format.
*/
while (*argc > 0)
{
char tombstone;
int x = 0, y = 0;
if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-')
{
/* The only supported option is --at. */
if (sscanf((*argv)[0], "--at=%d,%d%c", &x, &y, &tombstone) != 2)
break; /* success; caller will parse this option */
++*argv, --*argc;
}
else
{
/* The argument has to be a file name */
png_image image;
image.version = PNG_IMAGE_VERSION;
image.opaque = NULL;
if (png_image_begin_read_from_file(&image, (*argv)[0]))
{
png_uint_16p buffer;
image.format = PNG_FORMAT_LINEAR_RGB_ALPHA;
buffer = malloc(PNG_IMAGE_SIZE(image));
if (buffer != NULL)
{
if (png_image_finish_read(&image, NULL /*background*/, buffer,
0 /*row_stride*/, NULL /*colormap*/))
{
/* This is the place where the Porter-Duff 'Over' operator
* needs to be done by this code. In fact, any image
* processing required can be done here; the data is in
* the correct format (linear, 16-bit) and source and
* destination are in memory.
*/
sprite_op(sprite, x, y, &image, buffer);
free(buffer);
++*argv, --*argc;
/* And continue to the next argument */
continue;
}
else
{
free(buffer);
fprintf(stderr, "simpleover: read %s: %s\n", (*argv)[0],
image.message);
}
}
else
{
fprintf(stderr, "simpleover: out of memory: %lu bytes\n",
(unsigned long)PNG_IMAGE_SIZE(image));
/* png_image_free must be called if we abort the Simplified API
* read because of a problem detected in this code. If problems
* are detected in the Simplified API it cleans up itself.
*/
png_image_free(&image);
}
}
else
{
/* Failed to read the first argument: */
fprintf(stderr, "simpleover: %s: %s\n", (*argv)[0], image.message);
}
return 0; /* failure */
}
}
/* All the sprite operations have completed successfully. Save the RGBA
* buffer as a PNG using the simplified write API.
*/
sprite->file = tmpfile();
if (sprite->file != NULL)
{
png_image save;
memset(&save, 0, sizeof save);
save.version = PNG_IMAGE_VERSION;
save.opaque = NULL;
save.width = sprite->width;
save.height = sprite->height;
save.format = PNG_FORMAT_LINEAR_RGB_ALPHA;
save.flags = PNG_IMAGE_FLAG_FAST;
save.colormap_entries = 0;
if (png_image_write_to_stdio(&save, sprite->file, 1 /*convert_to_8_bit*/,
sprite->buffer, 0 /*row_stride*/,
NULL /*colormap*/))
{
/* Success; the buffer is no longer needed: */
free(sprite->buffer);
sprite->buffer = NULL;
return 1; /* ok */
}
else
fprintf(stderr, "simpleover: write sprite %s: %s\n", sprite->name,
save.message);
}
else
fprintf(stderr,
"simpleover: sprite %s: could not allocate tmpfile: %s\n",
sprite->name, strerror(errno));
return 0; /* fail */
}
static int
add_sprite(png_imagep output, png_bytep out_buf, struct sprite *sprite,
int *argc, const char ***argv)
{
/* Given a --add argument naming this sprite, perform the operations listed
* in the following arguments. The arguments are expected to have the form
* (x,y), which is just an offset at which to add the sprite to the
* output.
*/
while (*argc > 0)
{
char tombstone;
int x, y;
if ((*argv)[0][0] == '-' && (*argv)[0][1] == '-')
return 1; /* success */
if (sscanf((*argv)[0], "%d,%d%c", &x, &y, &tombstone) == 2)
{
/* Now add the new image into the sprite data, but only if it
* will fit.
*/
if (x < 0 || y < 0 ||
/*SAFE*/ (unsigned)x >= output->width ||
/*SAFE*/ (unsigned)y >= output->height ||
sprite->width > output->width - x ||
sprite->height > output->height - y)
{
fprintf(stderr, "simpleover: sprite %s @ (%d,%d) outside image\n",
sprite->name, x, y);
/* Could just skip this, but for the moment it is an error */
return 0; /* error */
}
else
{
/* Since we know the sprite fits we can just read it into the
* output using the simplified API.
*/
png_image in;
in.version = PNG_IMAGE_VERSION;
rewind(sprite->file);
if (png_image_begin_read_from_stdio(&in, sprite->file))
{
in.format = PNG_FORMAT_RGB; /* force compose */
if (png_image_finish_read(
&in, NULL /*background*/,
out_buf + (y * output->width + x) * 3 /*RGB*/,
output->width * 3 /*row_stride*/, NULL /*colormap*/))
{
++*argv, --*argc;
continue;
}
}
/* The read failed: */
fprintf(stderr, "simpleover: add sprite %s: %s\n", sprite->name,
in.message);
return 0; /* error */
}
}
else
{
fprintf(stderr, "simpleover: --add='%s': invalid position %s\n",
sprite->name, (*argv)[0]);
return 0; /* error */
}
}
return 1; /* ok */
}
static int
simpleover_process(png_imagep output, png_bytep out_buf, int argc,
const char **argv)
{
int result = 1; /* success */
# define csprites 10 /*limit*/
# define str(a) #a
int nsprites = 0;
struct sprite sprites[csprites];
while (argc > 0)
{
result = 0; /* fail */
if (strncmp(argv[0], "--sprite=", 9) == 0)
{
char tombstone;
if (nsprites < csprites)
{
int n;
sprites[nsprites].width = sprites[nsprites].height = 0;
sprites[nsprites].name[0] = 0;
n = sscanf(argv[0],
"--sprite=%u,%u,%" str(sprite_name_chars) "s%c",
&sprites[nsprites].width, &sprites[nsprites].height,
sprites[nsprites].name, &tombstone);
if ((n == 2 || n == 3) &&
(sprites[nsprites].width > 0) &&
(sprites[nsprites].height > 0))
{
size_t buf_size, tmp;
/* Default a name if not given. */
if (sprites[nsprites].name[0] == 0)
sprintf(sprites[nsprites].name, "sprite-%d", nsprites + 1);
/* Allocate a buffer for the sprite and calculate the buffer
* size:
*/
buf_size = sizeof(png_uint_16[4]);
buf_size *= sprites[nsprites].width;
buf_size *= sprites[nsprites].height;
/* This can overflow a (size_t); check for this: */
tmp = buf_size;
tmp /= sprites[nsprites].width;
tmp /= sprites[nsprites].height;
if (tmp == sizeof(png_uint_16[4]))
{
sprites[nsprites].buffer = malloc(buf_size);
/* This buffer must be initialized to transparent: */
memset(sprites[nsprites].buffer, 0, buf_size);
if (sprites[nsprites].buffer != NULL)
{
sprites[nsprites].file = NULL;
++argv, --argc;
if (create_sprite(sprites + nsprites++, &argc, &argv))
{
result = 1; /* still ok */
continue;
}
break; /* error */
}
}
/* Overflow, or OOM */
fprintf(stderr, "simpleover: %s: sprite too large\n", argv[0]);
break;
}
else
{
fprintf(stderr, "simpleover: %s: invalid sprite (%u,%u)\n",
argv[0],
sprites[nsprites].width, sprites[nsprites].height);
break;
}
}
else
{
fprintf(stderr, "simpleover: %s: too many sprites\n", argv[0]);
break;
}
}
else if (strncmp(argv[0], "--add=", 6) == 0)
{
const char *name = argv[0] + 6;
int isprite = nsprites;
++argv, --argc;
while (--isprite >= 0)
{
if (strcmp(sprites[isprite].name, name) == 0)
{
if (!add_sprite(output, out_buf, sprites + isprite,
&argc, &argv))
goto out; /* error in add_sprite */
break;
}
}
if (isprite < 0) /* sprite not found */
{
fprintf(stderr, "simpleover: --add='%s': sprite not found\n",
name);
break;
}
}
else
{
fprintf(stderr, "simpleover: %s: unrecognized operation\n", argv[0]);
break;
}
result = 1; /* ok */
}
/* Clean up the cache of sprites: */
out:
while (--nsprites >= 0)
{
if (sprites[nsprites].buffer != NULL)
free(sprites[nsprites].buffer);
if (sprites[nsprites].file != NULL)
(void)fclose(sprites[nsprites].file);
}
return result;
}
int
main(int argc, const char **argv)
{
int result = 1; /* default to fail */
if (argc >= 2)
{
int argi = 2;
const char *output = NULL;
png_image image;
if (argc > 2 && argv[2][0] != '-' /*an operation*/)
{
output = argv[2];
argi = 3;
}
image.version = PNG_IMAGE_VERSION;
image.opaque = NULL;
if (png_image_begin_read_from_file(&image, argv[1]))
{
png_bytep buffer;
image.format = PNG_FORMAT_RGB; /* 24-bit RGB */
buffer = malloc(PNG_IMAGE_SIZE(image));
if (buffer != NULL)
{
png_color background = {0, 0xff, 0}; /* fully saturated green */
if (png_image_finish_read(&image, &background, buffer,
0 /*row_stride*/, NULL /*colormap*/))
{
/* At this point png_image_finish_read has cleaned up the
* allocated data in png_image, and only the buffer needs to be
* freed.
*
* Perform the remaining operations:
*/
if (simpleover_process(&image, buffer,
argc - argi, argv + argi))
{
/* Write the output: */
if ((output != NULL &&
png_image_write_to_file(
&image, output, 0 /*convert_to_8bit*/, buffer,
0 /*row_stride*/, NULL /*colormap*/)) ||
(output == NULL &&
png_image_write_to_stdio(
&image, stdout, 0 /*convert_to_8bit*/, buffer,
0 /*row_stride*/, NULL /*colormap*/)))
result = 0;
else
fprintf(stderr, "simpleover: write %s: %s\n",
output == NULL ? "stdout" : output,
image.message);
}
/* else simpleover_process writes an error message */
}
else
fprintf(stderr, "simpleover: read %s: %s\n", argv[1],
image.message);
free(buffer);
}
else
{
fprintf(stderr, "simpleover: out of memory: %lu bytes\n",
(unsigned long)PNG_IMAGE_SIZE(image));
/* This is the only place where a 'free' is required; libpng does
* the cleanup on error and success, but in this case we couldn't
* complete the read because of running out of memory.
*/
png_image_free(&image);
}
}
else
{
/* Failed to read the first argument: */
fprintf(stderr, "simpleover: %s: %s\n", argv[1], image.message);
}
}
else
{
/* Usage message */
fprintf(
stderr,
"simpleover: usage: simpleover background.png [output.png]\n"
" Output 'background.png' as a 24-bit RGB PNG file in 'output.png'\n"
" or, if not given, stdout. 'background.png' will be composited\n"
" on fully saturated green.\n"
"\n"
" Optionally, before output, process additional PNG files:\n"
"\n"
" --sprite=width,height,name {[--at=x,y] {sprite.png}}\n"
" Produce a transparent sprite of size (width,height) and with\n"
" name 'name'.\n"
" For each sprite.png composite it is using a Porter-Duff 'Over'\n"
" operation at offset (x,y) in the sprite, defaulting to (0,0).\n"
" Input PNGs will be truncated to the area of the sprite.\n"
"\n"
" --add='name' {x,y}\n"
" Optionally, before output, composite a sprite, 'name', which\n"
" must have been previously produced using --sprite at each\n"
" offset (x,y) in the output image. Each sprite must fit\n"
" completely within the output image.\n"
"\n"
" PNG files are processed in the order they occur on the command\n"
" line and thus the first PNG processed appears as the bottommost\n"
" in the output image.\n");
}
return result;
}