Branch :
! model = keycodes * = evdev ! model = geometry * = pc(pc104) ! layout variant = symbols * * = pc+%l%(v) ! layout[1] variant[1] = symbols * * = pc+%l[1]%(v[1]) ! layout[2] variant[2] = symbols * * = +%l[2]%(v[2]):2 ! layout[3] variant[3] = symbols * * = +%l[3]%(v[3]):3 ! layout[4] variant[3] = symbols * * = +%l[4]%(v[4]):4 ! model layout = compat * * = complete ! model layout[1] = compat * * = complete ! model layout[2] = compat * * = complete ! model = types * = complete