Hash :
0161e638
Author :
Date :
2008-08-28T15:36:32
completely different fix for the recursion detection based on entity * parser.c include/libxml/parser.h: completely different fix for the recursion detection based on entity density, big cleanups in the entity parsing code too * result/*.sax*: the parser should not ask for used defined versions of the predefined entities * testrecurse.c: automatic test for entity recursion checks * Makefile.am: added testrecurse * test/recurse/lol* test/recurse/good*: a first set of tests for the recursion Daniel svn path=/trunk/; revision=3783
<?xml version="1.0"?>
<!DOCTYPE billion [
<!ELEMENT billion (#PCDATA)>
<!ENTITY laugh0 "ha">
<!ENTITY laugh1 "&laugh0;&laugh0;">
<!ENTITY laugh2 "&laugh1;&laugh1;">
<!ENTITY laugh3 "&laugh2;&laugh2;">
<!ENTITY laugh4 "&laugh3;&laugh3;">
<!ENTITY laugh5 "&laugh4;&laugh4;">
<!ENTITY laugh6 "&laugh5;&laugh5;">
<!ENTITY laugh7 "&laugh6;&laugh6;">
<!ENTITY laugh8 "&laugh7;&laugh7;">
<!ENTITY laugh9 "&laugh8;&laugh8;">
<!ENTITY laugh10 "&laugh9;&laugh9;">
<!ENTITY laugh11
"&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;&laugh10;">
<!ENTITY laugh12
"&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;&laugh11;">
<!ENTITY laugh13
"&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;&laugh12;">
]>
<billion>&laugh13;</billion>