Hash :
1a08f436
Author :
Date :
2010-08-25T09:23:17
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\ ========== Copyright Header Begin ==========================================
\
\ Hypervisor Software File: fb8-ops.fth
\
\ Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
\
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\ - Redistribution and use of this software in source and binary forms, with
\ or without modification, are permitted provided that the following
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\ this list of conditions and the following disclaimer.
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\ - Redistribution in binary form must reproduce the above copyright notice,
\ this list of conditions and the following disclaimer in the
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\ may be used to endorse or promote products derived from this software
\ without specific prior written permission.
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\ This software is provided "AS IS," without a warranty of any kind.
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\ INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
\ PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
\ MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
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\ DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
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\ You acknowledge that this software is not designed, licensed or
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\ ========== Copyright Header End ============================================
id: @(#)fb8-ops.fth 2.8 95/04/19
purpose: Optimized fb8 package support routines
copyright: Copyright 1990 Sun Microsystems, Inc. All Rights Reserved
headerless
decimal
\ Fast 8-bit cursor toggle
\ Now tests for 32-bit alignment, uses 32-bit ops if possible
code cfb8-invert ( adr width height bytes/line fg-color bg-color -- )
\ bg-color in tos
sp 0 /n* sc5 nget \ fg-color in sc5
sp 1 /n* scr nget \ bytes/lines in scr
sp 2 /n* sc2 nget \ height in sc2 (outer loop index, >0)
sp 3 /n* sc1 nget \ width in sc1 (inner loop index, >0)
sp 4 /n* sc3 nget \ adr in sc3 (starting address)
ahead \ Branch to the loop test at "but then"
nop
begin \ Outer loop
ahead \ Branch to the loop test at "but then"
nop
begin \ Inner loop
\ The following code is a tribute to delayed branching, a bad
\ idea whose time has come and gone
sc4 tos cmp
= if
sc4 sc5 cmp \ Delay slot, setup for possible next "if"
else
sc5 sc3 sc1 stb \ Delay slot, executed if sc4=tos
= if annul \ Executed if sc4<>tos
sc4 sc3 sc1 stb \ Delay slot, executed if tos<>sc4<>sc5
tos sc3 sc1 stb \ store byte, executed if sc4=sc5
then
then
but then
sc1 1 sc1 subcc \ decrement width until =0
< until annul \ End inner loop when width=0
sc3 sc1 sc4 ldub
sc3 scr sc3 add \ increment adr to next line
but then
sc2 1 sc2 subcc \ decrement height until =0
< until \ End outer loop when height=0
sp 3 /n* sc1 nget \ (delay) restore starting width value
sp 5 /n* tos nget \ Pop 6 stack items
sp 6 /n* sp add
c;
here lastacf - constant /cfb8-invert
defer fb8-invert ' cfb8-invert is fb8-invert
\ Draws a character from a 1-bit-deep font into an 8-bit-deep frame buffer
\ Assumptions: Fontbytes is 2; 0 < width <= 16
\ Fontadr is divisible by 2
\ XXX - Fontbytes is 1 for touche.obf, others?
code cfb8-paint
( fontadr fontbytes width height screenadr bytes/line fg-color bg-color -- )
\ bg-color in tos
sp 0 /n* %o5 nget \ fg-color in %o5
sp 1 /n* sc2 nget \ Bytes/line - bytes per scan line
sp 2 /n* sc3 nget \ Screenadr - start address in frame buffer
sp 3 /n* sc4 nget \ Height - character height in pixels
sp 4 /n* sc5 nget \ Width - character width in pixels (bytes)
sp 5 /n* sc6 nget \ Fontbytes - bytes per font line
sp 6 /n* sc7 nget \ Fontadr - start address (of this char) in font table
sc2 sc5 sc2 sub \ Account for incrementing of address within inner
sc5 7 %o0 add
%o0 3 %o0 srl \ Number of bytes actually used for each font scan line
sc6 %o0 sc6 sub \ Amount to add to font byte counter at end of loop
ahead
nop
begin \ Outer loop - for all scan lines in char
ahead
nop
begin \ Middle loop - pixels on a scan line
> if
%o2 %o3 move \ (delay) - assume %o2 bits per chunk
8 %o3 move \ If %o3 > 8, do just 8 at a time
then
%o2 %o3 %o2 sub \ Reduce pixel/scan-line count
sc7 0 scr ldub \ Load one byte of font
sc7 1 sc7 add \ Advance to next byte
scr bits/cell 9 - scr slln \ Align 1 shift position below sign bit of scr
%g0 %o3 %o0 sub \ Count from (-)width up to 0
sc3 %o3 %o1 add \ Working frame addr is frame+width
scr scr scr addcc \ Test high bit
begin \ Inner loop - bits within one font byte
0< if annul
tos %o0 %o1 stb \ Write bg-color to (frame+width + (-)count)
%o5 %o0 %o1 stb \ Write fg-color to (frame+width + (-)count)
then
%o0 1 %o0 addcc \ Increment width pixel count
= until \ Repeat until width count = 0
scr scr scr addcc \ Test high bit
sc3 %o3 sc3 add \ Increment frame buffer addr to next chunk
but then
%o2 %g0 cmp
= until
%o2 8 cmp
sc3 sc2 sc3 add \ Increment frame buffer addr to next line
sc7 sc6 sc7 add \ Next scan line in font table
but then
sc4 1 sc4 subcc \ Decrement height counter
< until \ Repeat until height count = 0
sc5 %o2 move \ Reset pixels/scan-line counter
sp 7 /n* tos nget \ Pop 8 stack items
sp 8 /n* sp add
c;
here lastacf - constant /cfb8-paint
defer fb8-paint ' cfb8-paint is fb8-paint
\ Very fast window move, for scrolling
\ Similar to 'move', but only moves #move/line out of every 'bytes/line' bytes
\ Assumes bytes/line is divisible by 8 (for double-long load/stores)
\ Assumes src and dst separated by n*bytes/line
\ Called with:
\ src-start dst-start size bytes/line #move/line fb8-move
\ (break-lo)(cursor-y) (winbot-breaklo) (") (emu-bytes/line)
\ src > dst, so move from start towards end
32\ [ifdef] ldd-is-broken
32\ 4 constant fbalign
32\ [else]
32\ 8 constant fbalign
32\ [then]
64\ 8 constant fbalign
code cfb8-window-move ( src-start dst-start size bytes/line #move/line -- )
\ tos=#move/line
sp 0 /n* scr nget \ scr=bytes/line
sp 1 /n* sc1 nget \ sc1=size
sp 2 /n* sc2 nget \ sc2=dst-start
sp 3 /n* sc3 nget \ sc3=src-start
\ First, force src and dst to alignment boundary, adjust #move/line
sc3 fbalign 1- sc4 and \ Any extra bytes at start?
tos sc4 tos add \ Adjust #move/line by that amount
sc3 fbalign 1- sc3 andn \ Lock src to alignment boundary
sc2 fbalign 1- sc2 andn \ Lock dst to alignment boundary
tos fbalign 1- tos add \ Round #move/line up to next unit
tos fbalign 1- tos andn
begin \ Outer loop
tos 0 sc4 add \ Setup inner loop index
begin \ Inner loop
sc4 fbalign sc4 subcc \ Decrement index until =0
32\ [ifdef] ldd-is-broken
32\ sc3 sc4 sc6 ld
32\ <= until \ End inner loop when index=0
32\ sc6 sc2 sc4 st \ (delay)
32\ [else]
32\ sc3 sc4 sc6 ldd
32\ <= until \ End inner loop when index=0
32\ sc6 sc2 sc4 std \ (delay)
32\ [then]
64\ sc3 sc4 sc6 ldx
64\ <= until \ End inner loop when index=0
64\ sc6 sc2 sc4 stx \ (delay)
sc1 scr sc1 subcc \ Decrement size until =0
sc2 scr sc2 add \ Increment src
<= until \ End outer loop when size=0
sc3 scr sc3 add \ (delay) Increment dst
sp 4 /n* tos nget \ Pop 5 stack items
sp 5 /n* sp add
c;
here lastacf - constant /cfb8-window-move
defer fb8-window-move ' cfb8-window-move is fb8-window-move
[ifdef] copy-to-ram
: stand-init ( -- )
stand-init
['] cfb8-paint /cfb8-paint copy-to-ram is fb8-paint
['] cfb8-invert /cfb8-invert copy-to-ram is fb8-invert
['] cfb8-window-move /cfb8-window-move copy-to-ram is fb8-window-move
;
[then] \ copy-to-ram
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