Hash :
2bd394ff
Author :
Date :
2018-06-22T13:42:11
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/*
* Copyright (c) 2018 Stefan Sperling <stsp@openbsd.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <sys/queue.h>
#include <stdlib.h>
#include <string.h>
#include <sha1.h>
#include <stdio.h>
#include <zlib.h>
#include <limits.h>
#include <time.h>
#include "got_object.h"
#include "got_error.h"
#include "got_lib_delta.h"
#include "got_lib_zbuf.h"
#include "got_lib_object.h"
#include "got_lib_object_idset.h"
#ifndef nitems
#define nitems(_a) (sizeof(_a) / sizeof((_a)[0]))
#endif
struct got_object_idset_element {
TAILQ_ENTRY(got_object_idset_element) entry;
struct got_object_id id;
void *data; /* API user data */
};
struct got_object_idset {
/*
* A set is implemented as a collection of 256 lists.
* The value of the first byte of an object ID determines
* which of these lists an object ID is stored in.
*/
TAILQ_HEAD(, got_object_idset_element) entries[0xff + 1];
int nelem[0xff + 1];
int totelem;
#define GOT_OBJECT_IDSET_MAX_ELEM INT_MAX
};
struct got_object_idset *
got_object_idset_alloc(void)
{
struct got_object_idset *set;
int i;
set = calloc(1, sizeof(*set));
if (set == NULL)
return NULL;
for (i = 0; i < nitems(set->entries); i++)
TAILQ_INIT(&set->entries[i]);
return set;
}
void
got_object_idset_free(struct got_object_idset *set)
{
struct got_object_idset_element *entry;
int i;
for (i = 0; i < nitems(set->entries); i++) {
while (!TAILQ_EMPTY(&set->entries[i])) {
entry = TAILQ_FIRST(&set->entries[i]);
TAILQ_REMOVE(&set->entries[i], entry, entry);
/* User data should be freed by caller. */
free(entry);
}
}
free(set);
}
const struct got_error *
got_object_idset_add(void **existing_data,
struct got_object_idset *set, struct got_object_id *id, void *data)
{
struct got_object_idset_element *new, *entry;
uint8_t i = id->sha1[0];
if (existing_data)
*existing_data = NULL;
if (set->totelem >= GOT_OBJECT_IDSET_MAX_ELEM)
return got_error(GOT_ERR_NO_SPACE);
new = calloc(1, sizeof(*new));
if (new == NULL)
return got_error_from_errno();
memcpy(&new->id, id, sizeof(new->id));
new->data = data;
if (TAILQ_EMPTY(&set->entries[i])) {
TAILQ_INSERT_HEAD(&set->entries[i], new, entry);
set->nelem[i]++;
set->totelem++;
return NULL;
}
/*
* Keep the list sorted by ID so that iterations of
* the set occur in a predictable order.
*/
TAILQ_FOREACH(entry, &set->entries[i], entry) {
int cmp = got_object_id_cmp(&new->id, &entry->id);
struct got_object_idset_element *next;
if (cmp == 0) {
free(new);
if (existing_data)
*existing_data = entry->data;
return got_error(GOT_ERR_OBJ_EXISTS);
} else if (cmp < 0) {
TAILQ_INSERT_BEFORE(entry, new, entry);
set->nelem[i]++;
set->totelem++;
return NULL;
}
next = TAILQ_NEXT(entry, entry);
if (next == NULL) {
TAILQ_INSERT_AFTER(&set->entries[i], entry, new, entry);
set->nelem[i]++;
set->totelem++;
return NULL;
} else if (got_object_id_cmp(&new->id, &next->id) > 0) {
TAILQ_INSERT_BEFORE(next, new, entry);
set->nelem[i]++;
set->totelem++;
return NULL;
}
}
return got_error(GOT_ERR_BAD_OBJ_ID); /* should not get here */
}
void *
got_object_idset_get(struct got_object_idset *set, struct got_object_id *id)
{
struct got_object_idset_element *entry;
uint8_t i = id->sha1[0];
TAILQ_FOREACH(entry, &set->entries[i], entry) {
if (got_object_id_cmp(&entry->id, id) == 0)
return entry->data;
}
return NULL;
}
const struct got_error *
got_object_idset_remove(void **data, struct got_object_idset *set,
struct got_object_id *id)
{
struct got_object_idset_element *entry, *tmp;
uint8_t i = id->sha1[0];
if (data)
*data = NULL;
if (set->nelem[i] == 0)
return got_error(GOT_ERR_NO_OBJ);
TAILQ_FOREACH_SAFE(entry, &set->entries[i], entry, tmp) {
if (got_object_id_cmp(&entry->id, id) == 0) {
TAILQ_REMOVE(&set->entries[i], entry, entry);
if (data)
*data = entry->data;
free(entry);
set->nelem[i]--;
set->totelem--;
return NULL;
}
}
return got_error(GOT_ERR_NO_OBJ);
}
const struct got_error *
got_object_idset_remove_random(void **data, struct got_object_idset *set)
{
struct got_object_idset_element *entry, *tmp;
int i, n, totelem;
if (data)
*data = NULL;
if (set->totelem == 0)
return got_error(GOT_ERR_NO_OBJ);
/* Pick a random element index across all lists. */
if (set->totelem == 1)
n = 0;
else
n = arc4random_uniform(set->totelem);
totelem = 0;
for (i = 0; i < nitems(set->entries); i++) {
/* Skip lists which don't contain the element we picked. */
totelem += set->nelem[i];
if (totelem == 0 || n > totelem - 1) {
n -= set->nelem[i];
continue;
}
TAILQ_FOREACH_SAFE(entry, &set->entries[i], entry, tmp) {
if (n == 0) {
TAILQ_REMOVE(&set->entries[i], entry, entry);
if (data)
*data = entry->data;
free(entry);
set->nelem[i]--;
set->totelem--;
return NULL;
}
n--;
}
}
return got_error(GOT_ERR_NO_OBJ);
}
int
got_object_idset_contains(struct got_object_idset *set,
struct got_object_id *id)
{
struct got_object_idset_element *entry;
uint8_t i = id->sha1[0];
TAILQ_FOREACH(entry, &set->entries[i], entry) {
if (got_object_id_cmp(&entry->id, id) == 0)
return 1;
}
return 0;
}
void got_object_idset_for_each(struct got_object_idset *set,
void (*cb)(struct got_object_id *, void *, void *), void *arg)
{
struct got_object_idset_element *entry;
int i;
for (i = 0; i < nitems(set->entries); i++) {
TAILQ_FOREACH(entry, &set->entries[i], entry)
cb(&entry->id, entry->data, arg);
}
}
int
got_object_idset_num_elements(struct got_object_idset *set)
{
return set->totelem;
}