Hash :
94046104
Author :
Thomas de Grivel
Date :
2020-02-24T15:19:27
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/*
This is part of Patchwork13! the real-time data synthesis toolkit.
http://patchwork13.sourceforge.net/
pw13_std - the patchwork13 standard patches library
Copyright (C) 2005 Bruno Malaquin <broen.42@gmail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
texture.pw13p.c - SDL opengl texturing patch
*/
#include <pw13/pw13.h>
#include <std/vect4f.pw13dt.h>
#include <std/text.pw13dt.h>
#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_opengl.h>
GLuint texture[1];
void pw13_sdl_LoadGLTextures(Pw13_Patch *p)
{
p = p;
SDL_Surface * TextureImage[1];
/*
GLuint texture;
*/
if ( ( TextureImage[0] = SDL_LoadBMP( "/goinfre/malaqu_b/patchwork13/trunk/pw13_sdl/gl/nehe.bmp" ) ) ){
glGenTextures( 1, &texture[0] );
glBindTexture( GL_TEXTURE_2D, texture[0] );
glTexImage2D( GL_TEXTURE_2D, 0, 3, TextureImage[0]->w,
TextureImage[0]->h, 0, GL_BGR,
GL_UNSIGNED_BYTE, TextureImage[0]->pixels );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
} else {
printf("ERROR SDL_LOADBMP \n");
}
if ( TextureImage[0] ){
SDL_FreeSurface( TextureImage[0] );
}
/*
return texture;
*/
}
static void pw13_sdl_gl_texture_pump (Pw13_Patch *p, Pw13_Time *time)
{
pw13_pump_sources(p, time);
p=p;
time=time;
glBindTexture( GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS);
glTexCoord2f( 0.0f, 1.0f ); glVertex3f( -1.0f, -1.0f, 1.0f );
glTexCoord2f( 1.0f, 1.0f ); glVertex3f( 1.0f, -1.0f, 1.0f );
glTexCoord2f( 1.0f, 0.0f ); glVertex3f( 1.0f, 1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f ); glVertex3f( -1.0f, 1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f ); glVertex3f( -1.0f, -1.0f, -1.0f );
glTexCoord2f( 0.0f, 1.0f ); glVertex3f( -1.0f, 1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f ); glVertex3f( 1.0f, 1.0f, -1.0f );
glTexCoord2f( 1.0f, 0.0f ); glVertex3f( 1.0f, -1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f ); glVertex3f( -1.0f, 1.0f, -1.0f );
glTexCoord2f( 1.0f, 0.0f ); glVertex3f( -1.0f, 1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f ); glVertex3f( 1.0f, 1.0f, 1.0f );
glTexCoord2f( 0.0f, 1.0f ); glVertex3f( 1.0f, 1.0f, -1.0f );
glTexCoord2f( 0.0f, 1.0f ); glVertex3f( -1.0f, -1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f ); glVertex3f( 1.0f, -1.0f, -1.0f );
glTexCoord2f( 1.0f, 0.0f ); glVertex3f( 1.0f, -1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f ); glVertex3f( -1.0f, -1.0f, 1.0f );
glTexCoord2f( 0.0f, 0.0f ); glVertex3f( 1.0f, -1.0f, -1.0f );
glTexCoord2f( 0.0f, 1.0f ); glVertex3f( 1.0f, 1.0f, -1.0f );
glTexCoord2f( 1.0f, 1.0f ); glVertex3f( 1.0f, 1.0f, 1.0f );
glTexCoord2f( 1.0f, 0.0f ); glVertex3f( 1.0f, -1.0f, 1.0f );
glTexCoord2f( 1.0f, 0.0f ); glVertex3f( -1.0f, -1.0f, -1.0f );
glTexCoord2f( 0.0f, 0.0f ); glVertex3f( -1.0f, -1.0f, 1.0f );
glTexCoord2f( 0.0f, 1.0f ); glVertex3f( -1.0f, 1.0f, 1.0f );
glTexCoord2f( 1.0f, 1.0f ); glVertex3f( -1.0f, 1.0f, -1.0f );
glEnd( );
/*
glTexGenfv( GL_S, GL_OBJECT_PLANE, pw13_vect4f_input_val(p->input+2) );
glTexGenfv( GL_T, GL_OBJECT_PLANE, pw13_vect4f_input_val(p->input+3) );
*/
}
static int pw13_sdl_gl_texture_start (Pw13_Patch *p, Pw13_Time *time)
{
p=p;
time=time;
/*
p->param = (void*) pw13_sdl_LoadGLTextures( p );
*/
return 1;
}
PW13_EXPORT
int pw13_dl_patch_class_init (const char *name, Pw13_Patch *p, void *param)
{
param = param;
pw13_patch_init (name, p, 4, 1);
pw13_void_input ("()", p->input, p);
pw13_text_input ("name of texture", p->input+1, p, "nehe.bmp");
pw13_vect4f_input ("S", p->input+2, p, pw13_vect4f(0,1,0,1) );
pw13_vect4f_input ("T", p->input+3, p, pw13_vect4f(1,0,0,1) );
pw13_void_output ("()", p->output, p);
p->pump = pw13_sdl_gl_texture_pump;
p->start = pw13_sdl_gl_texture_start;
return 1;
}