kc3-lang/SDL/test/testgamecontroller.c

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Log

Author Commit Date CI Message
a0cdcb0a 2014-08-20 22:44:15 Fixed warnings about unused functions in test program.
3dcb451f 2014-04-09 21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
229b438d 2014-03-29 12:27:27 Fixed assertion loading button.bmp in testgamecontroller
2d92a372 2014-02-10 11:29:48 Make controllermap, etc, work on platforms with hardcoded window sizes. This makes sure everything renders correctly, even if, say, an Android device gives you a certain "window" size no matter what you ask for.
b17fd9a1 2014-02-10 01:41:58 Replace testgamecontroller visualization mode with something more useful.
58edac3e 2014-02-02 00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
112f60a4 2013-12-23 15:55:08 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does.
95ec90aa 2013-12-02 19:35:04 Adds controllermap utility to test suite.
f848adff 2013-11-29 10:06:08 Improve Android pause/resume behavior.
540cb538 2013-08-28 00:07:02 Fixed testgamecontroller output to make sense.
65728477 2013-08-14 23:30:10 Fix bug 2034: replace printf by SDL_Log in tests; update loopwave VS solution: copy missing dependency
dad42067 2013-08-12 11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
1ad936eb 2013-08-11 19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.