src/joystick/hidapi/SDL_hidapi_ps5.c


Log

Author Commit Date CI Message
Sam Lantinga a186a503 2021-07-29T06:43:39 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
Sam Lantinga 384d86b5 2021-07-23T23:48:23 Fixed compile warnings with Visual Studio
Sam Lantinga d135c076 2021-07-08T13:22:41 Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers See testgamecontroller.c for an example of a custom PS5 trigger effect
Sam Lantinga 333c8e75 2021-05-17T11:54:05 The PS5 driver supports Joystick LED
Cameron Gutman 6e97170e 2021-01-08T21:16:06 Use PS4 rumble hint as the default for the PS5 rumble hint Existing SDL applications may not know about the need to set a specific hint to enable rumble on PS5 controllers, even though they may already set the equivalent SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE hint for PS4 controller rumble support. Rather than requiring those developers update their apps, let's use the SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE value as an indication of the behavior they are expected for all PlayStation controllers.
Sam Lantinga e2f46ed8 2021-01-14T23:49:20 Always lock the HIDAPI device when closing, in case rumble is pending
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Sam Lantinga 0684572c 2020-12-29T12:13:10 Added a hint to control whether the player LEDs should be lit to indicate which player is associated with a PS5 controller.
Sam Lantinga 0ed4d929 2020-12-23T04:53:23 Fixed setting player LEDs for PS5 controllers over Bluetooth
Sam Lantinga 6341bb35 2020-12-22T21:51:59 Fixed controller disconnect detection for PS4 and PS5 controllers over Bluetooth
Sam Lantinga a30adae5 2020-12-22T20:58:32 Make it possible to turn on PS4 rumble effects at runtime using the hint
Sam Lantinga c93947a2 2020-12-22T20:12:03 Make it possible to turn on PS5 rumble effects at runtime using the hint
Sam Lantinga 058a0ab4 2020-12-22T14:38:32 Set the pad lights on the PS5 controller corresponding to the player index Also allow setting the player index from testgamecontroller using the number keys
Sam Lantinga 6a57072e 2020-12-22T14:10:08 Only add the touchpad and sensors to the PS5 controller if effects are enabled
Sam Lantinga 4ec776c3 2020-12-22T13:29:23 Don't switch the PS5 controller out of DirectInput mode by default
Sam Lantinga 80e5c689 2020-12-13T01:20:38 Fixed the PS5 controller not disconnecting when powered off
Sam Lantinga e3966e25 2020-11-30T13:04:30 Use the correct internal API for updating the battery level for PS5 controllers
Sam Lantinga f4ed07de 2020-11-30T13:02:34 We don't know whether the PS5 controller is Bluetooth or not when we open it
Sam Lantinga e44bf8a0 2020-11-23T21:18:37 Fixed bug 5359 - Incorrect sensor data from DualShock4 multiply gyro values by sensitivity When the hardware calibration fails, values read from sensors need to be multiplied by default sensitivity (16 for gyro, 1 for accelerometer).
Sam Lantinga 5b3616c3 2020-11-23T18:24:05 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
Sam Lantinga 870841c4 2020-11-21T11:59:01 Reset the LED state after Bluetooth connection has completed on the PS5 controller
Sam Lantinga 549010f2 2020-11-20T13:24:49 It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller
Sam Lantinga c9b097e6 2020-11-19T13:31:16 Clarify the meaning of the rumble enable bits for the PS5 controller
Sam Lantinga c85623d7 2020-11-19T13:10:14 Re-enable haptic audio after rumble on PS5 controller Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
Sam Lantinga 8c3196da 2020-11-18T21:33:11 Fixed some compiler warnings
Sam Lantinga 463d84a8 2020-11-17T10:56:56 Added support for the PS5 controller gyro and accelerometer
Sam Lantinga fcb21aa8 2020-11-17T10:30:20 Added API for sensors on game controllers Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers Also fixed an issue with the accelerometer on iOS having inverted axes
Sam Lantinga d140d887 2020-11-16T17:36:47 Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
Sam Lantinga 71e32f5e 2020-11-16T15:00:15 Added SDL_crc32()
Sam Lantinga 3d48fc05 2020-11-16T13:21:02 Added notes about the pad lights on the PS5 controller
Sam Lantinga 4514ad57 2020-11-16T13:07:11 Fixed updating LED state when starting application with Bluetooth PS5 controller connected
Sam Lantinga a37e3ae2 2020-11-16T11:21:58 Implemented PS5 effects over Bluetooth
Sam Lantinga c6c116e8 2020-11-16T10:51:13 Implemented setting the LED color on the PS5 controller
Sam Lantinga aa7c3eae 2020-11-16T09:16:01 Fixed size of rumble packet
Sam Lantinga f28c01a4 2020-11-16T09:11:15 Fixed rumble order on PS5
Sam Lantinga eb94c19a 2020-11-16T08:09:15 SDL: fix iOS build
Sam Lantinga 8243bd1d 2020-11-16T08:09:13 SDL: Plumb PS5 rumble to output report
Sam Lantinga 9f51fad3 2020-11-13T18:01:29 Added support for the touchpad on PS4 and PS5 controllers
Sam Lantinga 78422fa3 2020-11-13T13:17:07 Added more detail on the PS5 controller state packet and enable full reports over Bluetooth
Sam Lantinga 320a7587 2020-11-11T19:26:59 Fixed compiler warnings
Sam Lantinga 3a3aaac2 2020-11-06T11:30:52 Added 4 auxiliary buttons to the game controller API Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver PS4 and PS5 controllers use AUX1 to represent the touchpad button Nintendo Switch Pro controllers use AUX1 to represent the capture button
Sam Lantinga a22beef4 2020-11-05T17:03:28 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4