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50b1c195
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2020-04-14T09:55:33
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Fixed bug 5091 - Suspicious condition in HIDAPI_DriverXbox360_UpdateXInput
meyraud705
On line 220 of SDL_hidapi_xbox360.c https://hg.libsdl.org/SDL/file/4608f0e6e8e3/src/joystick/hidapi/SDL_hidapi_xbox360.c#l220
if (!XINPUTGETSTATE(user_index, &xinput_state[user_index].state) == ERROR_SUCCESS) {
logical not is only applied to the left hand side of this comparison.
I think you mean:
if (XINPUTGETSTATE(user_index, &xinput_state[user_index].state) != ERROR_SUCCESS) {
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b6afbe63
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2020-04-07T09:38:57
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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47da53b9
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2020-03-16T14:49:20
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Fix compiler warnings
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4dea340c
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2020-03-16T12:23:38
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Fixed bug 4477 - Support more than 4 XInput-capable devices on Windows
Jimb Esser
Add new RawInput controller API, and improved correlation with XInput/WGI
Reorder joystick init so drivers can ask the others if they handle a device reliably
Do not poll disconnected XInput devices (major perf issue)
Fix various cases where incorrect correlation could happen
Simple mechanism for propagating unhandled Guide button presses even before guaranteed correlation
Correlate by axis motion as well as button presses
Fix failing to zero other trigger
Fix SDL_HINT_JOYSTICK_HIDAPI not working if set before calling SDL_Init()
Add missing device to device names
Disable RawInput if we have a mismatch of XInput-capable but not RawInput-capable devices
Updated to SDL 2.0.13 code with the following notes:
New HID driver: xbox360w - no idea what that is, hopefully urelated
SDL_hidapijoystick.c had been refactored to couple data handling logic with device opening logic and device lists caused some problems, yields slightly uglier integration than previously when the 360 HID device driver was just handling the data.
SDL_hidapijoystick.c now often pulls the device off of the joystick_hwdata structure for some rumble logic, but it appears that code path is never reached, so probably not a problem.
Looks like joystick_hwdata was refactored to not include a mutex in other drivers, maintainers may want to do the same refactor here if that's useful for some reason.
Something changed in how devices get names, so getting generic names.
Had to fix a (new?) bug where removing an XInput controller caused existing controllers (that moved to a new XInput index) to get identified as 0x045e/0x02fd ("it's probably Bluetooth" in code), rendering the existing HIDAPI_IsDevicePresent and new RAWINPUT_IsDevicePresent unreliable.
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eb19631a
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2020-03-02T10:57:57
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This controller firmware is supported on Windows, and is covered by the Bluetooth check on Mac OSX
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27f346a0
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2020-03-02T09:46:37
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Fixed compile warning
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756d2073
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2020-03-02T09:26:12
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Updated the HIDAPI Xbox One driver with support for Bluetooth Xbox One controllers
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6590d078
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2020-03-01T14:52:49
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Fixed bug 4996 - Mac: XBoxOne Bluetooth rumble isn't working
rofferom
I have an annoying issue on MacOS about XBoxOne Bluetooth rumble (Vendor: 0x045e, Product: 0x02fd).
When 360controller is installed, rumble is working correctly. However, Bluetooth rumble isn't working at all, with or without 360controller installed (although it is working with Chrome + https://html5gamepad.com).
I looked at the code, and it seems that XBox controllers are managed in MacOS in this file: SDL_hidapi_xbox360.c. The XBoxOne file is disabled for MacOS in SDL_hidjoystick_c.h.
The function HIDAPI_DriverXbox360_Rumble() is called correctly, and hid_write() returns no error.
I have tried a stupid test. I took the rumble packet from 360controller: https://github.com/360Controller/360Controller/blob/ec4e88eb2d2535e9b32561c702f42fb22b0a7f99/XBOBTFF/FFDriver.cpp#L620. With the patch I have attached, I manage to have rumble working on Bluetooth (with some stupid vibration level, but it proves it can if the packet is changed).
But it breaks the USB rumble with 360controller. A comment in the function makes an explicit reference to 360controller, I think that's why I have broken this specific usecase.
I don't know what is the correct way to fix this, but it seems that the current implementation has a missing case for Bluetooth support.
Note that I also tested master this morning, and I have another issue:
if (!device->ffservice) {
return SDL_Unsupported();
}
test fails in DARWIN_JoystickRumble(). This test has been done quickly, I'm not totaly confident about its accuracy.
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1684606f
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2020-02-04T15:26:56
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Fixed long delay on main thread caused by blocking rumble writes in HIDAPI drivers
There is now a thread that handles all HIDAPI rumble requests and a lock that guarantees that we're not reading and writing the device at the same time.
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6efebf17
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2020-02-04T12:48:53
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Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
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9c3d1602
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2020-01-19T11:43:36
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Refactored code so SDL_GetJoystickGameControllerType() is called less during controller detection
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43aa1fa9
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2020-01-18T11:21:14
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Added support for detecting previously unknown Xbox 360 and Xbox One controllers using the HIDAPI driver with libusb and Android
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a8780c6a
|
2020-01-16T20:49:25
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Updated copyright date for 2020
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46e1377d
|
2019-12-20T20:12:03
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Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks.
Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
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6b767872
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2019-12-19T21:45:44
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Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
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1db56619
|
2019-12-19T18:03:28
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Fixed rare infinite rumble in HIDAPI controller driver
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e7f7e3f4
|
2019-12-19T15:01:30
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Refactored HIDAPI controller code to support dongles and hubs that dynamically attach controllers
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52b6ab21
|
2019-12-16T17:11:23
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Added support for the SteelSeries Stratus Duo
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a7ae9175
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2019-12-16T10:20:03
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Fixed bug 4898 - No rumble because of integer overflow in SDL_JoystickRumble
meyraud705
On a Dualshock 4 controller using hidapi driver, calling SDL_JoystickRumble with a duration too long (SDL_HAPTIC_INFINITY for example) causes the rumble to stop immediately.
This happens because of integer overflow on line 301 of SDL_hidapi_ps4.c
(https://hg.libsdl.org/SDL/file/a3077169ad23/src/joystick/hidapi/SDL_hidapi_ps4.c#l301), which sets expiration time in the past.
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1ac7eaba
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2019-12-12T14:25:02
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Fixed comment typo
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8b50dcb2
|
2019-12-11T17:46:54
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Use the controller product string instead of hard-coding controller names
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0b863f8a
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2019-11-27T15:27:19
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Sorted controller entries by type and VID/PID to more easily find entries in the list
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733f2525
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2019-11-22T14:09:24
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Fixed build
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b5aff9d7
|
2019-11-22T13:12:12
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Added SDL_GameControllerTypeForIndex() and SDL_GameControllerGetType() to return the type of controller attached.
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9da4bfc1
|
2019-10-22T10:57:07
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Added support for the Power A Nintendo Switch Enhanced Wireless Controller
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be6cda9f
|
2019-06-19T15:54:21
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Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
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82af4276
|
2019-06-08T13:36:59
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hidapi: Use GameCube adapter controller port for player index
The Nintendo USB GameCube adapter has four controller ports. Return
the port number as 0 to 3 from SDL_JoystickGetPlayerIndex() and
SDL_JoystickGetDevicePlayerIndex().
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5cb14f44
|
2019-04-30T20:37:49
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Ignore Xbox One S gamepads with older firmware in HIDAPI
This older firmware had a different HID report style that we don't support.
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c5286156
|
2019-03-12T20:27:54
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hidapi: Add support for Wii U/Switch USB GameCube controller adapter.
Note that a single USB device is responsible for all 4 joysticks, so a large
rewrite of the DeviceDriver functions was necessary to allow a single device to
produce multiple joysticks.
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5e13087b
|
2019-01-04T22:01:14
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Updated copyright for 2019
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9aa8a75d
|
2018-09-28T01:18:54
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Fixed building with Xcode 10.0
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d07fe7ad
|
2018-09-21T09:41:21
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Removed button logging message
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e8b0859f
|
2018-09-20T15:55:52
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Added missing call to WindowsDeleteString()
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600126c9
|
2018-09-19T10:03:40
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Added experimental support for Windows.Gaming.Input
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34237b80
|
2018-08-31T18:10:21
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Better fix to make sure we're only returning controllers from the HIDAPI joystick API
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fda14741
|
2018-08-29T18:56:54
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Fixed Xbox One S Bluetooth support on Mac OS X
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7d3a7ef8
|
2018-08-15T23:35:54
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Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
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a2add1f6
|
2018-08-15T23:14:45
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Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
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3f5ff751
|
2018-08-15T23:14:43
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Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
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aad340eb
|
2018-08-15T19:53:36
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Added Windows Xbox controller state packet handling, for completeness.
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63107524
|
2018-08-15T19:53:34
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Fixed input from the Steam Virtual Gamepad on Mac OS X
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51902010
|
2018-08-15T19:53:26
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Remove the HIDAPI device if we get a read error from it
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
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d2042e1e
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2018-08-09T16:00:17
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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