|
71a4e8ed
|
2017-02-23T12:10:02
|
|
Stop CoreAudio from doing expensive audio rate conversion
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
8e88f081
|
2016-09-21T23:06:49
|
|
Mac: Fixed whitespace around function return type.
|
|
f0fca288
|
2016-09-18T19:22:09
|
|
Handle audio interruptions on iOS/tvOS. Fixes bugs 2569 and 2960.
|
|
4209a1fd
|
2016-09-15T19:59:57
|
|
CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
|
|
f0505766
|
2016-09-13T22:18:06
|
|
Initial Apple TV / tvOS support.
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
|
|
0265d3af
|
2016-09-04T01:23:55
|
|
coreaudio: Move from AudioUnits to AudioQueues.
AudioQueues are available in Mac OS X 10.5 and later (and iOS 2.0 and later).
Their API is much more clear (and if you don't mind the threading tapdance
to get its own CFRunLoop) much easier to use in general for our purposes.
As an added benefit: they seemlessly deal with format conversion in ways
AudioUnits don't: for example, my MacBook Pro's built-in microphone won't
capture at 8000Hz and the AudioUnit version wouldn't resample to hide this
fact; the AudioQueue version, however, can handle this.
|
|
3b53304a
|
2016-09-03T00:13:41
|
|
coreaudio: capture devices should let the system allocate the render buffer.
|
|
fda7a3d1
|
2016-09-02T13:12:21
|
|
coreaudio: Replaced an int with an SDL_bool.
|
|
f9d9708f
|
2016-09-02T13:11:28
|
|
coreaudio: Move some variable declarations to the top of the scope.
|
|
5de11a5f
|
2016-08-09T16:58:06
|
|
Added a FIXME.
|
|
9b2a59ef
|
2016-08-05T02:04:48
|
|
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
|
|
9b647727
|
2016-08-05T01:44:41
|
|
audio: Clean up some CloseDevice() interface details.
- It's now always called if device->hidden isn't NULL, even if OpenDevice()
failed halfway through. This lets implementation code not have to clean up
itself on every possible failure point; just return an error and SDL will
handle it for you.
- Implementations can assume this->hidden != NULL and not check for it.
- implementations don't have to set this->hidden = NULL when done, because
the caller is always about to free(this).
- Don't reset other fields that are in a block of memory about to be free()'d.
- Implementations all now free things like internal mix buffers last, after
closing devices and such, to guarantee they definitely aren't in use anymore
at the point of deallocation.
|
|
a9ef240c
|
2016-08-03T00:30:12
|
|
coreaudio: Implemented audio capture for iOS.
|
|
6d5c9c1e
|
2016-08-02T13:48:52
|
|
audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
|
|
015dd8dd
|
2016-08-01T00:20:47
|
|
audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
|
|
4a468739
|
2016-05-21T00:20:52
|
|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|