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19a168b4
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2013-08-20T21:22:32
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WinRT: file naming and placement cleanup
- moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL)
- renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least)
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eaf26ff6
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2013-08-13T20:33:15
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WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
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45ef345d
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2013-08-13T20:28:48
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WinRT: fixed a crash in some display orientation hint code
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3dde6e1e
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2013-08-13T20:28:10
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WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
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11dc5322
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2013-08-13T20:11:51
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WinRT: Windows Phone 8 build fixes
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d41fdc94
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2013-08-13T20:09:52
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WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
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f7049b93
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2013-08-12T22:29:55
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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