src/video


Log

Author Commit Date CI Message
Sam Lantinga 3d217ed7 2013-08-21T10:07:48 Fixed crash if the IC isn't set up for some reason (bad X11 locale?)
Gabriel Jacobo 6107705a 2013-08-21T10:34:32 Fix a couple of warnings
Gabriel Jacobo 29dfdd1e 2013-08-21T10:13:12 More fixes for -Wdeclaration-after-statement
Gabriel Jacobo 2490166d 2013-08-21T10:12:16 Fixes for -Wdeclaration-after-statement
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Ryan C. Gordon 24006be2 2013-08-20T20:31:57 Fixed compiler warning.
Gabriel Jacobo 552b04c5 2013-08-20T20:34:40 More non C89 compliant comments
Gabriel Jacobo 63fe3a77 2013-08-20T19:49:24 Fixes a few non C89 compliant comments
Gabriel Jacobo 0eeb76d8 2013-08-19T16:29:46 Fixes bug #2037, common EGL code for Android and X11
Sam Lantinga 9ab14aa5 2013-08-16T17:50:44 Fixed windows build
Sam Lantinga ff77ca8d 2013-08-16T15:38:06 The keyboard text events should be sent after the key down events
Sam Lantinga b4b12d95 2013-08-16T15:35:10 Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input Andreas The issue comes down to this line on MSDN: "TranslateMessage produces WM_CHAR messages only for keys that are mapped to ASCII characters by the keyboard driver." "WM_KEYDOWN and WM_KEYUP combinations produce a WM_CHAR or WM_DEADCHAR message. WM_SYSKEYDOWN and WM_SYSKEYUP combinations produce a WM_SYSCHAR or WM_SYSDEADCHAR message." Except for WM_CHAR, none of these messages are used in SDL. Hence TranslateMessage should be dropped entirely and proper handling be included in the WM_KEYDOWN event. Currently TranslateMessage is called for every message even if it must not be called in certain cases (like "An application should not call TranslateMessage if the TranslateAccelerator function returns a nonzero value."). WM_CHAR message handling should remain for external processes posting these messages - additionally, WM_UNICHAR should be added. I made a patch for src/video/windows/SDL_windowsevents.c that seems to work fine. It doesn't solve the "missing" composition for Khmer, but at least input for languages that cannot be mapped to ASCII characters (and for which IME is not used) will now work on Windows.
Sam Lantinga 76b7b1e9 2013-08-16T09:20:33 Fixed alpha composition when destination alpha is transparent. Jianyu Guan I found I make a big mistake that when dstA==0, I just simply let *dstp=*srcp and forgot to make dstRGB = srcRGB*srcA. The if consition "(*dstp & amask) == 0" in BlitRGBtoRGBPixelAlphaMMX and BlitRGBtoRGBPixelAlphaMMX3dNow should be removed.
Sam Lantinga 89bc80f1 2013-08-16T06:59:19 Fixed alpha blending for the MMX blit functions I see the Remarks of function SDL_BlitSurface shows that "when SDL_BLENDMODE_BLEND, we have dstA = srcA + (dstA * (1-srcA))". however, I tested some pictures but the result implies "dstA=arcA" actually. I stepped into the source code, and found after I set SDL_BLENDMODE_BLEND for the source surface, the final blit function is BlitRGBtoRGBPixelAlphaMMX when I use SDL_BlitSurface on my computer. And I found these codes: else if (alpha == amask) { /* opaque alpha -- copy RGB, keep dst alpha */ *dstp = (*srcp & chanmask) | (*dstp & ~chanmask); The same code is used in BlitRGBtoRGBPixelAlphaMMX3DNOW and BlitRGBtoRGBPixelAlpha. So I think they still keep dst alpha. Best regards, Jianyu Guan
Sam Lantinga 67367be0 2013-08-12T22:00:21 Don't print "unrecognized key" message for an X11 keycode of 0. This can happen with composed characters.
J?rgen P. Tjern? 14bf230d 2013-08-12T11:09:13 Mac: Fix restoring of Cmd-H-hidden fullscreen desktop windows. This should fix http://bugzilla.libsdl.org/show_bug.cgi?id=1996
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.