Log

Author Commit Date CI Message
Sam Lantinga 1c6ea0f2 2015-05-13T22:39:32 Added a userdata parameter to SDL_SetWindowsMessageHook()
Sam Lantinga b2be9253 2015-05-13T22:39:27 Fixed Mac and Linux builds
Sam Lantinga 7de242e7 2015-05-13T22:39:20 Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
Sam Lantinga 094c4a16 2015-05-13T22:37:26 Added generic xinput fallback for XBox compatible controllers on Linux
Alex Szpakowski f1a7c00d 2015-05-11T21:03:36 Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code. Improved the code style consistency of SDL_egl.c. Fixes bugzilla #2865.
Philipp Wiesemann 5919a859 2015-05-09T22:42:23 Android: Fixed empty parameter list in signatures of internal functions.
Philipp Wiesemann 6e4e9ceb 2015-05-08T21:53:02 Fixed SDL_TouchFingerEvent documentation in header file.
Philipp Wiesemann 8f4bcc72 2015-05-06T21:11:06 Android: Replaced spaces with tab in Android.mk file.
Philipp Wiesemann 3f51758e 2015-05-06T21:10:48 Emscripten: Fixed touch coordinates not being normalized.
Philipp Wiesemann 5715097a 2015-05-06T21:09:33 Fixed implicit function declaration in test program.
Alex Szpakowski ac27b511 2015-05-06T12:54:51 Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts. Fixes bugzilla #2060.
Alex Szpakowski c4fe8c80 2015-05-06T12:42:14 Fixed building the iOS Demo files in debug mode
Alex Szpakowski 4fc40266 2015-05-05T19:01:55 Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
Alex Szpakowski 6c20b682 2015-05-05T16:24:05 Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
Alex Szpakowski d1372bb9 2015-05-05T16:20:11 Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
Alex Szpakowski d603bb30 2015-05-05T16:16:10 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation. Fixes bug #2967.
Sam Lantinga 74d83ead 2015-05-04T21:47:40 Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11 id.zeta The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha. The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
Ryan C. Gordon 589c46dd 2015-05-01T01:20:28 X11: send keypress events before textinput events.
Ryan C. Gordon 0045e2e6 2015-05-01T01:19:00 checkkeys: report SDL_TEXTEDITING events.
Ryan C. Gordon 42326278 2015-05-01T01:12:48 checkkeys: Readded the KEYUP event test.
Philipp Wiesemann 9979bab2 2015-04-30T21:45:29 Android: Deactivated debug log messages on joystick device events.
Sam Lantinga 93bd476d 2015-04-26T20:46:07 Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity
Sam Lantinga 931f6e4e 2015-04-26T20:21:06 Turn off code signing by default Code signature can be added after build with the following command line: codesign --force --sign 76BB5ACAC44CA5EFA5F879434D157B81DA842CFB SDL2.framework/Versions/A
Sam Lantinga 43692a00 2015-04-26T15:47:40 Updated project and added code signing for release builds
Dimitris Zenios d9d1a1b9 2015-04-26T13:53:46 X11: Use our own cut-buffer for intermediate clipboard storage. XA_CUTBUFFER0 is not defined for holding UTF8 strings.
Ryan C. Gordon 5c09bf73 2015-04-25T20:49:26 Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). This is only for the configure script. The CMake project files already make this Linux-exclusive. Fixes Bugzilla #2659.
Ryan C. Gordon 75a3ad1d 2015-04-22T20:25:19 CMake: Slightly better fix for installation target (thanks, Anthony!). Fixes Bugzilla #2474.
Philipp Wiesemann 034933d7 2015-04-22T21:43:22 Fixed typos in header file documentation comments.
Philipp Wiesemann 71c65b15 2015-04-20T20:03:40 Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
Philipp Wiesemann 83c088a0 2015-04-20T20:03:26 Fixed unsupported doxygen tag in header file.
Ryan C. Gordon 69f6f646 2015-04-20T13:43:24 Cleaned up the macro salsa in the Windows timer code. - Removed USE_GETTICKCOUNT code; it's never used now. - Reduced the number of preprocessor checks for WinRT. - Renamed timeSetPeriod() so it doesn't look like a Win32 API call.
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Reto Schneider e5f9c347 2015-04-08T12:14:36 Remove trailing spaces in Android source code.
Wander Lairson Costa eff61ee3 2014-06-05T11:55:37 Add an entry for X11 "/" key for Brazilian keyboard. SDL2 reports the following message when we type the "/" on br-abnt2 keyboards: The key you just pressed is not recognized by SDL. \ To help get this fixed, please report this to the SDL mailing list \ <sdl@libsdl.org> X11 KeyCode 97 (89), X11 KeySym 0x2F (slash). That's because the corresponding entry in the scancodes table is marked with value SDL_SCANCODE_UNKNOWN. This commit fixes that adding the value SDL_SCANCODE_SLASH for this entry.